About this mod
Better new game plus difficulty, godly great runes, rebalance, qol etc.
- Permissions and credits
- Changelogs
1) Weapons:-
Crystal knife- sword dance
Cinquedea- beast roar
Crystal sword- spinning weapon
Rotted crystal sword- spinning weapon
Troll knight's sword- carian greatsword
Meteoric ore blade- lion's claw
Serpent bone blade- Unsheathe
Great club- wild strikes
Dragon greatclaw- better dex scaling/thunderbolt
Axe of godfrey- better strength scaling low dex scaling
Crystal spear- ice spear
Rotten crystal spear- ice spear
Gargoyle's black halberd- golden land
Golden halberd- golden slam
Ant's skull plate- shield crash
Dragonclaw shield- no skill
Crucible horn shield- shield crash
2) Spells:-
All 3 slot spells are 2 slot now.
Briars of punishment-
Increased damage, inflict 90 bloodloss
Briars of sin-
Inflict 120 bloodloss
Cannon of Haima-
Slightly increased damage, much higher poise damage
Scholar's shield-
90s
Bloodflame talons-
longer stagger
Greyoll's roar-
Much higher poise damage
Wrath of gold-
Fp cost is 25
Elden stars-
Greatly increased damage, reduced poise damage
Flame of the fellgod-
Increased damage
Fire's deadly sin-
60s
Litany of proper death-
Increased damage
Scarlet aoenia-
slightly increased damage
Immutable shield-
90s
3) Armors:-
Mushroom crown- 90s attack boost
Vare's mask- 30s attack boost
4) Msc:-
Regal omen bairn- 30 fp cost
Radiant baldachin's blessing- 55 fp cost
Mohg's great rune- 30% damage absorption for 30s when bloodloss happens in vicinity
Mohg's great rune- bloodflames adds flat 35 fire damage
Malenia's great rune- 130 scarlet rot enchantment at max hp
Rykard's great rune- slightly longer sapping duration compared to blackflame blade
1.1:
From NG+2 to NG+7 enemy stats are further increased by the following amounts:
HP by 5% upto 30%
Stamina by 3% upto 18%
Damage by 2% upto 12%
Status resistance by 2.5% upto 15%
Basically every stat except stamina damage and defense is increased with each cycle.
Malenia blade of Miquella/Goddess of rot life steal greatly nerfed
Malenia blade of Miquella/Goddess of rot scarlet rot damage greatly reduced and duration reduced to 90s
Malenia's great rune heal nerf 33%->30%
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1) Enemy scaling and ng+ scaling:-
Elden throne's damage scaling reduced a little bit
Enemy damage scaling reduced by 25%
Enemy stamina damage scaling reduced by 25%
Haligtree and Mohgwyn palace has same area scaling that of Elden throne.
In NG+ playthroughs all regions will have the area scaling of new game's Elden throne. It implies that every single enemy
and boss in every single region of the game will have same difficulty level.
Increased rune drops accross the board in NG+ to match its difficulty.
From NG+2 to NG+7 enemy stats are further increased by the following amounts:
HP by 4% upto 24%
Stamina by 4% upto 24%
Damage by 2.5% upto 15%
Status resistance by 3% upto 18%
Basically every stat except stamina damage and defense is increased with each cycle.
From NG+2 to NG+7 rune drops further increases by 15% upto 90%.
Player poise damage is same across every playthrough which means enemies have same poise health in New game/NG+1/2/3/4/5/6/7.
Fire giant's true HP is reduced by 36%
Malenia blade of Miquella/Goddess of rot true Hp is reduced by 22%
God devouring serpent/Rykard lord of blasphemy true HP is reduced by 12%
2) Great runes:-
- Great runes are made powerful like their demigods
- Great runes will encourage different playstyles
- Great runes carry over to ng+
- Some great runes comes with penalties
- Buff icons and vfx added
- When switching great runes, first travel to a site of grace before consuming the rune arc. This will
properly remove the effects of the previous great rune.
