Dang good mod. I switched over from reforged cause this is just so much better. But I noticed that some of the attack animations are still vanilla, only the long sword and ultra great swords so far. Anyway to fix that? EDIT: Also, does the parry not work for shields?
I'm thinking ghost might be done modding ER, no update or posts in a few months.
Rather than adding to this, I did some compares of the ERA CSVs vs CSVs from 1081 to get a list, then trimmed a 1090 full export of CSVs down to those files and compared 1081 to 1090. The only CSVs that changed in ERA from 1081 to 1090 that I can see are as follows: AtkParam_Pc BehaviorParam_PC Bullet EquipParamAccessory EquipParamWeapon SpEffectParam
This is for Cheat Mode (Grand Merchant Enabled) version. I haven't had the time yet to manually change these files, however my regulation.bin is highly modified from ERA even so I doubt my modded CSVs would be of help.
EDIT It is entirely possible that some of the modengine files might have updated as well, I have not had the time to test anything since the patch as I am currently playing another game and working. I keep backups of the regulation.bin files for each update so I can compare and manually upgrade out of date mods I might want to merge in for later playthroughs. I also keep a backup copy of the prior version of the game until I can fully update the many mods I use =) If you keep your appmanifest_1245620.acf file from the update, you can remove and reload the older version into the game folder and steam will still think you are on the latest patch (this gets rid of the nag to update though it is storage and time intensive).
weapon art issue: all the weapon arts on my weapons seem to have been replaced by Lions claw. even changing ashes doesn't work. Same issue with divine weapons too, can't access their weapon arts. All have been replaced with Lion's claw. Can anyone suggest a solution? Thanks in advance!
Edit: I'm not using any other mods. Using mod engine 2.0as suggested
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Feel free to make requests! I might not add it, but I often will if I can!
auto fp regen
EDIT: Also, does the parry not work for shields?
Rather than adding to this, I did some compares of the ERA CSVs vs CSVs from 1081 to get a list, then trimmed a 1090 full export of CSVs down to those files and compared 1081 to 1090. The only CSVs that changed in ERA from 1081 to 1090 that I can see are as follows:
AtkParam_Pc
BehaviorParam_PC
Bullet
EquipParamAccessory
EquipParamWeapon
SpEffectParam
This is for Cheat Mode (Grand Merchant Enabled) version. I haven't had the time yet to manually change these files, however my regulation.bin is highly modified from ERA even so I doubt my modded CSVs would be of help.
EDIT
It is entirely possible that some of the modengine files might have updated as well, I have not had the time to test anything since the patch as I am currently playing another game and working. I keep backups of the regulation.bin files for each update so I can compare and manually upgrade out of date mods I might want to merge in for later playthroughs. I also keep a backup copy of the prior version of the game until I can fully update the many mods I use =) If you keep your appmanifest_1245620.acf file from the update, you can remove and reload the older version into the game folder and steam will still think you are on the latest patch (this gets rid of the nag to update though it is storage and time intensive).
Edit: I'm not using any other mods. Using mod engine 2.0as suggested