1. Download Yabber 1.3.1 from this link: https://github.com/JKAnderson/Yabber/releases
    put it in its own directory

2. Open the folder you put Yabber in

3. Copy the oo2core_6_win64.dll file from Elden Ring's directory, and put it into the Yabber "lib" folder. 

4. Navigate to your modded c0000.anibnd.dcx file and copy it to the same folder containing Yabber.exe. Afterwards, drag this copy over the Yabber.exe file. This will "unpack" this file and create a new folder in the Yabber directory called c0000.anibnd.dcx. 

5. In that new folder, dig into it and get to the file path c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae.

6. Navigate to Unlocked Unique Skill's TAE folder(from the optional download) and copy ALL THEM TAES and paste them into step 5's \tae folder. Click yes to  overwrite if asked. 

7. Now drag the c0000-anibnd-dcx folder over Yabber.exe. This will "repack" that folder back into a single c0000-anibnd-dcx file.

8. Simply put the c0000.anibnd.dcx file generated in step 6 back into your chr folder in Mod Engine 2's mod folder.

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clevererraptor6

11 comments

  1. MajThomas
    MajThomas
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    Would it be possible to merge the sekiro attack animations from the early versions with 1.0.7? Replacing a whole .TAE file just breaks new features, and I don't find anywhere on the internet telling how to replace the time act for single .hks' inside a .tae file.
  2. iitzmichael
    iitzmichael
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    • 5 kudos
    thanks it worked for me 
  3. lkhj0712
    lkhj0712
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    Is this method also apply to item.dcx and menu.dcx file? Thx!
  4. LimboNiiaku
    LimboNiiaku
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    This doesnt work, im guessing it's only specific to this mod rather than universally becuause I tried 3 times and it hasnt changed a thing
  5. koooper
    koooper
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    • 0 kudos
    what do you mean "Unlocked Unique Skill's TAE Folder"?
    1. mivcry
      mivcry
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      Go back to the main page of this mod, then go to files (has a number 3 on the side). Download the TAE files
  6. syyyke
    syyyke
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    Great article.
  7. EliteWraithGamer
    EliteWraithGamer
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    what "lib" folder?
  8. ScoreGhost
    ScoreGhost
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    4. Navigate to your modded c0000.anibnd.dcx file and copy it to the same folder containing Yabber.exe. Afterwards, drag this copy over the Yabber.exe file. This will "unpack" this file and create a new folder in the Yabber directory called c0000.anibnd.dcx. 

    When I try to do this the program crashes, any ideas?
    1. xxyxxyyyx
      xxyxxyyyx
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      same issue, i cant open the c000 file with yapped
  9. TheLegions
    TheLegions
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    do i have to merge all of the c0000.anibnd files ive downloaded for them to work in mod engine or?