Hi everyone! Thank you all so much for the continued feedback. Beta 0.4 hopes to refine what Beta 0.3 set up, and some of the biggest new tweaks are as follows:

  • Seals and Staffs should only be assigned incantation or sorcery boosting effects
  • Seals and Staffs are guaranteed to primarily scale with FTH or INT respectively
  • Increased the drop rates of high tier gear now that I'm reasonably confident you won't be getting Mythic+ weapons immediately
  • Added a 60% chance that non-elemental weapons will only scale with STR or DEX to try and address reports that there are way more INT/FTH/ARC scaling weapons than STR/DEX
  • Bug that stopped you equipping more than one generated talisman at a time should be fixed
  • Tweaked "Restorative" generated SpEffects to trigger at a minimum of every two seconds
  • Added a new SpEffect type that will make you deal more of a particular damage type, but take more of another damage type - look out for "Furious" gear!
  • Kaidan Sellswords can be farmed for early tier Dismounters and their armor
  • Key loot drops such as the Serpent Hunter and Black Flame Ritual should no longer be replaced by DSL
  • Added even more world drops - most Smithing Stone drops gained from corpses should now have DSL loot
  • Added loot to a few reported Remembrances I'd completely missed, including the Fire Giant and Rykard!
  • Under the hood, the generator now has the option of assigning non-random lore to particular item IDs - this was put in to facilitate a potential future addition to the mod!

Let me know what you guys think of the new update - if it's in a decently fun/balanced place I'll put the updated source code up on my GitHub.

Article information

Added on

Edited on

Written by

CornflakeRush

0 comments