Elden Ring
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machoArmor

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machoArmor

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About this mod

Better new game plus difficulty, godly great runes, rebalance, qol etc.

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Changelogs
1.2:
1) Weapons:-
Crystal knife- sword dance

Cinquedea- beast roar

Crystal sword- spinning weapon

Rotted crystal sword- spinning weapon

Troll knight's sword- carian greatsword

Meteoric ore blade- lion's claw

Serpent bone blade- Unsheathe

Great club- wild strikes

Dragon greatclaw- better dex scaling/thunderbolt

Axe of godfrey- better strength scaling low dex scaling

Crystal spear- ice spear

Rotten crystal spear- ice spear

Gargoyle's black halberd- golden land

Golden halberd- golden slam

Ant's skull plate- shield crash

Dragonclaw shield- no skill

Crucible horn shield- shield crash

2) Spells:-
All 3 slot spells are 2 slot now.

Briars of punishment-
Increased damage, inflict 90 bloodloss

Briars of sin-
Inflict 120 bloodloss

Cannon of Haima-
Slightly increased damage, much higher poise damage

Scholar's shield-
90s

Bloodflame talons-
longer stagger

Greyoll's roar-
Much higher poise damage

Wrath of gold-
Fp cost is 25

Elden stars-
Greatly increased damage, reduced poise damage

Flame of the fellgod-
Increased damage

Fire's deadly sin-
60s

Litany of proper death-
Increased damage

Scarlet aoenia-
slightly increased damage

Immutable shield-
90s

3) Armors:-
Mushroom crown- 90s attack boost
Vare's mask- 30s attack boost

4) Msc:-
Regal omen bairn- 30 fp cost

Radiant baldachin's blessing- 55 fp cost

Mohg's great rune- 30% damage absorption for 30s when bloodloss happens in vicinity

Mohg's great rune- bloodflames adds flat 35 fire damage

Malenia's great rune- 130 scarlet rot enchantment at max hp

Rykard's great rune- slightly longer sapping duration compared to blackflame blade

1.1:
From NG+2 to NG+7 enemy stats are further increased by the following amounts:
HP by 5% upto 30%
Stamina by 3% upto 18%
Damage by 2% upto 12%
Status resistance by 2.5% upto 15%
Basically every stat except stamina damage and defense is increased with each cycle.

Malenia blade of Miquella/Goddess of rot life steal greatly nerfed

Malenia blade of Miquella/Goddess of rot scarlet rot damage greatly reduced and duration reduced to 90s

Malenia's great rune heal nerf 33%->30%

>>>>>>>>>><<<<<<<<<<<

1) Enemy scaling and ng+ scaling:-
Elden throne's damage scaling reduced a little bit

Enemy damage scaling reduced by 25%

Enemy stamina damage scaling reduced by 25%

Haligtree and Mohgwyn palace has same area scaling that of Elden throne.

In NG+ playthroughs all regions will have the area scaling of new game's Elden throne. It implies that every single enemy
and boss in every single region of the game will have same difficulty level.

Increased rune drops accross the board in NG+ to match its difficulty.

From NG+2 to NG+7 enemy stats are further increased by the following amounts:
HP by 4% upto 24%
Stamina by 4% upto 24%
Damage by 2.5% upto 15%
Status resistance by 3% upto 18%
Basically every stat except stamina damage and defense is increased with each cycle.

From NG+2 to NG+7 rune drops further increases by 15% upto 90%.

Player poise damage is same across every playthrough which means enemies have same poise health in New game/NG+1/2/3/4/5/6/7.

Fire giant's true HP is reduced by 36%

Malenia blade of Miquella/Goddess of rot true Hp is reduced by 22%

God devouring serpent/Rykard lord of blasphemy true HP is reduced by 12%


2) Great runes:-
- Great runes are made powerful like their demigods
- Great runes will encourage different playstyles
- Great runes carry over to ng+
- Some great runes comes with penalties
- Buff icons and vfx added
- When switching great runes, first travel to a site of grace before consuming the rune arc. This will
properly remove the effects of the previous great rune.
- Great runes description  changed

Godrick's great rune>
5 increase in all attributes/
At max hp greatly increases stealth, its stronger than unseen form sorcery/
Rune gain +40% and item discovery +500