- Great runes description changed
Godrick's great rune>
5 increase in all attributes/
At max hp greatly increases stealth, its stronger than unseen form sorcery/
Rune gain +40% and item discovery +500
Radahn's great rune>
15% increase in hp, fp and stamina/
You can't be staggered by any attack. Nullifies all damage by guarding but reduces equipment load by 60%/
Arrow/bolt damage +25% and stance damage +25%
[The sapping effect deals same damage as black flame blade which is 20+20 for every 1000hp]
Rykard's great rune>
Defeating an enemy restores 15%+150 hp/
Permanently adds +100 fire damage to left and right hand weapons and attacks cause burning effect sapping enemy hp for some time after dealing damage/
Surviving an attack below 20% hp restores 50% hp
[It still can't prevent scripted fall deaths from kill-boxes which are usually present in-between two different map locations. Although in my testing there aren't
that many kill-boxes available in the game world.]
Morgott's great rune>
25% hp increase/
Immunity to fall damage and prevents deaths caused by falling from great heights/
Above 40% hp incantation damage +20% and poise +150%, below 40% hp sorcery damage +20% and spells cost no fp
[The blood flame is slightly stronger than the incantation inflicting 60 bleed as opposed to 40. Adds fixed 10 fire damage.]
Mohg's great rune>
Spirit summon recieve 35% attack boost and 40% damage reduction for 60s when blood loss occurs in vicinity. Spirit summon kills restore 7%+70 hp./
At max hp enchants right hand weapon with blood flame blade. Eliminates fp cost of ashes of war but reduces stamina by 30%/
17% attack boost and 28% damage reduction for 30s and 12%+120 hp restored when blood loss occurs in the vicinity
[The scarlet rot DoT damage is slightly stronger than rot inflicting weapons]
Malenia's great rune>
Attacks made immediately after receiving damage recover some hp. Immunity to scarlet rot./
At max hp enchants right hand weapon with 110 scarlet rot. At max HP reduces damage taken by 90% but nerfs crimson flask and all other forms of healing by 33%/
+25% skill damage, -50% weapon stamina consumption and increases dodge iframes for 90s when rot or poisoning occurs in the vicinity
3) Better poise:-
Enemy poise damage decreased by 2.5 times. Also made ironjar aromatic, leaden hard tear and endure to function properly by setting poise stat
to 0 when they are active which prevents their stagger resisting effects from getting overridden by the poise stat.
4) Item discovery and arcane:
Avg 6.56 increase per point, 99 ARC=750 item discovery
5) Talismans:-
Talisman buffed and rebalanced.
Crimson amber medallion> 15/20/25% more hp
Crimson seed talisman> 30% more restore
Blessed dew talisman> 0.25%+3 hp recovery per sec
Cerulean amber medallion> 14/17/20% more fp
Cerulean seed talisman> 30% more restore
Viridian amber medallion> 15/20/25% more stamina
Green turtle talisman> 13 more stamina recovery
Arsenal charm> 20/25% more equip load
Great jar's arsenal> 35% more equip load
Erdtree's favor> (5% hp,10% stamina,10% equip load increase)/(7.5% hp,12.5% stamina,12.5% equip load increase)/(10% hp,15%
stamina,15% equip load increase)
Radagon's scarseal> 3 increase in vig, end, str and dex increase damage taken by 6%
Radagon's soreseal> 5 increase in vig, end, str and dex increase damage taken by 10%
Marika's scarseal> 3 increase in mind, int, fth and arcane increase damage taken by 6%
Marika's soreseal> 5 increase in mind, int, fth and arcane increase damage taken by 10%
Starscourge heirloom> +8 str
Prosthesis wearer heirloom> +8 dex
Stargazer heirloom> +8int
Two finger's heirloom> +8faith
Dragoncrest shield talisman> 15/20/25% reduce incoming physical damage
Dragoncrest greatshield talisman> 30% reduce incoming physical damage
Spelldrake talisman> 17/21/25% reduce incoming magic damage
Flamedrake talisman> 17/21/25% reduce incoming fire damage
Boltdrake talisman> 17/21/25% reduce incoming lightning damage
Haligdrake talisman> 17/21/25% reduce incoming holy damage
Pearldrake talisman> 13/15/17% reduce incoming elemental damage
Immunizing horn charm> 150/250 poison and rot resist
