About this mod
Enemies have 400% increased HP, 60% increased ATK and DEF, Blood Loss and Frostbite are nerfed for PVE, runes are increased and talismans have been modified to be more useful. STRENGTH, MIND and ENDURANCE give more Hp, Mp and stamina. (the mod focuses on difficulty so expect to have a hard time)(added CSV files for easy merging with DSMapStudio)
- Requirements
- Permissions and credits
Almost all the talismans have been modified to be consistent with the increase in difficulty.
The modified talismans are:
Raises maximum HP Boosts HP regeneration from Restores 25 HP/sec Raises maximum FP Boosts FP regeneration from
20/30/40% Flask of Crimson Tears by 40% 20/30/40% Flask of Cerulean Tears by 40%
Raises maximum Stamina Raises Stamina recovery Raises maximum Vastly raises maximum Raises maximum HP 10/14/18%,
20/30/40% by 16 per second (35.4%) Equip Load 18/24% Equip Load 30% Stamina 10/14/18%, and Equip Load
8/10/12%
Strength +5, and Dexterity +5, Endurance +10, Strength +10, Faith +5, and Arcane +5, Intelligence +10, Faith +10,
but increases damage taken and Dexterity +10, but increases damage taken and Arcane +10,
but increases damage taken but increases damage taken
Raises Dexterity +15 Raises Intelligence +15 Raises Faith +15 Boosts Physical Damage Negation Enormously boosts
15/20/25% Physical Damage
Negation by 30%
negation 15/20/25% negation 15/20/25% negation 15/20/25% negation 15/20/25% negation 7/10/13%
Raises Immunity Raises Robustness Raises Focus Raises Vitality Greatly raises Vitality
180/280 180/280 180/280 180 280
Increases Critical Damage Increases Guard counter Increases Damage of final hit Increases Charge Attack Increases Stamina Damage
by 50% Damage by 50% in Attack Chain by 65% Damage by 50% against Blocking enemies by 80%
Increases thrusting weapon Increases Damage of attacks Increases Jump Attack Damage Boosts Guarding ability by 40% Raises Attack Power
Counterattack Damage by 50% while on Horseback by 50% by 50% of Arrows/Bolts by 700%
Increases bow effective range Raises potency of Sorceries Greatly raises potency Raises potency of Incantations Greatly raises the potency
by 250% by 25% of Sorceries by 50% by 25% of Incantations by 50%
Reduces spells FP costs by 50% Extends Spell effect duration Increases the Damage of Roars Raises potency of Throwing Pots Raises potency
but maximum HP is reduced by 160% and Breath attacks by 50% by 50% of Perfume Items
by 15% by 50%
Lowers FP cost of Skills by 50% Boosts the Attack Power Greatly boosts the Attack Power Enhances charged Spells Raises Poise by 50%
of Skills by 25% of Skills by 50% and Skills by 50%
Raises Attack Power by 30% Raises Magic Damage by 25%, Raises Fire Damage by 25%, Raises Lightning Damage by 25%, Raises Holy Damage by 25%,
with lower Equip Load but lowers damage negation but lowers damage negation but lowers damage negation but lowers damage negation
Reduces Critical Damage Raises Attack Power by 50% Reduces Damage Taken by 75% Raises Attack Power by 25% Raises Defense by 50%
taken by 60% when HP is below 50% when HP is below 20% when HP is at maximum when HP is at maximum
Critical hits Critical hits Raises Attack Power Greatly raises Attack Power Boosts Dexterity,
restore 20% + 170 HP restore 10% + 30 FP with successive attacks with successive attacks raises Attack Power
(5%,10%,15%) (10%,15%,20%) with successive attacks
(8%,16%,24%)
Successive attacks Poisoning or Rot in vicinity Blood Loss in vicinity increases Restores 6% + 60 HP Restores 12 FP
restores 6% + 60 HP increases Attack Power by 40% Attack Power by 40% upon defeating enemies upon defeating enemies
Increases Runes obtained from Raises Item Discovery by 200
defeated enemies by 140%
The Flask of Crimson Tears and the Flask of Cerulean Tears have been increased 50% up to 70% since VIGOR and MIND give much more HP and
FP per level.
Now archer builds are viable (thanks to Arrow's Sting Talisman)
Enemies have an increase of 400% HP, 60% Atk and 60% Def, Blood Loss and Frosbite are nerfed and deal 60% less damage to enemies.
The runes the are increased by 1000%, ng+ can keep increasing the difficulty up to ng+50.
The modifications to the talimans are intended for the main version of the mod, so they may be unbalanced for easier versions.
recommendations: Create roles with your teammates (tank, mage, healer, archer, melee dps, etc...).
Explore and collect all the talismans, smithing stones and skills that are accessible.
If you are going to play with new characters, you are going to have to make an effort to advance, prepare yourself mentally before starting.
(You'll need to put this regulation.bin in your Elden Ring main folder and replace it or use ModEngine 2.0 and put the regulation.bin of this mod inside the mod folder)(remember to keep a copy of the original regulation.bin) added CSV files for easy merging with DSMapStudio.