Animations from other games, or "retargeted" animations, need to be merged differently than normal moveset mods. This tutorial would also work for c0000_a00_hi.anibnd.dcx merging, or any other c0000_aXX_anibnd files.
1. Download Yabber 1.3.1 from this link: https://github.com/JKAnderson/Yabber/releases
put it in its own directory
2. Open the folder you put Yabber in
3. Copy the oo2core_6_win64.dll file from Elden Ring's directory, and put it into the Yabber "lib" folder.
4. Navigate to your modded c0000_a9x.anibnd.dcx file and copy it to the same folder containing Yabber.exe. Afterwards, drag this copy over the Yabber.exe file. This will "unpack" this file and create a new folder in the Yabber directory called c0000_a9x.anibnd.dcx.
5. In that new folder, dig into it and get to the file path c0000_a9x-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\hkx\a9x_compendium
6. Navigate to the Icefrayed Blade ANIMS\HKX folder(from the optional download) and copy the a614_040060.hkx and paste it into step 5's \a9x_compendium folder. Click yes to overwrite.
7. Now drag the c0000_a9x-anibnd-dcx folder over Yabber.exe. This will "repack" that folder back into a single c0000_a9x.anibnd.dcx file.
8. Simply put the c0000_a9x.anibnd.dcx file generated in step 6 back into your chr folder in Mod Engine 2's mod folder.
5 comments
I don´t see any new folder.
Any solution?
If you don't have an a9x file, you don't need to merge it. This tutorial is only for people who already have mods that use new animations, like the isshin or malenia moveset mods, because they will have an a9x file.