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Clever

Uploaded by

clevererraptor6

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About this mod

Added 3 non-hostile enemies to the Roundtable Hold as training dummies.

Permissions and credits
This mod adds 3 enemies to the Roundtable Hold arena - where Alberich is fought. I chose suits of armor to imagine they are possessed empty suits, and do not soil the tranquility of the Hold. 

  • Black Knife Dummy [Can be backstabbed and knocked around, low armor]
  • Crucible Knight Dummy  [High armor and element absorption, good to check stagger damage on weapons]
  • Cleanrot Knight Dummy [Weak elemental resists, affected by status effects]



They all have massive healthbars and will stand there and not complain about you beating them to a pulp. 

Also, the door to the arena is now open!




Notes:

  • When attacking them, they flag you as "in combat", so you'll have to run up the stairs or use the teleport to access your map. 
  • They have a LOT of health, but they can die. Reset their health at a grace. If you accidently kill one, just reinstall the mod. 
  • Bleed does a ton of damage because the proc is percentage based. 

To Install
1.
  • Download Mod Engine 2 here: https://github.com/soulsmods/ModEngine2/releases
  • Click Assets, then download the top .zip file.
  • Extract the contents of the .zip onto your PC. 

2.
  • Download the mod and extract the contents of the zip file into the "mod" folder in the same directory as the "modengine2_launcher.exe".
  • Click launchmod_eldenring.bat to launch the game.

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Merging:
Regulation.bin Do-It-Yourself(Optional)
  • In NpcParam, duplicate 3 enemy rows into new rows. Row numbers must match the numbers here. You cannot use different enemies.
  • Duplicate row 21000820 into new row 21000821
  • Duplicate row 38000940 into new row 21000823
  • Duplicate row 25000865 into new row 21000824
  • Then for each of the 3 new rows, set field "Base HP" to "99999"
  • Done! The rest of the work wasn't done in regulation.bin, so be sure to put the main download's other files in the mod folder.

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Removal
  • Delete the contents of the "mod" folder in the same directory as the "modengine2_launcher.exe".

Currently updated for Elden Ring ver 1.06