⚫ Carian Combo Warriors 1010
1.
Available on gameVersion 1.10
2.
3.
4.
Katana:
1) Lots of new motions to be introduced in the combo instructions part;
Twinblade:
1) Lots of new motions to be introduced in the combo instructions part;
General:
1) Male and Female stance modified;
2) GS recovered to the original version;
3) H after Backstep into C1 or F1;
⚫ Carian Combo Warriors 0429
5.
Katana:
2) Lots of new motions to be introduced in the combo instructions part;
3) Some dodge frame removed;
6.
7.
Fist:
1) Sequence of motions rearranged;
2) Intro windows of Inferno brought forward;
General:
4) Male stance modified;
5) Straight sword, Curved GS, Katana and spear walk, dash and jump motion modified;
6) Hammer impact recovered.
⚫ Carian Combo Warriors 0211
8.
General:
1) Dodge, Walk, Run, Dash into Heavy attack Sequence A (if in one-hand) or Heavy attack Sequence D (if in
two-hand);
2) Backstep into Heavy attack Sequence C (if in one-hand) or Heavy attack Sequence F (if in two-hand);
3) Male run motion changed (Weapon Motion Position – one-hand/two-hand :3/13);
4) Fist stance, Walk, Run and Dash motion changed (Weapon Motion Position – one-hand/two-hand :0/0);
9.
Greatsword:
1) Dash Light into one-hand, Heavy attack Sequence B, Dash Heavy into two-hand, Heavy attack Sequence E;
2) Heavy attack Sequence A changed into the same with Heavy attack Sequence D;
3) B1 Charge changed into chasing sword pitch;
4) C1 Charge changed into Straight shoot;
5) Jump light changed into Split, into one-hand, Jump Heavy changed into shoot, into two-hand;
10. Colossal:
1) Dash Light into one-hand, Heavy attack Sequence B, Dash Heavy into two-hand, Heavy attack Sequence E;
2) Stamp (Upward Cut) able to parry attack;
11. Curved Greatsword:
1) New F2 Charged motion added, the same as Dash light;
2) Board Fly able to harm now;
12. Katana:
1) Dash Heavy changed into Charge Sting;
2) AoW motion capable to be introduced in any motion land;
3) B1 Charge and B1 without Charge exchanged;
4) C1 Charge into B1 allowed earlier;
5) Jump Light and Heavy unified in one-hand and two-hand now, Jump light accelerated and able to land safely;
6) Unshealth into Unshealth Light and Heavy allowed earlier;
7) Parts of the motion capable of 10% Fp decreasing, the Fp recovery in Unshealth start changed into Out of AoW,
for faster entry into Judgement Cut End and SHOWDOWN 1st;
8) Blow back in B2 Charge and E2 Charge strengthened;
13. Twinblade:
1) Dash Light into one-hand, Heavy attack Sequence B, Dash Heavy into two-hand, Heavy attack Sequence E;
14. Fist:
1) Dash Light into one-hand, Heavy attack Sequence B, Dash Heavy into two-hand, Heavy attack Sequence E;
2) A1 and A2 changed into Right/Left hook cabable of dodging harm;
3) Light attack in one-hand changed;
4) Slowdown in the start stage of Charged H erased;
5) B1 Charge in two-hand, Heavy attack Sequence E2;
6) C2 changed into Jump smash, into B1;
7) D2 Charge changed into Four slash, into one-hand C1;
15. Carian FILIGREED CREST:
1) Defense increased for 70%, Attack decreased for 70%;
2) Capable of preventing skeletons from reviving;
3) Critical damage increased 100%;
⚫ Carian Combo Warriors 0123
1.
New Modded weapon category: Curved Greatsword, Colossal, Twinblade;
2.
3.
Greatsword: “H” means Charged H
1) HE1 moved to one-hand-Guard counter;
2) HC1 changed into Gravity bomb;
3) HE1 and HE2 changed into Slash blade;
Fist: HD1-Inferno moved to two-hand-Guard counter, ignited from the time when the left punch shimmering during
the HD1’s recovery frame;
Combo Instructions
⚫ Straight Sword + Ash of War: Quickstep
Available Weapon:
Longsword, Lordsworn's Straight Sword, Weathered Straight Sword, Golden Epitaph, Coded Sword, Sword of Night
and Flame, Crystal Sword, Sword of St; Trina, Regalia of Eochaid, Noble's Slender Sword, Rotten Crystal Sword
Wield with one-hand:
Light Attack: B1 with H during the recovery frame; A1 with H when the recovery frame ends.
Dash Light: the Heavy attack Sequence A1
Dash Heavy: Guiding double sword upward slash, the Heavy attack Sequence B1
Dodge Light: Guiding double sword horizontal slash, the Heavy attack Sequence B1
Backstep Light:
Deep Stinger, dodge interrupt available, stamina consumed out with last slash.
Heavy attack Sequence A:
A1: Triple Slash, dodge interrupt available, EnterA2 with H.
A2 charge: Million Stab, dodge interrupt available, H interrupt ahead available into F1, B1 with H during the
recovery frame.
A2 without charge: Carian pierce, H interrupt ahead available into F1, B1 with H during the recovery frame.
Heavy attack Sequence B:
B1 charge: Guiding shuttle double slash, dodge interrupt available, B2 with H.
B1 without Charge: Guiding double slash, into two-hand, dodge interrupt available, E2 with H.
B2 charge: Backstep arrow loose, dodge interrupt available, H interrupt ahead available into F1, C1 with H during
the recovery frame.
B2 without charge: vertical sword edge, dodge interrupt available, C1 with H.
Heavy attack Sequence C:
C1: Cross sword edge, dodge interrupt available, C1 with H.