Stalwart horn charm> 150/250 bleed and frost resist
Clarifying horn charm> 150/250 sleep and madness resist
Mottled necklace> 100/170 poison, rot, bleed, frost, sleep and madness resist
Prince death's pustule> 150 death resist
Prince death's cyst> 250 death resist
Dagger talisman> 25% increase critical damage
Curved sword talisman> 25% increase guard counter damage
Twin blade talisman> 25% increase damage of final hit
Axe talisman> 15% increase charge attack damage
Hammer talisman> 50% increase stamina damage against blocking enemies
Spear talisman> 25% counter attack damage increase
lance talisman> 25% more damage on horseback
Claw talisman> 20% increase jump attack damage
Greatshield talisman> Enhanced guard boost by 17%
Arrow string talisman> 20% increase arrow/bolt damage
Arrow reach talisman> 100% increase in arrow reach
Graven-school talisman> 10% boost sorceries
Graven mass talisman> 15% boost sorceries
Faithful's canvas talisman> 10% boost incantation
Flock's canvas talisman> 15% boost incantation
Primal glintstone blade> 34% decrease spell fp cost reduce hp by 15%
Old lord's talisman> 50% extend spell duration
Radagon's icon> give 50 fake dexterity
Roar medallion> 20% increase power of roar and breath attacks
Companion jar> 30% increase throwing pot potency
Perfumer's> 30% increase perfume potency
Carian filigreed crest> 34% decrease skill fp cost
Warrior jar shard> 15% increase skill damage
Shard of Alexander> 20% increase skill damage
Godfrey icon> Increase damage of charge spell and skill by 17%
Bull goat's talisman> 100% poise increase
Blue dancer's charge> increase attack up to 30% with lower equip load
Magic scorpion charm> 15% magic damage increase, 6% more damage taken
Fire scorpion charm> 15% fire damage increase, 6% more damage taken
Lightning scorpion charm> 15% lightning damage increase, 6% more damage taken
Sacred scorpion charm> 15% holy damage increase, 6% more damage taken
Crucible feather talisman> increase i-frames for 20% more damage taken
Red feathered branchsword> attack increase by 20% below 40% hp
blue feathered branchsword> reduces incoming damage by 50% below 40% hp
Ritual sword talisman> 15% attack increase on full health
Ritual shield talisman> 40% damage reduction on full health
Assassin's crimson dagger> 15%+150hp restored
Assassin's cerulean dagger> 45 fp restored
Winged sword insignia = 6%,8%,13% each proc last for 3s
Rotten winged sword insgnia = 8%,10%,16% each proc last for 3s
Millicent's prosthesis> 6%,8%,13% each proc last for 3s, 5dex
Godskin swaddling cloth> 7%+70 heath restored
Kindred of rot's exultation> attack increase by 20% for 90s when rot or poison happens in vicinity
Lord of blood's exultation> attack increase by 20% for 30s when bleed happens in vicinity
Taker's cameo> 10%+100 hp recovered on defeated enemy
Ancestral spirit horn> restore 15 fp on defeating enemy
Golden scarab> increase rune acquisition by 30%
Silver scarab> 800 item discovery
6) Flask of wondrous physick:-
Crimsonspill crystal tear> boost max hp by 20%
Crimsonburst crystal tear> 0.33%+5 hp recovery per sec
Green spill crystal tear> boost max stamina by 20%
Opline hard tear> All damage negation 17%
Speckled hard tear> boost all resistances by 210
Leaden hard tear> 60s duration/ no stagger from normal hits and reduced impacts from hits that would normally cause a knockdown
Stonebarb cracked tear> stance damage increased by 20% for 180s
Thorny cracked tear> 8%,10%,16% each proc last for 3s
Spiked cracked tear> 20% charge attack damage increase
Crimsonwhorl bubble tear> Non physical damage converted to 3% hp for 60s
Crimson bubble tear> surviving any attack below 20% hp restores 40% hp
7) Consumables:-
Acid spray mist> reduces enemy attack by 20% for 90s
Ironjar aromatic> complete stagger immunity/60s duration
blood boil aromatic> 25% increase physical damage/20% stamina increased/15% more damage taken for 60s
Uplifting aromatic> 20% increase physical damage/ reduces incoming damage once for 60s
Dappled cured meat> 120s 170 to all
Immunizing cured meat> 120s 170 immunity
Invigorating cured meat> 120s 170 robustness
Clarifying cured meat> 120s 170 focus
