This is an experimental release. Please use 1.5.1 if you want to use a stable build.
Increased the player count to support 127 players (note this has only been tested up to 15)
The main feature of v2.0.0 is an increase in the amount of players from 6 to 127. Remember that the scaling will adjust accordingly:
https://www.desmos.com/calculator/swjq4uourn
Added PvP, PvE, and boss rush modes. You can access these with the shrines at roundtable hold and the Limgrave and Caelid areanas
The modes are:
PvP:
- Teams
- Brawl
5 minute battles which track score.
https://youtu.be/eJyq8U9F6Hw
PvE:
- Easy gauntlet (10 waves; Easy enemies)
- Medium gauntlet (20 waves; Intermediate enemies)
- Hard gauntlet (30 waves; Hard enemies)
- Challenger gauntlet (infinite waves; Any enemy from the other pools)
- Boss rush
https://youtu.be/SQ8R-rQRgNE
Fixed some inconsistencies with packet order
It was just a bug that occasionally parsed some network packets before they should have been. It may have caused random issues such as disconnections and/or problems with event flags.
Modified the way clients initially connect with each other
Removed the Varré quest line skip
Not needed anymore since FromSoft added an offline invasion for Varré's questline.
Added visual effects to rot
Changed some mod icons
Thanks, take care.
47 comments
Bug reports here won't be read and will be removed. Please use the appropriate channels.
SO my game gets freezing after beating some of main bosses (at first I noticed it when me and friend beat radahn(vanilla)) after reloading game, i still got cutscene with stars start moving and got my runes.
but next I beat Loretta in Caria manor > game freezes, and after reloading, game sets me back before boss room and Loretta is still alive
Less bug more crash though.
Thanks!
Also Great Job LukeYui