Radahn's great rune>
15% increase in hp, fp and stamina/
You can't be staggered by any attack. Nullifies all damage by guarding but reduces equipment load by 60%/
Arrow/bolt damage +25% and stance damage +25%

[The sapping effect deals same damage as black flame blade which is 20+20 for every 1000hp]
Rykard's great rune>
Defeating an enemy restores 15%+150 hp/
Permanently adds +100 fire damage to left and right hand weapons and attacks cause burning effect sapping enemy hp for some time after dealing damage/
Surviving an attack below 20% hp restores 50% hp

[It still can't prevent scripted fall deaths from kill-boxes which are usually present in-between two different map locations. Although in my testing there aren't
that many kill-boxes available in the game world.]
Morgott's great rune>
25% hp increase/
Immunity to fall damage and prevents deaths caused by falling from great heights/
Above 40% hp incantation damage +20% and poise +150%, below 40% hp sorcery damage +20% and spells cost no fp

[The blood flame is slightly stronger than the incantation inflicting 60 bleed as opposed to 40. Adds fixed 10 fire damage.]
Mohg's great rune>
Spirit summon recieve 35% attack boost and 40% damage reduction for 60s when blood loss occurs in vicinity. Spirit summon kills restore 7%+70 hp./
At max hp enchants right hand weapon with blood flame blade. Eliminates fp cost of ashes of war but reduces stamina by 30%/
17% attack boost and 28% damage reduction for 30s and 12%+120 hp restored when blood loss occurs in the vicinity

[The scarlet rot DoT damage is slightly stronger than rot inflicting weapons]
Malenia's great rune>
Attacks made immediately after receiving damage recover some hp. Immunity to scarlet rot./
At max hp enchants right hand weapon with 110 scarlet rot. At max HP reduces damage taken by 90% but nerfs crimson flask and all other forms of healing by 33%/
+25% skill damage, -50% weapon stamina consumption and increases dodge iframes for 90s when rot or poisoning occurs in the vicinity


3) Better poise:-
Enemy poise damage decreased by 2.5 times. Also made ironjar aromatic, leaden hard tear and endure to function properly by setting poise stat
to 0 when they are active which prevents their stagger resisting effects from getting overridden by the poise stat.


4) Item discovery and arcane:
Avg 6.56 increase per point, 99 ARC=750 item discovery


5) Talismans:-
Talisman buffed and rebalanced.

Crimson amber medallion> 15/20/25% more hp

Crimson seed talisman> 30% more restore

Blessed dew talisman> 0.25%+3 hp recovery per sec

Cerulean amber medallion> 14/17/20% more fp

Cerulean seed talisman> 30% more restore

Viridian amber medallion> 15/20/25% more stamina

Green turtle talisman> 13 more stamina recovery

Arsenal charm> 20/25% more equip load

Great jar's arsenal> 35% more equip load

Erdtree's favor> (5% hp,10% stamina,10% equip load increase)/(7.5% hp,12.5% stamina,12.5% equip load increase)/(10% hp,15%
stamina,15% equip load increase)

Radagon's scarseal> 3 increase in vig, end, str and dex increase damage taken by 6%

Radagon's soreseal> 5 increase in vig, end, str and dex increase damage taken by 10%

Marika's scarseal> 3 increase in mind, int, fth and arcane increase damage  taken by 6%

Marika's soreseal> 5 increase in mind, int, fth and arcane increase damage taken by 10%