Dappled white cured meat> 180s 120 to all
Immunizing white cured meat> 180s 120 immunity
Invigorating white cured meat> 180s 120 robustness
Clarifying white cured meat> 180s 120 focus
Fireproof dried liver> 120s 20%
Spellproof dried liver> 120s 20%
Lightningproof dried liver> 120s 20%
Holyproof dried liver> 120s 20%
Prawn> 90s 17%
Crab> 90s 20%
Silver pickled fowl foot> 700 discovery 3 minutes
Exalted flesh> 90s 20%
Pickled turtle neck> +10 stamina recovery for 90s
Baldachin's blessing> 25% physical damage negation/ poise +80% immunity to very light staggers lasts 30s
Radiant Baldachin's blessing> 30% physical damage negation/ poise +150% immunity to very light staggers lasts 60s/ cost 70 fp is infinitely reusable
Starlight shard> 7fp/s for 60sec
Elemental Grease> 100 flat damage 90s duration
Elemental grease string> 150 flat damage 20s duration
Status grease (frost, poison and rot)> 75 flat status 90s duration
Status grease string (frost, poison and rot)> 110 flat status 20s duration
Status grease (bleed and sleep)> 50 flat status 90s duration
Status grease string (bleed and sleep)> 75 flat status 20s duration
Dragon wound grease> damage against dragons and ancient dragons +30% 90s duration
Shield grease> 13% guard boost for 90s
8) Incantations:-
Lord's divine fortification, barrier of gold, flame protect me, golden lightning fortification, protection of the erdtree, black flame protection> 75s
Bestial vitality> 8hp/s for 90s
Blessing's boon> 12hp/s for 90s
Blessing of the erdtree> 16hp/s 90s
Bloodflame blade> fire damage 0.65*faith scaling
Black flame blade> 15s duration/fire damage 0.75*faith scaling
Dragonbolt blessing> 50 all ailment resistance/hardens body equal to ironjar aromatic/poise +100%/ 30% more lightning damage taken for 75s
Flame grant me strength> 17% physical and fire attack increase/ 10 stamina recovery for 60s
Golden vow> 15% attack and 15% defense boost 90s
Greyoll's roar> Reduces enemy attack by 15% and defense by 15% for 90s
Howl of shabriri> 25% damage increase/20% more damage taken for 60s
Vyke's dragonbolt blessing> equip load 6x/lighting damage added to right weapon/15% more lightning damage taken for 75s
Immutable shield> 60s
Bloodboon> doubled blood loss buildup
Law of causality> 90s
9) Sorceries:-
Terra magica> Magic damage boosting buff lasts for 6s after leaving the ring
Frozen armament> 75 frost buildup
Ranni's dark moon> inflicts 350 frostbite and reduces target's magic damage negation by 25% for 60s
Rennala's full moon> reduces target's magic damage negation by 25% for 60s
10) Smithing:-
Halved upgrade material cost.
1/2/3 cost instead of 2/4/6
11) Ashes of war:-
Barricade shield> 10s duration
Crag blade> 10% physical damage increase 30% posture damage increase for 15s
Flaming strike, lightning slash, freezing mist, poisonous mist, sacred blade> 30s
Rallying standard> 45s
Golden vow(AoW)> 10% attack boost and 10% defense boost for 90s
Endure> 6s
12) Rune banking. Infinite ancient/somber ancient dragon smithing stones, rune arcs and larval tears:-
Merchant Kale> Sells infinite lands between rune, numen rune and lord's rune.
Imprisoned merchant of Mohgwyn dynasty Mausoleum> Sells infinite ancient dragon smithing stones for 25K runes and somber ancient dragon smithing stones for 30k runes.
Twin maidens> Sell infinite rune arcs for 10K runes.
Pidia the carian servant> Sells infinite larval tears for 10K runes.
13) Enemies drop three times the crafting materials.
14) All weapons can be enchanted.
15) Unlocked spirit ashes mod added.
16) 2x rune drop. Equip any chest armor to activate the effect.
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Warning: Don't use this mod online it will result in ban.
Installation instructions:-
Make a backup of save files and regulation.bin file before installing the mod.
Either use UXM OR mod engine 2. Mod engine 2 instructions:
1) Download and place mod engine 2 anywhere.
2) Place the 'mod' folder inside mod engine 2 directory.
3) Make sure Steam is open and run launchmod_eldenring.bat
Tools used:
Yapped Rune bear for editing the regulation file
Yabber for unpacking and repacking description files
UXM for unpacking game archives