First things first, this is NOT a mod, but rather a resource for modders with the knowledge to use it for their own mods.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
A repository of Hoarah Loux animations retargeted onto the player for modders to use in their own mods. As stated in the overview, this is not a mod, but merely a collection of hkx animation files, so adding it to your mods folder will do nothing. For non-modders who wish to learn how, I would recommend joining the ?ServerName? Discord for assistance, as well as visiting Rainer Gei's youtube channel, which has several videos going over the basics of DSAnimStudio, which is needed for editing events (attacks, sounds, particle effects, etc...) within animations. Animations Included: a000_000020.hkx a000_002000.hkx a000_002001.hkx a000_002002.hkx a000_002003.hkx a000_002100.hkx a000_003000.hkx a000_003002.hkx a000_003004.hkx a000_003005.hkx a000_003006.hkx a000_003007.hkx a000_003008.hkx a000_003010.hkx a000_003011.hkx a000_003012.hkx a000_003013.hkx a000_003016.hkx a000_003017.hkx a000_003018.hkx a000_003019.hkx a000_003020.hkx a000_003022.hkx a000_003024.hkx a000_003026.hkx a000_003030.hkx a000_003031.hkx a000_003032.hkx a000_003033.hkx a000_003034.hkx a000_003035.hkx a000_003036.hkx a000_003037.hkx *a000_003038.hkx *a000_004100.hkx a000_004101.hkx a000_004110.hkx a000_004111.hkx *a000_004120.hkx a000_004121.hkx a000_006000.hkx a000_006001.hkx a000_006002.hkx a000_006003.hkx a000_020020.hkx
The names of each file correspond to their respective source animation in Hoarah Loux, c4721's, anibnd file, so look there in DSAnimStudio for clarification on what each animation refers to. Animations with an asterisk next to them will require the "Jumptable 27: Disable Gravity" event to be added in AnimStudio in order to work properly, or your character will just be stuck to the ground for the duration of the animation.