Starscourge heirloom> +8 str

Prosthesis wearer heirloom> +8 dex

Stargazer heirloom> +8int

Two finger's heirloom> +8faith

Dragoncrest shield talisman> 15/20/25% reduce incoming physical damage

Dragoncrest greatshield talisman> 30% reduce incoming physical damage

Spelldrake talisman> 17/21/25% reduce incoming magic damage

Flamedrake talisman> 17/21/25% reduce incoming fire damage

Boltdrake talisman> 17/21/25% reduce incoming lightning damage

Haligdrake talisman> 17/21/25% reduce incoming holy damage

Pearldrake talisman> 13/15/17% reduce incoming elemental damage

Immunizing horn charm> 150/250 poison and rot resist

Stalwart horn charm> 150/250 bleed and frost resist

Clarifying horn charm> 150/250 sleep and madness resist

Mottled necklace> 100/170 poison, rot, bleed, frost, sleep and madness resist

Prince death's pustule> 150 death resist

Prince death's cyst> 250 death resist

Dagger talisman> 25% increase critical damage

Curved sword talisman> 25% increase guard counter damage

Twin blade talisman> 25% increase damage of final hit

Axe talisman> 15% increase charge attack damage

Hammer talisman> 50% increase stamina damage against blocking enemies

Spear talisman> 25% counter attack damage increase

lance talisman> 25% more damage on horseback

Claw talisman> 20% increase jump attack damage

Greatshield talisman> Enhanced guard boost by 17%

Arrow string talisman> 20% increase arrow/bolt damage

Arrow reach talisman> 100% increase in arrow reach

Graven-school talisman> 10% boost sorceries

Graven mass talisman> 15% boost sorceries

Faithful's canvas talisman> 10% boost incantation

Flock's canvas talisman> 15% boost incantation

Primal glintstone blade> 34% decrease spell fp cost reduce hp by 15%

Old lord's talisman> 50% extend spell duration

Radagon's icon> give 50 fake dexterity

Roar medallion> 20% increase power of roar and breath attacks

Companion jar> 30% increase throwing pot potency

Perfumer's> 30% increase perfume potency

Carian filigreed crest> 34% decrease skill fp cost

Warrior jar shard> 15% increase skill damage

Shard of Alexander> 20% increase skill damage

Godfrey icon> Increase damage of charge spell and skill by 17%

Bull goat's talisman> 100% poise increase

Blue dancer's charge> increase attack up to 30% with lower equip load

Magic scorpion charm> 15% magic damage increase, 6% more damage taken

Fire scorpion charm> 15% fire damage increase, 6% more damage taken

Lightning scorpion charm> 15% lightning damage increase, 6% more damage taken

Sacred scorpion charm> 15% holy damage increase, 6% more damage taken

Crucible feather talisman> increase i-frames for 20% more damage taken

Red feathered branchsword> attack increase by 20% below 40% hp

blue feathered branchsword> reduces incoming damage by 50% below 40% hp

Ritual sword talisman> 15% attack increase on full health

Ritual shield talisman> 40% damage reduction on full health

Assassin's crimson dagger> 15%+150hp restored

Assassin's cerulean dagger> 45 fp restored

Winged sword insignia = 6%,8%,13% each proc last for 3s

Rotten winged sword insgnia = 8%,10%,16% each proc last for 3s

Millicent's prosthesis> 6%,8%,13% each proc last for 3s, 5dex

Godskin swaddling cloth> 7%+70 heath restored

Kindred of rot's exultation> attack increase by 20% for 90s when rot or poison happens in vicinity

Lord of blood's exultation> attack increase by 20% for 30s when bleed happens in vicinity

Taker's cameo> 10%+100 hp recovered on defeated enemy

Ancestral spirit horn> restore 15 fp on defeating enemy

Golden scarab> increase rune acquisition by 30%

Silver scarab> 800 item discovery


6) Flask of wondrous physick:-

Crimsonspill crystal tear> boost max hp by 20%

Crimsonburst crystal tear> 0.33%+5 hp recovery per sec

Green spill crystal tear> boost max stamina by 20%

Opline hard tear> All damage negation 17%

Speckled hard tear> boost all resistances by 210

Leaden hard tear> 60s duration/ no stagger from normal hits and reduced impacts from hits that would normally cause a knockdown

Stonebarb cracked tear> stance damage increased by 20% for 180s

Thorny cracked tear> 8%,10%,16% each proc last for 3s

Spiked cracked tear> 20% charge attack damage increase

Crimsonwhorl bubble tear> Non physical damage converted to 3% hp for 60s

Crimson bubble tear> surviving any attack below 20% hp restores 40% hp


7) Consumables:-

Acid spray mist> reduces enemy attack by 20% for 90s

Ironjar aromatic> complete stagger immunity/60s duration

blood boil aromatic> 25% increase physical damage/20% stamina increased/15% more damage taken for 60s

Uplifting aromatic> 20% increase physical damage/ reduces incoming damage once for 60s