C2 Charge: Horizontal stay sword edge, dodge interrupt available, H interrupt ahead available into F1, A1 with H
during the recovery frame.
C2 without Charge: Horizontal stay sword edge, dodge interrupt available, c
Jump Light: Cross Double Slash
Jump Heavy: Downward Double slash
Wield with two-hand:
Light Attack: Chasing Slash, light attack needed to keep on attack, dodge interrupt available, E1 with H; Into one-hand
during the recovery frame.
Dash Light: Into one-hand, the Heavy attack Sequence A1
Dash Heavy: Guiding double sword upward slash, into one-hand, the Heavy attack Sequence B1
Dodge Light: Guiding double sword horizontal slash, intoone-hand, the Heavy attack Sequence B1
Backstep Light:
Deep Stinger, into one-hand, dodge interrupt available, Fp and stamina consumed out with last slash.
Heavy attack Sequence D:
D1: Stinger, dodge interrupt available, D2with H, into one-hand during recovery frame.
D2 charge: Backstep arrow loose, dodge interrupt available, H interrupt ahead available into F1, C1 with H during
the recovery frame; into one-hand during recovery frame.
D2 without charge: vertical sword edge, dodge interrupt available, C1 with H, into one-hand during recovery
frame.
Heavy attack Sequence E:
E1: Guiding Rotary Slash, into one-hand, A2 with H
E2: Backward jump with magic glint blades released, F1 with H, into one-hand during recovery frame.
Heavy attack Sequence F:
F1: Rotary Carian Great sword, defense intensified, won’ t be interrupted even get hit, F1 with H, into one-hand
during recovery frame.
F2: Double Roatry Great sword, defense intensified, won’ t be interrupted even get hit, D1 with H, into one-hand
during recovery frame.
Jump Light: Cross Double Slash
Jump Heavy: Downward Double slash
Ash of War: Quickstep:
AoW without lock: Parry
AoW + forward direction with lock: Parry
AoW + left direction with lock: Loretta’ s rain, dodge interrupt available, H interrupt ahead available into F1, A1 with
H after the recovery frame; into one-hand during recovery frame.
AoW + right direction with lock: Eochaid's Dancing Blade with Carian color, into one-hand, when the Carian emblem
appears during the recovery frame, B1 with H; when the emblem disappears, A1 with H.
AoW + backward direction with lock: Grandeur Caria, intoone-hand, defense intensified, won’ t be interrupted even
get hit, Fp and stamina consumed out with last slash.
⚫ Katana + Ash of War: Unsheathe:
Available Weapon:
All Katana;
Main Trait:
JC: When the Carian Emblem appears during the recovery frame of any motion at land, [Judgement Cut] with Heavy[H];
[Combo C] with Light[L], this special time would be marked as JC; part of attacks would different action with L at JC,
and would be marked in the list below.
HG: When the Carian Emblem appears during the recovery frame of any in air, [Hell’ s gate] with H; this special time
would be marked as HG;
All attack can be canceled at any time by Dodge or AoW apart from the time in sky;
Parts of the motion capable of 10% Fp decreasing, the Fp recovery in Unshealth start changed into Out of AoW, for faster
entry into Judgement Cut End and Octoslash;
Wield with one-hand:
Light Attack: Nine slashes, B1 with H, JC;
Dash-Light: [Senppuukiri], C1 with H, JC;
Dash-Heavy: [Jump Sting], B1 with H, JC;
Dodge-Light: [Sabimaru], [Senppuukiri] with L, B1 with H, JC;
Backstep Light: [LETS GET TO IT], Fp consumed out, and recovers for 40% with Light strike; [Rapid-slash] with L,
F1 with H, JC;
Heavy attack Sequence A:
A1: [Parry]; A2 with H, JC;
A2 charge: [Ryuusen], C1(cant be charge) with H, JC;
A2 without charge: [Back slash], B1 with H, JC;
Heavy attack Sequence B:
B1 charge: [Gatsu], B2 with H, JC;
B1 without charge: [Step Slash], B2 with H, JC;
B2 charge: [Heavy slash], D1 with H, Fp 10% decreased, [LETS GET TO IT] with L at JC, JC;
B2 without charge: [Jump Slash], E1 with H, JC;
Heavy attack Sequence C: Backstep+H;
C1 charge: [Souryuusen], Fp 50% down, JC;
L X 5------[Nine Alpha Cut] + [Thunder Dash]; F2 with H, JC;
H------E2;
C1 without charge: [Owl Dash], C2 with H, JC;
C2 charge: [Onmai], HG;
C2 without charge: [Triple Cut], [Air Judgement Cut] with L, F2 with H;
Jump Light: [Triple mirage;]
Jump Heavy: [Diving Slash], speed up landing with thunder released, B1 with H, JC;
Guard counter: [Judgement Cu]t, Fp 10% decreased;
[Judgement Cut conti] with L, [Judgement Cut conti] can repeat if press L at right time repeatedly, A2 with H;
D2 with H;
Wield with two-hand:
Light Attack: [Rapid-Slash], with FP continuously recovered; F1 with H, JC;
[Combo C]: [Sabimaru]with L during slash, E1 with H during slash, [LETS GET TO IT] with L at JC, JC;
[Air Judgement Cut]: [Air Judgement Cut] can repeat if press L at right time repeatedly
Dash-Light: [Senppuukiri], C1 with H, JC;
Dash-Heavy: [Jump Sting], B1 with H, JC;
Dodge-Light: [Sabimaru], [Senppuukiri] with L, B1 with H, JC;
Backstep Light: [LETS GET TO IT], Fp consumed out, and recovers for 40% with Light strike; [Rapid-slash] with L,
F1 with H, JC;
Heavy attack Sequence D:
