Elden Ring

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FiftyTifty

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FiftyTifty

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90 comments

  1. TrollMagnet
    TrollMagnet
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    How might I go about opening these specific files in MapStudio to mess around with the spawns a bit?

    I can open the base game map/spawns/NPCs just fine in the map editor as I've got the crucial bits converted with UXM already, and can make my own spawn set-up, but I'm not entirely sure how to import the these DCX files.
    1. FiftyTifty
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      You copy them over to your own project's folder. It's pretty simple actually.
    2. TrollMagnet
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      Ah alright, wasn't sure if it was going to need to be a whole process or anything.

      Thanks for the tip!
  2. JeffersonROCK
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    How I change the spawns number ?
    1. FiftyTifty
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      You have to do them yourself, manually, in DSMapStudio.
    2. JeffersonROCK
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      I know a bit how  to merge on DSMapStudio, but which param I need to merge for change the enemies numbers ? Sorry , I'm a noob , I Know that .
    3. FiftyTifty
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      You can't. Spawns are not params.
  3. slydylan
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    hey man, can I add to this mod with your permission? I put in a pretty high density of enemies, and added some PvEvE encounters. Intend on adding them throughout the game. Can always reset the project, I suppose.. but I would like to use what I've worked on thus far if I can. I started with your map files in my current build
    1. FiftyTifty
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      Go right ahead. More than happy for someone else to finish this. Which areas are you going to cover? I missed quite a few of the open world maps.
    2. slydylan
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      I already loaded up the first gate of the capital, the outer gate that is. I also expanded foot patrols from 2 or 3 a squad to 7 or 8. And I'm throwing in PvEvE encounters so when you walk into the stormgate encampment area you'll see trolls and putrid corpses fighting against the soldiers. Sorta repeat throughout. I also added a similar setup to gate town outside Raya Lucaria. Certain areas like Radahns castle I'm definitely going to have huge populations of enemies throughout. The limit is somewhere around 30 or 40 on screen at a time which even if I could change, I think it's sort of a hard cap for the game engine
      Also programming enemies to chase for longer. Mostly to accommodate the OP mods and create a cool fighting space for some of my own 

      definitely want to add some more dungeon enemies but that will be a lengthy process. And most of all I want to port some mobs from other FS games because there's a horrible shortage of good sword fights in the open world and even with bosses
    3. slydylan
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      its cool to toy with the idea of lands between being a few times more populated and still rife with conflict in every corner. and it makes everything extremely dangerous regardless of level. probably not for everyone but its fun for me :D
  4. Silver75K400
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    Is it possible to make this change with only a param edit?
    1. FiftyTifty
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      Nope.
    2. Silver75K400
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      Got it, do you recall the method you used when you observed that NPCs overlap with eachother?
    3. FiftyTifty
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      I moved all the spawns by hand rather than just ctrl+c ctrl+v
  5. RageWarlockX13
    RageWarlockX13
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    Please, have you made an update possible, which includes the entire map, as well as an Aggression update!
    1. FiftyTifty
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      It's a lot of work, the new Seamless update doesn't support mods, and why does the aggression mod need an update?
  6. HuGeau
    HuGeau
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    Hey, what game version is the mod compatible with ?
  7. answerwithin
    answerwithin
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    bro.... such potential here, what if you made a mod where all those creepy things from volcano manor and the sewers came out at night in masses.... add in festering sky.... nexus magic.
    1. H3LLW4LK3R
      H3LLW4LK3R
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      this
  8. LazyButtons
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    Amazing mod! The only problem as mentioned before are multiple copies of bosses that respawn and don't drop additional runes. The fact that they can also hit each other with their wide AoE attacks also makes them easier, not harder.
    1. FiftyTifty
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      Yeah I don't know how to fix the AOE thing. Maybe team type?

      I'll change the boss stuff if & when I get the urge to play ER again.
  9. crumb008
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    I really want to try this  mod but seeing the recent posts in the bug section and here in the comments about multiple clones of bosses killing each other is a deal breaker. I will follow to see if this gets updated.
    1. FiftyTifty
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      Yeah it needs fixed. I've gotten bored of Elden Ring a good while back, so this is on the backburner
  10. makubekz
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    Any idea how can I use this with seamlesscoop mod? 
    1. FiftyTifty
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      Works like any other, follow Seamless Coop's instructions