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TheAwesomeGem

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TheAwesomeGem

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About this mod

This mod is for anyone that wants this:
- Very hard challenging career mode where finance is a real thing.

- Very realistic saves where if you choose a bottom team, you will struggle financially if you don't sell players. It's hard to keep top players if you are a bottom team.

- Long term playability. With the improved pl

Permissions and credits
Improved Career Mode mod by TheAwesomeGem

This mod is for anyone that wants this:
- Very hard challenging career mode where finance is a real thing.

- Very realistic saves where if you choose a bottom team, you will struggle financially if you don't sell players. It's hard to keep top players if you are a bottom team.

- Long term playability. With the improved player regeneration system, the game always maintains a challenge save year through year for 15 years. Due to AI Managers improving squad by building youth or by properly buying and selling players, the game does not get easier over time.

- High replayability. The improved objective system will bring high replayability as each team feels unique to manage.

Gallery/Images: Link

Changes from 1.9.9:
- Added 2024 Career Mode start addon.
- Updated to TU 18.2

Changes from 1.9.8:
- Updated to TU 18

Changes from 1.9.7:
- Updated to TU 17
- Fixed player retirement related issues.

Changes from 1.9.6:
- Updated to TU 16

Changes from 1.9.5:
- Updated to TU 15.1
- Added new playstyle and more frequent playstyle traits to youth players.
- Fixed AI stalling transfer offer for a very long time.
- Hopefully fixed loaning players becoming permanent transfer.

Changes from 1.9:
- Fixed fullback/wingback declining at 28 years old. Now they will start declining around 30 years old.
- Reduced player market price for all players to smooth out the huge transfer values.
- Updated to TU14.

Changes from 1.8:
- Updated to TU13.
- Fixed some bugs.

Changes from 1.7:
- New improved attribute model for generated players. They won't start at their peak immediately. So no more regens with 83+ overalls when they are generated. This is after the first season comparison. Before 1.7: https://i.imgur.com/ZhbETJX.png  After 1.7: https://i.imgur.com/fQkFI8I.png
- Improved player growth when loaned to another club. It depends how well they are doing on their loaned club and how much match time they are given.
- Updated to TU12.


Changes from 1.6:
- Improved match simulation system. More realistic goal scores and tables.
- CPU Manager priotize free agents more especially for future talents. Give it a week upon a new season. 

Changes from 1.5:
- Fixed player growth not applying correctly to CPU controlled teams.
- Improved distribution of newly generated players to ensure database quality doesn't get worse over time.
- Updated to TU 11.2

Changes from 1.4:
- Crowd attendance is now more based on the popularity and the prestige of a team. So you will see more empty seats when you play in League 2 as opposed to Premier League.
- Updated player values to reflect more closely to real life especially for younger players.

Changes from 1.3:
- Redid the entire player growth with new curve models. Dynamic potential is also more punishing if your player is performing bad.
- Player growth has been slowed down and even more punishing and realistic.
- Added Growth Training Plans that is slower to grow leading to realistic player development over time. Also removed weak foot, work rate and skill moves from the existing plans and added them to new plans. Also added shot power to many different plans. (DO NOT USE ANY OTHER TRAINING MOD)
- Improved inujry model to have less severe injuries.
- Increased the value of older players that are still at their peak.

Changes from 1.2:
- Fix team selection logic by the CPU AI Manager.

Changes from 1.1:
- Increased card and injury frequency slightly.
- Decreased amount of goals scored in sim slightly.
- Improved player growth for high performing players with less drop for older players.
- Improved xp distribution by age so that older players mostly drop physical attributes and not mental/technical that much.
- Improved player values so that older players are less valuable and high potential players are more valuable.


Features:
- Improved youth and new player generation system. Generated players will have way better attribute distribution that's modeled with the current players as well as traits generation. You will have lots of diverse range of players in each position so that the game still feel fresh over time. It's harder to find gems and the regens will slowly grow instead of being on their peak instantly.

- Improved staff and scouting. Staff/Coaches cost and scouting cost are now much more expensive to real life values. If you want to improve your team, be wary. There is now a cost to benefit ratio for all things considered. You cannot get the best coaches, the best team and the best youth with a bottom team. You really have to work your way up.