D1 charge: [Miyavi], D2 with H, Fp 10% decreased, JC;
D1 without charge: [Air Dash Slash];
D2 charge: [Frozen burst], [Rapid-Slash] with L, F1 with H, Fp 10% decreased, JC;
D2 without charge: [Spirit Slash], A2 with H; [Thunder Dash] with L at JC, JC;
Heavy attack Sequence E:
E1 charge:[Heavy Raise], B2 with H, Fp 10% decreased, JC;
E1 without charge: [Triple Cut], [Air Judgement Cut] with L, F2 with H;
E2 charge: [Isshin], [Spirit Slash] with L, A2 with H, JC;
E2 without charge: [Spirit Slash], A2 with H; [Thunder Dash] with L at JC, JC;
Heavy attack Sequence F:
F1 Charge: [Waterfowl Dance 1st], [Air Judgement Cut] with L, F2 with H;
F1 without charge: [Rising Star];
F2 Charge: [Setsunahyouka], Fp 10% decreased, HG;
F2 without charge: [Air Dash Slash];
Jump Light: Air Judgement Cut, speed up landing;
Jump Heavy: [Diving Slash], speed up landing with thunder released, B1 with H, JC;
Guard Counter: Hell’ s gate, short stand after landing;
Unsheathe:
Into AoW: Can’t be touched from enemy;
Hold AoW with walk: Super defense and toughness;
Hold AoW with stand: Super defense and toughness; Fp consumed out within 1s;
Out of AoW: [Rapid Heavy Slash], [Rapid-slash] with L, F1 with H, JC;
Hold AoW and Light attack with Fp: [Space Slash], [Rapid-slash] with L, D1 with H, Fp 10% decreased, JC;
Hold AoW and H with Fp: [Frayed Blade], C1 with H, Fp 10% decreased, JC;
Hold AoW and Light attack without Fp: Octoslash, the HG intro is at the time when rise to the highest point with weapon
shealthed. Fp recovered for 40% after landing;
Hold AoW and H with Fp: Judgement Cut (not yet) END, A1;
⚫ Curved Greatsword + Ash of War: Square Off
Available Weapon:
Dismounter, Monk's Flameblade
Main Trait:
1.
2.
3.
Motions on ground can be canceled with Dodge or AoW at any time, Square Off + light: Gunparry, Square Off +
Heavy: Ex Shuffle (damage avoid)
B1, C2 into exceed state (30 s), fire damage attached, animation strengthened;
Board fly, where ascend, descend, left and right turn available, multiple air attack available;
Wield with one-hand:
Light Attack: Sword attack, B1 with H;
Dash Light: Punch line board fly, into two-hand, E1 with H;
Dash Heavy: Hard way, B1 with H;
Dodge Light: Hard way, B1 with H;
Backstep Light: Streak chasing, H before slash into one-hand guard counter;
Heavy attack Sequence A:
A1 Charge: Showdown 1st, H right after slash into two-hand guard counter;
A1 without Charge: Slash gun shot, A2 with H;
A2 Charge: Triple shoot, B1 with H;
A2 without Charge: Gunslinger back, into two-hand, F1 with H;
Heavy attack Sequence B:
B1 Charge: Ex High Roller Spin, into two-hand, F2 with H;
B1 without Charge: Sliding slash, damage avoid before attack, B2 with H;
B2 Charge: Shuffle, damage avoid before attack, C1 with H;
B2 without Charge: Rotary slash, damage avoid before attack, A1 with H;
Heavy attack Sequence C:
C1 Charge: Overdrive, C2 with H;
C1 without Charge: Bloody queen, into two-hand, F2 with H;
C2 Charge: Maximum Bet, into two-hand, D1 with H;
C2 without Charge: Bloodhound's Finesse 2nd, B1 with H;
Jump Light: Payline, into one-hand;
Jump Heavy: Double down, into two-hand;
Guard counter: Ex Streak, C1 with H;
Wield with two-hand:
Light Attack: Ex calibur and triple air slashes, F1 with H;
Dash Light: Punch line board fly, into two-hand, E1 with H;
Dash Heavy: Hard way, B1 with H;
Dodge Light: Hard way, B1 with H;
Backstep Light: Streak chasing, H before slash into one-hand guard counter;
Heavy attack Sequence D:
D1 Charge: Gunslinger front, into one-hand, A2 with H;
D1 without charge: Twin rotary slash, D2 with H;
D2 Charge: Ex high roller, into one-hand, C1 with H;
D2 without charge: Triple slash, into one-hand, B1 with H;
Heavy attack Sequence E:
E1 Charge: Board ascend, damage avoid during ascending, can be canceled at any time with light attack or dodge,
E2 with H;
E1 without Charge: Board descend, can be canceled at any time with light attack or dodge, E2 with H;
E2 Charge: Board ascend, can be canceled at any time with light attack or dodge, E1 with H;
E2 without Charge: Board descend, can be canceled at any time with light attack or dodge, E1 with H;
Heavy attack Sequence F:
F1 Charge: Air provoke, damage avoid during ascending, character would stay in the sky during the later part of
this motion, F2 with H;
F1 without Charge: Roulette spin, F2 with H;
F2 Charge: Punch line board fly, into two-hand, E1 with H;
F2 without Charge: Boost Knuckle, light and heavy available in the sky into jump attack;
Jump Light: Payline, into one-hand;
Jump Heavy: Double down, into two-hand;
Guard counter: Showdown 2nd, Defense strengthened;
Ash of War: Square Off:
Into AoW: Lock on, damage avoid, Fp 20% recovered;
Hold AoW and Light attack: Shoot, parry attacks from within 10 m range, C1 with H;
Hold AoW and H: Ex Shuffle, damage avoid before slash, C1 with H;
⚫ Colossal + Ash of War: Stamp (Upward Cut)
Available Weapon:
Bastard Sword、Forked Greatsword、Iron Greatsword、Lordsworn's Greatsword、Gargoyle's Greatsword
Main Trait:
1.
