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TechmoWizardp

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TechnoWizardo

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53 comments

  1. TechnoWizardo
    TechnoWizardo
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    General Information:
    1. when installing this mod do not revert back to vanilla or add a new mod without first unequipping the non-vanilla ashes of war and affinities
    2. The only mods I've tested for compatibility are cleverraptor6's Unique Skills Mod and Lukeyui's Seamless Coop mod all other mods (Especially those which change weapon stats and scaling) should be considered unsupported or incompatible
    3. If you find a bug report it, I'm still new to the whole modding thing so ill try to fix it, but it might take time
    4. If you have any ideas on how to improve this mod Please let me know, especially if you know how to remove the ?Weaponname? thing
  2. Dyingreaper
    Dyingreaper
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    Are You planning to Update the Mod to The DLC Version of the Game??
  3. Enderdude17
    Enderdude17
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    Some things in this mod are amazing, but regarding the scaling changes... Some weapons, like you mentioned, are scary beyond belief, like the dragonscale blade seems to have picked up Sword of Night and Flame scaling, plus more along every iteration of the weapon.

    That's ok, I'm fine with that, but the bigger impact is some weapons, like Bolt of Gransax, getting absolutely nothing across their iterations. What was the formula? May I ask how you applied it? Were they all manual inputs, or a mass edit formula?
  4. PourIt
    PourIt
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    CSV merging via googlesheets is incompatible with 1.09.1 since the latter has 7 more columns & unidentical column names.
  5. TechnoWizardo
    TechnoWizardo
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    Version 1.1.3 is out, should be fine with 1.8.
    1. sixteensu
      sixteensu
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      It can not work when I launch with the item and enemy randomizer mod.
      Regulation.bin dismatch.....
    2. TechnoWizardo
      TechnoWizardo
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      Sorry for the very late response but, if you haven't gotten it working right now just merge the CSV files into the CSV files for the randomizer mod using excel
  6. shadow57nemeziz
    shadow57nemeziz
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    when i try to merge this mod with other mods using csv in dsmapstudio it says ,error "csv has wrong number of values " for both csv's weapon equip & gem equip params, please help
    1. TechnoWizardo
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      Sorry for the late response, Just take the csv files and merge them using Excel or google sheets should work fine. just make sure some of the ID's line up.
  7. FrostSFS
    FrostSFS
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    Is this mod working for 1.09?
    1. TechnoWizardo
      TechnoWizardo
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      Well, i don't think it will break anything, its not explicitly compatible with 1.09 it should work just fine by itself, im kinda waiting for the DLC so i can just do all the work updating it in one go, as it has gotten a bit tedious to update this mod
  8. TechnoWizardo
    TechnoWizardo
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    Version 1.1.1 is out, should be compatible with the current update of eldenring
    1. TechnoWizardo
      TechnoWizardo
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      Version 1.1.1 was lacking in some balance changes gained from the 1.06 and 1.07 updates. Updated the mod to version 1.1.2 and added those balance changes to the mod

      Hopefully this balances the mod more balanced, if you find any outstanding bugs please let me know, i kinda rushed to get these patches out so i probably made some mistakes.
  9. xxyxxyyyx
    xxyxxyyyx
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    What is the difference between 
    EquipParamGem
    and 
    EquipParamWeapon

    Do i need both? And if not which one does overrite what part?
  10. xxyxxyyyx
    xxyxxyyyx
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    Solved
  11. saintstractz
    saintstractz
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    Hello, im trying to use this mod in association with seamless coop, Elden mod loader, and of course mod engine 2. The problem is no matter where I put the mod it does not load whatsoever, same goes with any other mod I've tried (including Unlocked Ashes of War and Enchantments). The readme file says to put the regulation.bin file in mod engine 2 "mods" folder but that does nothing. Does anybody have any ideas on how to fix this and or am I doing something wrong? Thanks in advance!
    1. saintstractz
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      Okay literally right after posting this I found out its because its loading one regulation.bin file over another. So then another question, how would one go about having either multiple loaded, or combing them to have them multiple work at once?
    2. TechnoWizardo
      TechnoWizardo
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      just follow the guide on the seamless coop page, i forget who its by but it helped me when i was trying to get it to work