- Changes breakable game assets to explode when anything touches them, dealing 20% of the max HP of anything caught in the explosion radius.
- Removes Rune skulls, tumbleweeds... And instead, explosive crystal assets can now randomly spawn in open areas and Legacy Dungeons.
Installation:
- Download and install Mod Engine 2.
- Unzip and drop the regulation.bin file inside the "mod" folder of Mod Engine 2.
- Run launchmod_eldenring.bat from Mod Engine 2 to play.
Compatibility with other mods:
This mod is not compatible with mods that change the following:
- Any of the modified rows in AssetEnvironmentGeometryParam (too many to list here).
- Any rows in RollingObjLotParam.
- Row 99999999 in AtkParam_Npc.
- Row 99999999 in BehaviorParam.
- Row 99999999 in Bullet.
- Row 99999999 in SpEffectParam.
Merging with other mods:
If the other mod does not have a regulation file:
- Install the regulation file of Explosive Assets as normal.
If the other mod has a regulation file:
- Install the other mod with Mod Engine 2.
- Download DSMapStudio and run it.
- Click File at the top menu and then New Project.
- Write anything for the "Project Name", select the "mod" folder inside Mod Engine 2 for "Project Directory", select eldenring.exe inside the Game folder for "Game Executable" and then click create.
- Click Param Editor at the top menu tabs.
- Click AssetEnvironmentGeometryParam once in the left column, then click Edit at the top menu -> Import CSV -> From File... -> All.
- Open the AssetEnvironmentGeometryParam.csv file.
- Repeat steps 6 and 7 for RollingObjLotParam, AtkParam_Npc, BehaviorParam, Bullet and SpEffectParam with their respective .csv files.
- Click File at the top menu and then Save Params.
Credits:
- SoulsMods for Mod Engine 2 and DSMapStudio.