2.
3.
During the recovery frame of every land motion, press H at the time when the Storm emblem shimmering would
introduce into the Guard Counter and change from one-hand to two-hand or two-hand from one-hand;
Part of the one-hand H would consume 10% Fp and wield Red Flame, which would trench the enemy’ s Hp; These
attacks would be marked with RF;
Motions can’t be canceled with dodge, but can be canceled with AoW;
Wield with one-hand: Single sword mode.
Light Attack: H into A1, B1 and C1 after the first, second and third light attack specifically;
Dash Light: Wild Strikes, B1 with H.
Dash Heavy: Double thrust, into two-hand, E1 with H.
Dodge Light: Lion Slash, B1 with H.
Backstep Light: Shouryuu kiri, light and heavy available in the sky into jump attack, RF;
Heavy attack Sequence A:
A1: Upward Cut, A2 with H;
A2: Upward Slash, B1 with H, RF;
Heavy attack Sequence B:
B1 Charge: Giant Hunt, B2 with H;
B1 without Charge: Pierce, B2 with H.
B2 Charge: Strong Horizontal slash, RF, C1 with H;
B2 without Charge: Horizontal slash, RF, C1 with H;
Heavy attack Sequence C:
C1 Charge: Twin slash, C2 with H.
C1 without Charge: Smash, C2 with H;
C2 Charge: Blackblade 2nd, RF, A1 with H;
C2 without Charge: The Queen's Black Flame 1st, RF, A1 with H;
Jump Light: Smash, RF, into one-hand;
Jump Heavy: Double slash, into two-hand;
Guard counter: Double Slash; Into two-hand;
Wield with two-hand: Double sword mode
Light Attack: H into D1, E1 and F1 after the first, second and third light attack specifically;
Dash Light: Wild Strikes, into one-hand, B1 with H.
Dash Heavy: Double thrust, E1 with H.
Dodge Light: Double slash, E1 with H.
Backstep Light: Upward double slash, F1 with H;
Heavy attack Sequence D:
D1: Double smash, D2 with H;
D2: Double smash, E1 with H;
Heavy attack Sequence E:
E1: Double slash, E2 with H;
E2: Leap double smash, D1 with H;
Heavy attack Sequence C:
C1: Double thrust, F2 with H.
C2: Leap Double smash, RF, A1 with H;
Jump Light: Smash, RF, into one-hand;
Jump Heavy: Double slash, into two-hand;
Guard counter: Horizontal Slash; Into two-hand;
Ash of War: Stamp (Upward Cut):
Fp > 0:
One click with AoW: Stamp, damage avoided during the motion, parry available;
H after stamp: Back smash, RF, A1 or D1 with H;
Fp = 0:
One click with AoW: Soul of Cinders slashes, Fp recovered;
⚫ Twinblade + Ash of War: Bloodhound's Step (Light load)
Available Weapon:
Twinblade(The simplest one), Eleonora's Poleblade
Main Trait:
1.
2.
3.
4.
5.
one-hand-Twinblade mode, two-hand-Dual sword mode, which would change during particular motion;
Long-range Weapon Attack;
Air dance: Bloodhound's Step (Light load) in sky;
ES: When the Fire Emblem appears during the recovery frame of any “Throw Weapon Heavy Attack”;
a)
If the character is moving forward, [Wind Split] with L, [Blade Gate] with H;
b) If the character is moving backward, [Thrusting Edge] with L, [Gift] with H;
c)
In some motion, when the Emblem did not appear, [Bloody Claw] with L;
this special time would be marked as ES;
Press Light after different motion would lead to the most suitable [Blade Dance].
Wield with one-hand: Twinblade mode
Light Attack: [Blade Dance], B1 with H during the first 4 L, E1 with H after the first 4 L;
Dash Light: [Thrusting Edge], into one-hand, B1 with H;
Dash Heavy: [Wind Split], into two-hand, E1 with H;
Dodge Light: [Bloodhound slash 2nd], into two-hand, E1 with H;
Backstep Light: [Bloody Claw], throw attack, into one-hand;
Throw available on human type enemy, and Malenia in Boss only;
If throw unable, [Jingliu] with L, B1 with H
Heavy attack Sequence A:
A1 Charge: [Farewell], [Bloody Claw] with L, C2 with H, ES;
A1 without charge: [Jump-pierce], A2 with H;
A2 Charge: [Farewell], [Bloody Claw] with L, C1 with H, ES;
A2 without charge: [Kaisengou], A1 with H;
Heavy attack Sequence B:
B1 Charge: [Sword blew 1st], B2 with H, ES;
B1 without Charge: [Sabimaru Left], B2 with H, into two-hand, E2 with H;
B2 Charge: [Sword blew 2nd], B1 with H, ES;
B2 without Charge: [Another Time], C1 with H, ES;
Heavy attack Sequence C:
C1 Charge: [Rankiri], into two-hand, [Thrusting Edge] with L, F2 with H;
C1 without Charge: [Bloodblade dance 2nd], [Thrusting Edge] with L, C2 with H;
C2 Charge: [Cursed-Blood Slice 2nd], [Thrusting Edge] with L, A1 with H;
C2 without Charge: [Horizontal slash], [Thrusting Edge] with L, B1 with H;
Jump Light: [Descending Thrust], into one-hand;
Jump Heavy: [Jumping Double Slash], into two-hand;
Guard counter: [Blade Gate], parry state, [Jingliu] with L, A1 with H;
[Jingliu]: Jump attack queued;
Wield with two-hand: Dual sword mode
Light Attack: [Blade Dance], E1 with H during the first 4 L, B1 with H at last L;
Dash Light: [Thrusting Edge], into one-hand, B1 with H;
Dash Heavy: [Wind Split], into two-hand, E1 with H;
Dodge Light: [Bloodhound slash 2nd], into two-hand, E1 with H;
Backstep Light: [Bloody Claw], throw attack, into one-hand;