- Improved player growth. It's now much more of a linear curve rather than an exponential curve. Which means that players will slowly grow over time instead of all players immediately being 90+ in just 2 seasons. Dynamic potential has also been adjusted to grow slower and decline faster. This is to balance player that gets no match experience but still grow to be 90+. Also attribute distribution for growth is much more better. Older lower will lose physical stats rapidly than any other stats. Older players also get less match experience vs younger players.

- Growth training plans has been improved and will match the player role much more better. This also ties to how EA distributed the stats of current player and how attributes shifted over time. You will notice much more balanced training plan growth.

- Faster GTN scouting. Based on the judgement and experience of your GTN scout, you will scout players at a more faster rate. It makes GTN scouting more useful.

- More realistic job offer. Based on your performance as a manager, you will get equivalent manager position available for you. No longer you can be struggling in relegation and still be offered at teams like Arsenal, Man City.

- Match experience points for growth is now more tied to the match rating. Having continous bad matches will drop a player's attributes. Passive experience points take account of player's form and morale much more too as well as their age.

- Player are much more harder to keep happy. What you promise is more crucial now so be careful when you offer player contract.

- Player Regenerate always fills up player that retires. So no longer the player count will be lower per season. It keeps the player count steady filled with proper replacement. Player regen have also been balanced to have lower overall rating but higher potential rating so that they can grow over time instead of starting at 85+. After 15 years, player quality won't drop like vanilla game but will be retained steadily.

- Player Values has been adjusted to take account of potential, form and morale a lot. A player in top form just like in real life will be much more experience. An unhappy player will be very cheap. Keep your player happy and in top form and you will see huge transfer fee offered for your player.

- Youth scouting have been improved significantly. It's much more expensive to hire good youth scouts and to create a scouting network and the players you do find don't have strange attributes anymore. You won't see a player lower than 45 overal and not higher than 80 overall. Their potential varies a lot. The attribute distribution has been fixed to better account their position as well as their height and weight(so you can have taller players).

- Better player match ratings calculation based number of factors such as goals/assist/clean sheet/pass completion/etc. No longer you score a brace and get 7.5. You will be around 8.5 or greater.

- Simming matches are much more competitive and hugely depends on your team's quality and tactics. Every match result will make sense with the added shock factor results as well. The top goal scorers are also very realistic as well as the top assists. The possession and the shot stats also reflect the tactics and the team's quality.

- Training has been nerfed a bit to allow attribute growth to be balanced. Training performance is based on form and happiness/morale.

- Youth scouting is much more realistic based on the country/continent you try to find a player on. Players on Argentina/Brazil are going to be much more skillful than others and higher chance of finding top players there.

- Finance is much more harder and realistic and it's based on real life values. Depending on the type of team you are, it won't be unusual to be on negative balance and having to sell players to gain net positive.

- Removed most of the dumb objectives. Now objectives are much focused on either position on your league, the cups you win, the profits or building youth. None of that buy player from x country crap.

- Both CPU and User can have the same quality coaches. For some reason, EA decided to make CPU's coaches worst which made their sharpness worse.

- Increased transfer frequency so that all teams can get busy doing transfers. Every team will be looking into selling and buying players to the best of their ability given their funds. Bottom teams will sometimes be looking to sell top players and replace them to high potential lower overall players to grow. There are now buying clubs and selling clubs. Teams in La Liga will also put release clause on their players much more frequently and will ensure that they extend contract of their top players given their budget. Transfer deadline has also been extended to 24 hours. Negotiation system has also been improved to be more erratic and random instead of being scripted and predictable. Sometimes a crappy player in top form can be sold for huge profit.

- Improved team selection logic. AI managers will select the best team based on the context of the match. For example in league, they will play their best team. But in early cup competition, they will play youth to get them more match experience. Sometimes manager AI can have issues with a certain player and they will bench them for a couple of matches as well driven by the happiness.


Version supported: TU11, TU12, TU13, TU14, TU15, TU15.1, TU16, TU17, TU18, TU18.2

There are obviously even more changes that you can find out by playing. Some of it are surprises. 


Credit to AUDENTIA for some of the ideas with finances.

Recommended Mods to play with
Anth's Gameplay Mod: https://evoweb.uk/threads/anths-eafc24-gameplay-mod.95655/
Development Plans Reworked: https://www.nexusmods.com/eafc24/mods/48?tab=files (No longer needed and is no longer compatible)