Replaces the Royal Remains set and also alters the look of Ensha, He'll still be silent but he will probably think about stuff like Causality now.
Sword and Shield replace The Sword of Night and Flame and Carian Knight's Shield.
If you'd like them to replace any other set/weapon, use this to find the one you want and chance the file names accordingly.
I'm aware of some small issues with the horse, will try to fix those in a future update of the mod.
If you like my work and would like to support me, you can get me a coffe here.
In order for the mod to work correctly, you will have to edit your Regulations.bin, you'll need DSmapstudio for that. REMEMBER TO ALWAYS MAKE A BACKUP!
Under "EquipParamProtector" , look for the following IDs and edit their masks:
- 690100 (Royal Remains Armor) Change masks 04,05,10 to 1
Textures were redone by me.
Original model was ported to xna by Rotten Eyed https://www.deviantart.com/rotten-eyed/art/berserk-skull-knight-813687652
To install
Get Mod Engine 2 , set it up and extract the files to their respective folders, simple as that.
Sword and Shield replace The Sword of Night and Flame and Carian Knight's Shield.
If you'd like them to replace any other set/weapon, use this to find the one you want and chance the file names accordingly.
*UPDATE*
-2.0. Finally got around to implementing propper Cape Physics
-1.1.Improved all the metal textures for the Skull Knight, his horse and the shield, everything that's meant to be metalic should look the part now.
-2.0. Finally got around to implementing propper Cape Physics
-1.1.Improved all the metal textures for the Skull Knight, his horse and the shield, everything that's meant to be metalic should look the part now.
I'm aware of some small issues with the horse, will try to fix those in a future update of the mod.
If you like my work and would like to support me, you can get me a coffe here.
In order for the mod to work correctly, you will have to edit your Regulations.bin, you'll need DSmapstudio for that. REMEMBER TO ALWAYS MAKE A BACKUP!
Under "EquipParamProtector" , look for the following IDs and edit their masks:
- 690100 (Royal Remains Armor) Change masks 04,05,10 to 1
Textures were redone by me.
Original model was ported to xna by Rotten Eyed https://www.deviantart.com/rotten-eyed/art/berserk-skull-knight-813687652
To install
Get Mod Engine 2 , set it up and extract the files to their respective folders, simple as that.