Throw available on human type enemy, and Malenia in Boss only;
If throw unable, [Jingliu] with L, B1 with H
Heavy attack Sequence D:
D1 Charge: [Round Flame 1st], D2 with H, ES;
D1 without charge: [Sabimaru Right], D2 with H;
D2 Charge: [Round Flame 2nd], F1 with H, ES;
D2 without charge: [Dual Blood], E1 with H;
Heavy attack Sequence E:
E1 Charge: [Greeting Shift], into one-hand, B1 with H, ES;
E1 without Charge: [Sabimaru Left], B2 with H, into two-hand, E2 with H;
E2 Charge: [Back Slash], F1 with H, ES;
E2 without Charge: [Upward Cut], D1 with H;
Heavy attack Sequence F:
F1 Charge: [Fire Strom], F2 with H, ES;
F1 without Charge: [Dual Sting], F2 with H, ES;
F2 Charge: [Forgotten Rook], [Jingliu] with L, A1 with H, ES;
F2 without Charge: [Meteoroid], B1 with H;
Jump Light: Descending Thrust, into one-hand;
Jump Heavy: Jumping Double Slash, into two-hand;
Guard counter: [Gift], dodge state, Moving to enemy above, Jump attack queued;
Ash of War: Bloodhound's Step (Light load):
a)
On the Ground, Not during the AoW:
Lock on enemy + press the AoW + Front / Without lock + press the AoW: pole vault, damage avoid; After that:
i; AoW without direction during ascent will continue to Air Jump in the air; During the Air Jump, character will rise
first and descend after, where a fire emblem would emerge before falling to the lowest point; If continue to press
the AoW before the emblem appears, character will continue to jump in the air; After the emblem disappears for a
short time, continue to jump in the air is disabled, the character is falling now, press the light and heavy into the
Jump attack instead to land safely; Caution: falling during the jump attack for a long time would still die;
ii; Lock on the enemy and AoW with Left, Right or Back direction during ascent will go into air dance; During the
Air dance, character will descend first and ascend after then descend again with twinblade slashes, where a fire
emblem would emerge before falling to the lowest point; If continue to press the AoW before the emblem appears,
character will continue to move in the air; After the emblem disappears for a short time, continue to jump in the air
is disabled, the character is falling now, press the light and heavy into the Jump attack instead to land safely; Caution:
falling during the jump attack for a long time would still die.
iii; Press light and heavy in Air to Land;
b) On the ground, Lock on enemy + Press the AoW + Left: Parry, [Bloody Claw] with L, C1 with H;
c)
On the ground, Lock on enemy + Press the AoW + Right:
First time: [Arrows], [Bloody Claw] with L, B1 or E1 with H;
Not First time: [Heavy Sword], ES;
d) On the ground, Lock on enemy + Press the AoW + Back:
First time: [Back Jump], into one-hand, [Bloody Claw] with L, ES;
Not First time: [Fubuki], [Bloody Claw] with L, C1 with H;
⚫ Fist + Ash of War: Kick:
Available Weapon:
Bare hand、Grafted Dragon、Iron Ball (Recommended)、Star Fist (Recommended)
Main Trait:
Right weapon in one-hand-----Punch and Fist and Lance attack;
Right Weapon in two-hand-----Kick and Whip attack;
The one-hand and two-hand can be automatically changed by dodge attack, backstep attack, jump attack and C2F2 attcak;
Wield with one-hand:
Light Attack: B1 with H during the light attack recovery frame; A1 with H when the recovery frame ends;
Dash Light: Triple Whip Slash, B1 with H;
Dash Heavy: Long range Jump Kick, into two-hand, E1 with H;
Dodge Light: Double Punch, B1 with H.
Backstep Light:
Heavy attack Sequence A:
A1 charge: Upward Punch, H before the punch and change into Guard counter.
A1 without charge: Right Hook, capable of dodging harm before attack success, A2 with H.
A2 charge: Upward Punch, H before the punch and change into Guard counter.
A2 without charge: Left Hook, capable of dodging harm before attack success, A1 with H;
Heavy attack Sequence B:
B1 Charge: Guiding Pole Vault, into two-hand, E2 with H;
B1 without Charge: Back Double Punch, B2 with H;
B2 Charge: Back lance stab, C1 with H;
B2 without Charge: Jump Double Punch, the Martial state, C1 with H;
Heavy attack Sequence C:
C1 Charge: Thigh Lance stab, C2 with H;
C1 without Charge: Forward Double Punch, C2 with H;
C2 Charge: Adula Fire released with Spear Stab, into two-hand, E1 with H.
C2 without Charge: Jump Smash, B1 with H;
Jump Light: Downward Hammer, into one-hand, A1 with H.
Jump Heavy: Star Fall, into two-hand, D1 with H.
Guard Counter: Diving Dragon, into jump attack;
Wield with two-hand:
Light combo: E1 with H during the light attack recovery frame; D1 with H when the recovery frame ends;
Dash Light: Triple Whip Slash, into one-hand, B1 with H;
Dash Heavy: Long range Jump Kick, E1 with H;
Dodge Light: Jump Kick, E1 with H;
Backstep Light: Punch missile, into one-hand, B1 with H;
Heavy attack Sequence D:
D1 Charge: Back flip, During the recovery frame, press H at the time when the Carian emblem shimmering at the
left hand would introduce into the two-hand - Guard Counter.
