Elden Ring
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About this mod

Great Runes now have minor effects that always stay active, providing permanent upgrades every time you acquire one, without making you overpowered.

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To put it simply, the gameplay effect and impact of Great Runes didn't feel that great. This mod aims to improve that by adding passive effects to the Great Runes, providing permanent upgrades that stack with each other, creating some new character progression.

These are intended to be simple but fun upgrades, with a bit of a thematic connection, that won't make your character overpowered even after getting multiple of them.

  • The new effects become active after you've activated the rune in the Divine Tower. The Great Rune then shows up as a status effects icon.
  • Rune of the Unborn from Rennala also has a passive effect (which is active right away) for some added early game progression.
  • The mechanic of activating a Great Rune with a Rune Arc is still in and works like normal, meaning you can only have one active but they stack with all the new passive effects.
  • Rykard's, Mohg's and Malenia's Rune Arc effects have also gotten tweaks or additional effects to make them more useful compared to the others.


Godrick's Great Rune

Passive effects:
+1 to Strength, Dexterity, Endurance, Intellect, Faith and Arcane.
+50 to item discovery.


Rune of the Unborn

Passive effects:
Slightly shortens the casting time of spells. (+10 virtual dexterity).
Restores 5% FP upon defeating enemies.



Radahn's Great Rune

Passive effects:
+5 stamina regen.
+5% equip load.
+5% poise damage.


Morgott's Great Rune

Passive effects:
Restores 40% of your total health when you go below 30% health. (Like a Crimson Bubbletear-effect. It works once and resets when resting at a grace.)
When you kill an undead (using a melee or ranged weapon) it's no longer able to revive. (Same effect as for example Order's Blade.)


Rykard's Great Rune

Passive effects:
Increases the healing of Flask of Crimson Tears by 10%.
Restores 5% health upon defeating enemies.

New additional active effect:
Increases max health by 10%.


Mohg's Great Rune

Passive effect:
Raises overall damage by 10% for 20 seconds when blood loss occurs in the vicinity.

New additional active effect:
Attacks cause 50 buildup of blood loss. (This applies to any melee weapon, stacks with weapon buffs that does not apply status effects, and comes with a visual effect on the weapon.)


Malenia's Great Rune

Passive effect:
Dealing damage after taking damage recovers health. (The old active rally effect is now the passive one but without the flask healing penalty.)

New active effect:
Greatly increased damage with successive attacks. (8%, 11%, 15% damage increase, similar to the Rotten Winged Sword Insignia which it also stacks with.)



Installation:

To install the mod, use Mod Engine 2.

1. Download the latest version of Mod Engine 2 and extract the rar file to a folder.

2. Download the latest version of the mod, extract it and put the "mod" folder in the same directory as the extracted Mod Engine 2 files.

3. Make sure Steam is open.

4. Run "launchmod_eldenring.bat" to start the mod.


Merge info (optional)

Edited rows for SpEffectParam are 630, 640, 650, 651. New rows are between 500050 and 500102.
New rows in SpEffectVfxParam are 700000, 700001 and 700002.
(Do note that the mod still needs the common.emevd.dcx for the effects to become active.)

Item.msgbnd.dcx is only for item descriptions so it can be skipped if you're using another mod which edits that. The edited files in there are GoodsCaption.fmg and GoodsInfo.fmg.

For the custom status icons the edited files in 01_common.tpf.dcx are:
_yabber-tpf.xml
SB_Status_01.dds

Edited files in 01_common.sblytbnd.dcx:
_yabber-bnd4.xml
SB_Status_01.layout