Elden Ring
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Astor

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Gz95

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About this mod

Improves the damage of various Ashes of War as unique abilities of some weapons. The R2 charged two-handed with colossal, heavy weapons. But the main thing is that it makes several ashes to stagger the enemy which makes combos easier.
2.3 updated to version 1.8.1.

Permissions and credits
It's been months since I uninstalled Elden Ring, I upload the Regulation file with all the changes I made, the Regulation file is version 1.8.1 but if you use DSMapStudio you won't have any problems merging your files and comparing changes. But this list below is not complete, I modified many more things and they all have their proper name.
In AtkParam, Bullet and SpEffect are the changes you need to modify the behavior of the ashes of war, make your selection because there are many more things changed that affect other parts of the game.

If you need to know how to merge Regulation files I learned with this video.

https://www.youtube.com/watch?v=WXV7abFuDsA&list=PL-LPF59lsuwJmpsU_bKUJGDP92728NeJr

Ash of War: Storm Stomp: Damage increase.
Ash of War: Repeating Thrus: 1.7 fixed it.
Ash of War: Blood Tax: 1.7 fixed it.
Ash of War: Gravitas: Damage increase and stabbing the sword into the ground generates staggere.
Ash of War: Stamp (Sweep): 1.7 fixed it.
Ash of War: Lifesteal Fist: 1.7 fixed it.
Ash of War: Glintstone Pebble: Reverse nerf.
Ash of War: Spinning Weapon: Generates staggered.
Ash of War: Storm Wall: Now deals a small amount of damage to the target on impact with the wind it generates.
Ash of War: Spectral Lance: Increased damage and speed.
Ash of War: Loretta's Slash: Damage increase and the first slash staggers the target, the second slash will knock the target to the ground.
Ash of War: Lightning Ram: Generates staggered.
Ash of War: Enchanted Shot: have a small shield perforation and causes the target to stagger.
Ash of War: Double Slash: Generates staggered. Regardless of the weapon. It will always have the same effect. Serpentbone Blade now gives pleasure to use.
Ash of War: Vacuum Slice: Knocks the target to the ground and damage increase.
Ash of War: Stormcaller: 1.7 fixed it.
Ash of War: Spinning Strikes: The first spin generates stagger and R2's final blow smashes into the ground.
Ash of War: Thunderbolt: Generates staggered.
Ash of War: Lightning Ram: Continue rolling staggers the target.
Ash of War: Blood Blade: The duration increases, has more range.
Ash of War: Phantom Slash: The final hit of the combo will smash the target into the ground.
Ash of War: Rain of Arrows: arrow range increase
Ash of War: Through and Through: with shield piercing.
Ash of War: Eruption: It's this ash and all the ones that leave a trace of magma I reduced the hit time. They hit more times during the time they last.
Ash of War: Prelate's Charge: Increased damage and changed effect on charge. The fire trail has a better range and hits enemies easier.
Ash of War: Sacred Ring of Light: Increased damage and some of the hits from both the weapon and the rings generate stagger
Ash of War: Poison Moth Flight: Damage increase.

Hoarfrost Stomp and Flame of the Redmanes: I'm not sure if it works, but change the duration value. In theory it should have a larger range.

Unique Skills:

Glintstone Kris: Charged attack has more range.
Black Knife: Improved projectile distance.
Ornamental Straight Sword: Generates staggered.
Sword of St. Trina: Hitting the blade generates staggered
Gargoyle's Blackblade: Knocks the target to the ground.
Ordovis's Greatsword: Upon fully charging the ability, it will smash the target into the ground.
Alabaster Lord's Sword: Damage increase and stabbing the sword into the ground generates staggere.
Helphen's Steeple: Damage increased and now staggers the target
Royal Greatsword: Stabbing the sword into the ground causes it to crush the target.
Dragon King's Cragblade: Knocks the target back (while in the air)), this makes it easier for the final blow to hit fully.
Wing of Astel: Throwing the Nebula damages the target.
Eclipse Shotel: The explosion of the skill will knock the target to the ground.
Magma Wyrm´s ScaleSword: The first jump smashes the target into the ground
Zamor Curved Sword: Stabbing the weapon into the ground deals damage to the target (same as Gravitas).
Morgoth Cursed Sword: No longer ricochets the weapon when attempting to do so against a shielded enemy.
Moonveil: The R1 projectile travels more distance.
Dragonscale Blade: This when sharing an ID with Dragon Halberd had the same effect of crushing the target, corrected to the normal effect.
Rivers of Blood: Generates staggered.
Cranial Vessel Candlestand: All explosive attacks have increased damage.
Beastclaw Greathammer: If ranged the claws will make the target jump, but if you are right next to the target the hammer will smash the target to the ground.
Devourer's Scepter: Damage Increase.
Axe of Godfrey: 1.7 fixed it.
Serpent-Hunter: They throw the first attack to the ground and the second throws through the air.
Vyke's War Spear: Smash into the ground.
Dragon Halberd: When making the last turn, it crushes the target.
Loretta's War Sickle: Damage increase and the first slash staggers the target, the second slash will knock the target to the ground.
Steel-Wire Torch: Hit more times in the duration of the fire trail.
St. Trina's Torch: Now does fire damage.

* Frozen Needle: Increased the distance the charged R2 travels.
* Wing of Astel: Increased the damage of his charged R2. Generates staggered. Improved the distance traveled by the projectile of the R2, both as a one-handed and two-handed (two-handed travels more distance). Increase in the range of the Nebula.
* Flowing Curved Sword: R2 damage increased (both one-handed and two-handed)
* Curved Swords: The R2 of all weapons increases damage, either one-handed or two-handed.

Axes, Hammer, Flails - Powerstance has been fixed, it now generates stagger, to a lesser extent Fists as well.

* Frozen Lightning Spear: If you are next to the target, the spear will knock the target to the ground and make it easier to take damage from the delayed effect, if it is from a distance the effect staggers the target.
* Gurranq's Beast Claw: Similar to Gurranq, will make the target jump.
* Aspects of the Crucible: Breath: Charged Damage Increase +10.
* Aspects of the Crucible: Tail: Charged Damage Increase +10
* Aspects of the Crucible: Horns: Damage Increase +11.
* Aspects of the Crucible: Horns: Charged Damage Increase +11.
* Elden Stars: Bolt: Damage Increase +20.
* Elden Stars: Explosion: Damage increase +20 and knocks to the ground.
* Black Blade: Second cut knocks the ground.

* Oracle Bubbles: Exploding generates stagger.
* Great Oracular Bubble: Exploding knocks the target to the ground.

Well these are some of the mods I did, I also upgraded the charged R2 (two handed) from Colossal Swords, Curved Greatswords, Greataxes, Great Hammers, Colossal Weapons and Halberds.

AtkParam_Pc is only needed for ashes of war.
Bullet wields what is Spectral Lance and the arrows (Rain of Arrows, Through and Through and Enchanted Shot)