Dappled cured meat> 120s 170 to all

Immunizing cured meat> 120s 170 immunity

Invigorating cured meat> 120s 170 robustness

Clarifying cured meat> 120s 170 focus

Dappled white cured meat> 180s 120 to all

Immunizing white cured meat> 180s 120 immunity

Invigorating white cured meat> 180s 120 robustness

Clarifying white cured meat> 180s 120 focus

Fireproof dried liver> 120s 20%

Spellproof dried liver> 120s 20%

Lightningproof dried liver> 120s 20%

Holyproof dried liver> 120s 20%

Prawn> 90s 17%

Crab> 90s 20%

Silver pickled fowl foot> 700 discovery 3 minutes

Exalted flesh> 90s 20%

Pickled turtle neck> +10 stamina recovery for 90s

Baldachin's blessing> 25% physical damage negation/ poise +80% immunity to very light staggers lasts 30s

Radiant Baldachin's blessing> 30% physical damage negation/ poise +150% immunity to very light staggers lasts 60s/ cost 70 fp is infinitely reusable

Starlight shard> 7fp/s for 60sec

Elemental Grease> 100 flat damage 90s duration

Elemental grease string> 150 flat damage 20s duration

Status grease (frost, poison and rot)> 75 flat status 90s duration

Status grease string (frost, poison and rot)> 110 flat status 20s duration

Status grease (bleed and sleep)> 50 flat status 90s duration

Status grease string (bleed and sleep)> 75 flat status 20s duration

Dragon wound grease> damage against dragons and ancient dragons +30% 90s duration

Shield grease> 13% guard boost for 90s


8) Incantations:-

Lord's divine fortification, barrier of gold, flame protect me, golden lightning fortification, protection of the erdtree, black flame protection> 75s

Bestial vitality> 8hp/s for 90s

Blessing's boon> 12hp/s for 90s

Blessing of the erdtree> 16hp/s 90s

Bloodflame blade> fire damage 0.65*faith scaling

Black flame blade> 15s duration/fire damage 0.75*faith scaling

Dragonbolt blessing> 50 all ailment resistance/hardens body equal to ironjar aromatic/poise +100%/ 30% more lightning damage taken for 75s

Flame grant me strength> 17% physical and fire attack increase/ 10 stamina recovery for 60s

Golden vow> 15% attack and 15% defense boost 90s

Greyoll's roar> Reduces enemy attack by 15% and defense by 15% for 90s

Howl of shabriri> 25% damage increase/20% more damage taken for 60s

Vyke's dragonbolt blessing> equip load 6x/lighting damage added to right weapon/15% more lightning damage taken for 75s

Immutable shield> 60s

Bloodboon> doubled blood loss buildup

Law of causality> 90s


9) Sorceries:-

Terra magica> Magic damage boosting buff lasts for 6s after leaving the ring

Frozen armament> 75 frost buildup

Ranni's dark moon> inflicts 350 frostbite and reduces target's magic damage negation by 25% for 60s

Rennala's full moon> reduces target's magic damage negation by 25% for 60s


10) Smithing:-
Halved upgrade material cost.


1/2/3 cost instead of 2/4/6


11) Ashes of war:-

Barricade shield> 10s duration

Crag blade> 10% physical damage increase 30% posture damage increase for 15s

Flaming strike, lightning slash, freezing mist, poisonous mist, sacred blade> 30s

Rallying standard> 45s

Golden vow(AoW)> 10% attack boost and 10% defense boost for 90s

Endure> 6s


12) Rune banking. Infinite ancient/somber ancient dragon smithing stones, rune arcs and larval tears:-

Merchant Kale> Sells infinite lands between rune, numen rune and lord's rune.

Imprisoned merchant of Mohgwyn dynasty Mausoleum> Sells infinite ancient dragon smithing stones for 25K runes and somber ancient dragon smithing stones for 30k runes.

Twin maidens> Sell infinite rune arcs for 10K runes.

Pidia the carian servant> Sells infinite larval tears for 10K runes.


13) Enemies drop three times the crafting materials.


14) All weapons can be enchanted.


15) Unlocked spirit ashes mod added.


16) 2x rune drop. Equip any chest armor to activate the effect.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Warning: Don't use this mod online it will result in ban.

Installation instructions:-
Make a backup of save files and regulation.bin file before installing the mod.

Either use UXM OR mod engine 2. Mod engine 2 instructions:

1) Download and place mod engine 2 anywhere.
2) Place the 'mod' folder inside mod engine 2 directory.
3) Make sure Steam is open and run launchmod_eldenring.bat

Tools used:
Yapped Rune bear for editing the regulation file
Yabber for unpacking and repacking description files
UXM for unpacking game archives