D1 without Charge: Upward Star Fall, into jump attack.
D2 Charge: Kick 13 DT Air Slash, into jump attack;
D2 without Charge: Double Whip leg, E1 with H;
Heavy attack Sequence E:
E1 Charge: Flint Wheel, into jump attack;
E1 without Charge: Chasing Kick, E2 with H;
E2 Charge: Rotary chasing Kick, into one-hand, C1 with H.
E2 without Charge: Consecutive Kicks, the Martial state, F1 with H;
Heavy attack Sequence F:
F1 Charge: Kick 13 DT, D2 with H;
F1 without Charge: Triple Whip Leg attack, F2 with H;
F2 Charge: Augmenting Drive, into one-hand, B1 with H.
F2 without Charge: Kick 13, E1 with H;
Jump Light: Downward Hammer, into one-hand, A1 with H.
Jump Heavy: Star Fall, into two-hand, D1 with H.
Guard Counter: Inferno;
Martial state:
5 s, Air cannon added with Light combo, Wind orbit added with Light combo
Fp decreased to 10%, Physical damage increased for 50%, Poise dmg increased for 20%, Player Poise Strengthened.
Ash of War: Kicks:
Crossing hand with Parry available;

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8 comments

  1. EyeChaseLizards
    EyeChaseLizards
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    Is there a way i can change my stance when I equip a twinblade, it changes my character to have a feminine stance/run and my character is a dude. 
  2. sn0wsh00
    sn0wsh00
    • member
    • 6 kudos
    If you're confused about the letters, here are their controls, at least for Curved Greatswords:

    • A1 charged: 1H charged heavy
    • A1 uncharged: 1H uncharged heavy
    • A2 charged: 1H uncharged heavy + 1H charged heavy = A1 uncharged + 1H charged heavy
    • A2 uncharged: 1H uncharged heavy + 1H uncharged heavy = A1 uncharged + 1H charged heavy
    • B1 charged: 1H light + 1H charged heavy
    • B1 uncharged: 1H light + 1H uncharged heavy
    • B2 charged: 1H light + 1H uncharged heavy + 1H charged heavy = B1 uncharged + 1H charged heavy
    • B2 uncharged: 1H light + 1H uncharged heavy + 1H uncharged heavy = B1 uncharged + 1H uncharged heavy
    • C1 charged: Jump + 1H heavy + 1H charged heavy
    • C1 uncharged: Jump + 1H heavy + 1H uncharged heavy
    • C2 charged: Jump + 1H heavy + 1H charged heavy + 1H charged heavy = C1 charged + 1H charged heavy
    • C2 uncharged: Jump + 1H heavy + 1H charged heavy + 1H uncharged heavy = C1 charged + 1H uncharged heavy
    • D1 charged: 2H charged heavy
    • D1 uncharged: 2H uncharged heavy
    • D2 charged: 2H uncharged heavy + 2H charged heavy
    • D2 uncharged: 2H uncharged heavy + 2H uncharged heavy
    • F1 charged: 2H light + 2H charged heavy OR backstep + 2H charged heavy
    • F1 uncharged: 2H light + 2H uncharged heavy OR backstep + 2H uncharged heavy
    • F2 charged: 1H light + 2H charged heavy + 2H charged heavy while spinning upwards
    • F2 uncharged: 1H light + 2H charged heavy + 2H charged heavy while spinning upwards

    Special thanks to this video for helping me out:
    https://www.youtube.com/watch?v=HFyT4pp1g_Q
    1. sn0wsh00
      sn0wsh00
      • member
      • 6 kudos
      Twinblade movesets are a bit more complicated, due to the fire emblem mechanic. Certain attacks will cause your hand to burn at the end of an attack chain. Pressing your attack button the instant your hand starts burning will lead to different attacks compared to if you had attacked before the burning

      • Jingliu: Backstep and then light attack. In the middle of the grab animation, light attack again
      • Descending Thrust: Jump. Just after you start falling, light attack
      • Jumping Double Slash: Use the Bloodhound Step skill. While midair, heavy attack
      • Wind Split: 1H light, then 1H charged heavy. As soon as the fire emblem appears, light attack. This move won't work even if you're only a half-second late
      • Blade Gate: 1H light, then 1H charged heavy. As soon as the fire emblem appears, heavy attack.
      • Thrust Edge: 1H charged heavy + light attack as soon as fire emblem appears
      • Gift: 1H charged heavy + heavy attack as soon as fire emblem appears
      • Shoot: Lock onto enemy. While moving left, Bloodhound Step
      • Arrow: Lock onto enemy. While moving right, Bloodhound Step
      • Flame Vortex: Only works when FP is 0. Lock onto enemy. While moving right, Bloodhound Step
      • Flying Blade: Lock onto enemy. While moving backwards, Bloodhound Step
      • Scarlet Aeonia: Only works when FP is 0. Lock onto enemy. While moving backwards, Bloodhound Step
      • Fubuki: Lock onto enemy. While moving backwards, Bloodhound Step. While still locked onto the enemy, move backwards and Bloodhound Step again as soon as the fire emblem appears
      • A1 charged: 1H charged heavy
      • A1 uncharged: 1H uncharged heavy
      • A2 charged: 1H uncharged heavy + 1H charged heavy
      • A2 uncharged: 1H uncharged heavy + 1H uncharged heavy
      • B1 charged: 1H light + 1H charged heavy
      • B1 uncharged: 1H light + 1H uncharged heavy
      • B2 charged: 1H light + 1H charged heavy + 1H charged heavy. Be sure to do the charged heavy attack before the fire emblem appears, or else you'll perform Blade Gate
      • B2 uncharged: 1H light + 1H charged heavy + 1H uncharged heavy. Be sure to do the uncharged heavy attack before the fire emblem appears or else you'll perform Blade Gate
      • C1 charged: 1H uncharged heavy + 1H charged heavy + 1H charged heavy before fire emblem appears.
