Awesome mod and huge pogs to you , I have merged this mod with another mod and for some reason the weapon models are invisible ,the moves are all working but the fans are invisible . If you or anyone else can help me somehow ,plz do .
I installed the mod and it shows the fan model and everything but the unique moveset isn't working. IDK what I did wrong I just dragged and drop as the instructions said.
how to have a fan on each hand. only holding one and other fan is shealth
I am having the same issue, move set isnt working for me. ive done everything correct and have triple checked. the fans show up and look great but even if i 2 hand it still doesnt have the moveset.
This weapon looks amazing, but I'm scared it would make the game easier, which is why I'd love to play it with an overhaul that has difficulty setting so... Is this mod somehow compatible with Elden Ring Reforged ? I feel like the dodging animations would enter into conflict with the ducking in ERR.
Just a heads up to anyone trying to merge this mod, the merging instructions provided in the description appear to be grossly incomplete. I know for sure that not all of the edited params are mentioned, and not of the edited lines in the params are labelled. I'm sure there's more missing than what I managed to find but it ain't worth it to look. Both my friend and I did the exact same install methods, merging everything they mentioned, and ended up with two completely different results, neither of which were even remotely working. Shame too, this weapon looked cool.
There are also changes in -AtkParam_Pc -SpEffectParam -SwordArtsParam -WepAbsorpPosParam I suggest merging with DSMapStudio. (If) the regulation.bin has not been altered further than the presented weapon, you can always see the changed param (+categories) in green.
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This weapon looks amazing, but I'm scared it would make the game easier, which is why I'd love to play it with an overhaul that has difficulty setting so...
Is this mod somehow compatible with Elden Ring Reforged ? I feel like the dodging animations would enter into conflict with the ducking in ERR.
-AtkParam_Pc
-SpEffectParam
-SwordArtsParam
-WepAbsorpPosParam
I suggest merging with DSMapStudio. (If) the regulation.bin has not been altered further than the presented weapon, you can always see the changed param (+categories) in green.