      • C1 uncharged: 1H uncharged heavy + 1H charged heavy + 1H uncharged heavy before fire emblem appears.
      • C2 charged: 1H charged heavy + 1H charged heavy before fire emblem appears
      • C2 uncharged: 1H charged heavy + 1H uncharged heavy before fire emblem appears
      • D1 charged: 2H charged heavy
      • D1 uncharged: 2H uncharged heavy
      • D2 charged: 2H charged heavy + 2H charged heavy before fire emblem appears
      • D2 uncharged: 2H uncharged heavy + 2H uncharged heavy
      • E1 charged: 2H light + 2H charged heavy
      • E2 charged: 2H light + 2H uncharged heavy + 2H charged heavy
      • E2 uncharged: 2H light + 2H uncharged heavy + 2H uncharged heavy
      • F1 charged: 2H charged heavy + 2H charged heavy + 2H charged heavy. Be sure the first two attacks occur before the fire emblem appears
      • F1 uncharged: 2H charged heavy + 2H charged heavy + 2H uncharged heavy. Be sure the first two attacks occur before the fire emblem appears
      • F2 charged: 2H charged heavy + 2H charged heavy + 2H charged heavy + 2H charged heavy as soon as the fire emblem appears
      • F2 charged: 2H charged heavy + 2H charged heavy + 2H charged heavy + 2H uncharged heavy as soon as the fire emblem appears

      Special thanks to this video for helping me out:
      https://www.youtube.com/watch?v=knXblFvOhL4
    2. sn0wsh00
      sn0wsh00
      • member
      • 6 kudos
      Straight Sword moveset:

      • Loretta's Rain: Lock onto enemy. While moving left, Quickstep
      • Eochaid's Dancing Blade: Lock onto enemy. While moving right, Quickstep
      • Carian Grandeur: Lock onto enemy. While moving backwards, Quickstep
      • A1: 1H heavy. Does same move whether charged or uncharged
      • A2 charged: 1H heavy + 1H charged heavy
      • A2 uncharged: 1H heavy + 1H uncharged heavy
      • B1 charged: 1H light + 1H charged heavy
      • B1 uncharged: 1H light + 1H uncharged heavy
      • B2 charged: 1H light + 1H charged heavy + 1H charged heavy
      • B2 uncharged: 1H light + 1H charged heavy + 1H uncharged heavy
      • C1: Backstep + 1H heavy
      • C2 charged: Backstep + 1H heavy  + 1H charged heavy
      • C2 uncharged: Backstep + 1H heavy  + 1H uncharged heavy
      • D1: 2H heavy
      • E1: 2H light + 2H heavy while swinging swords
      • E2: 1H light + 1H heavy + 1H heavy
      • F1: Lock onto enemy. While moving left, Quickstep and then quickly heavy attack
      • F2: Lock onto enemy. While moving left, Quickstep and then quickly heavy attack and then heavy attack a second time

      Source:
      https://www.youtube.com/watch?v=LIk0nF3pw6g
    3. sn0wsh00
      sn0wsh00
      • member
      • 6 kudos
      Similar to the twinblade's flame emblem mechanic, colossal weapons have the storm emblem mechanic. Certain attacks will cause a white sigil to appear. Pressing your attack button the instant you see the white sigil will lead to different attacks compared to if you had attacked before the sigil's appearance:

      • Lion's Slash: While locked onto an enemy and 1H wielding a weapon, dodge in any direction and then light attack. When you 1H light attack, your character will slide towards the enemy and attack it. Your character won't slide if you're too far away from the enemy.
      • Double Slash: While locked onto an enemy and 2H wielding a weapon, dodge in any direction and then light attack. When you 2H light attack, your character will slide towards the enemy and attack it. Your character won't slide if you're too far away from the enemy.
      • Shouryuu Kiri: Backstep + 1H light attack
      • Upwards Double Slash: Backstep + 2H light attack
      • Storm Emblem attack chain: 1H or 2H light attack + heavy attack as soon as the sigil appears. The heavy attack will also produce a sigil, which will allow you to continue your attack chain. This attack chain will last as long as you keep heavy attacking at the same the sigil appears. For all other attacks in this list, be sure to attack before the sigil appears.
      • Back Smash: Stamp + heavy attack
      • Soul of Cinders Slash: Stamp + heavy, when FP = 0
      • Aow(FP=0) (灰燼魂斬): Stamp + heavy, when FP is below 5. This attack only triggers at a point where doing Stamp would set FP to 0; stamp uses 5 FP.
      • A1 charged: 1H charged heavy
      • A1 uncharged: 1H uncharged heavy
      • A2: 1H charged/uncharged heavy + 1H charged heavy
      • B1 charged: 1H light + 1H light + 1H charged heavy
      • B1 uncharged: 1H light + 1H light + 1H uncharged heavy 
      • B2 charged: 1H light + 1H light + 1H charged/uncharged heavy + 1H charged heavy
      • B2 uncharged: 1H light + 1H light + 1H charged/uncharged heavy + 1H uncharged heavy. Looks very similar to B2 charged, but it's missing the sword-hitting-the-ground sound
      • C1 charged: 1H light + 1H light + 1H light + 1H charged heavy. Be sure to attack before sigil appears.
      • C1 uncharged: 1H light + 1H light + 1H light + 1H uncharged heavy
      • C2 charged: 1H light + 1H light + 1H light + 1H charged/uncharged heavy + 1H charged heavy
      • C2 uncharged: 1H light + 1H light + 1H light + 1H charged/uncharged heavy + 1H uncharged heavy
      • D1: 2H charged/uncharged heavy
      • D2: 2H charged/uncharged heavy + 2H charged/uncharged heavy
      • E1: 2H light + 2H light + 2H heavy
      • E2: 2H light + 2H light + 2H heavy + 2H heavy
      • F1: Backstep + 2H light + 2H heavy
      • F2: Backstep + 2H light + 2H heavy + 2H heavy

      Source:
      https://www.youtube.com/watch?v=DnherR50bLw
    4. sn0wsh00
      sn0wsh00
      • member
      • 6 kudos
      Fist movesets:

      • A1(C)=A2(C): 1H charged heavy
      • A1(C)=A2(C) - H (潛龍): 1H charged heavy + heavy attack before uppercut
      • A1 uncharged: 1H uncharged heavy
      • A2 uncharged: 1H uncharged heavy + 1H uncharged heavy
      • B1 charged: 1H light + 1H charged heavy
      • B1 uncharged: 1H light + 1H uncharged heavy
      • B2 charged: 1H light + 1H uncharged heavy + 1H charged heavy
      • B2 uncharged: 1H light + 1H uncharged heavy + 1H uncharged heavy
      • C1 charged: Backstep + 1H charged heavy
      • C1 uncharged: Backstep + 1H uncharged heavy
      • C2 charged: Backstep + 1H charged heavy + 1H charged heavy
      • C2 uncharged: Backstep + 1H charged heavy + 1H uncharged heavy
      • D1 charged: 2H charged heavy
      • D1(C) - H (地獄): 2H charged heavy + 2H heavy when blue emblem appears
      • D1 uncharged: 2H uncharged heavy
      • D2 charged: 2H light + 2H uncharged heavy + 2H uncharged heavy + 2H charged heavy
      • D2 uncharged: 2H light + 2H uncharged heavy + 2H uncharged heavy + 2H uncharged heavy
      • E1 charged: 2H light + 2H charged heavy
      • E1 uncharged: 2H light + 2H uncharged heavy
      • E2 charged: 2H light + 2H uncharged heavy + 2H charged heavy
      • E2 uncharged: 2H light + 2H uncharged heavy + 2H uncharged heavy
      • F1 charged: Backstep + 2H charged heavy
      • F1 uncharged: Backstep + 2H uncharged heavy
      • F2 charged: 2H charged heavy + 2H charged heavy before blue emblem appears
      • F2 uncharged: 2H charged heavy + 2H uncharged heavy before blue emblem appears
    5. sn0wsh00
      sn0wsh00
      • member
      • 6 kudos
      Katana movesets:

      • JC-L: 1H heavy + 1H light when blue emblem appears
      • JC-H: 1H heavy + 1H heavy when blue emblem appears
      • AirMove-L (Air Judgement Cut): Dash + 1H light + uncharged heavy + 1H light midair the instant the second moves ends.This attack can last indefinitely as long as you keep spamming the light attack button
      • HG-H (Hell's Gate): Dash + 1H light + charged heavy + heavy attack as soon as the second blue emblem appears. You know you did this correctly if you immediately teleport higher in the third attack.
      • SJC-L (Thunder Dash): Backstep + charged heavy. Once you start slashing, start spamming light attack. This attack chain will end on a lightning spear attack
      • Out of AoW: Unsheathe
      • AoW-L: Unsheathe + light attack as soon as the blue emblem appears
      • AoW-H: Unsheathe + heavy attack as soon as the blue emblem appears
      • AoW-L (0 FP): When FP = 0, Unsheathe + light attack
      • AoW-H (0 FP): When FP = 0, Unsheathe + heavy attack
      • A1: 1H heavy
      • A2 charged: 1H heavy + 1H charged heavy before blue emblem appears
      • A2 uncharged: 1H heavy + 1H uncharged heavy before blue emblem appears
      • B1 charged: 1H light + 1H charged heavy
      • B1 uncharged: 1H light + 1H uncharged heavy
      • B2 charged: 1H light + 1H heavy + 1H charged heavy before blue emblem appears 
      • B2 uncharged: 1H light + 1H heavy + 1H uncharged heavy before blue emblem appears 
      • C1 charged: Backstep + 1H charged heavy
      • C1(C)-L: See Thunder Dash
      • C1 uncharged: 1H heavy + 1H charged heavy + 1H heavy before blue emblem appears 
      • C2 charged: Dash + 1H light + charged heavy
      • C2 uncharged: Dash + 1H light + uncharged heavy
      • D1 charged: 2H charged heavy
      • D1 uncharged: 2H uncharged heavy
      • D2 uncharged: 1H heavy + uncharged heavy when the blue emblem appears + uncharged heavy before blue emblem appears
      • E1 charged: 1H heavy + light attack when blue emblem appears + charged heavy
      • E2 charged: Backstep + charged heavy + charged heavy before blue emblem appears
      • F1 charged: 2H light + charged heavy before blue emblem appears
      • F1 uncharged: 2H light + uncharged heavy before blue emblem appears
      • F2 charged: 2H light + charged heavy + charged heavy, all before the blue emblem

      Source:
      https://www.youtube.com/watch?v=6q9sKT01an8
  3. Kenniffy123
    Kenniffy123
    • member
    • 0 kudos
    Hi bro, how are you? Is there a video or guide to install the Carian Enhanced 1.16 combo? I can't get it to work. Thanks.