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Changelogs
Version 3.0b
Updated parkour parameters
Mod now compatible with the latest version of Dying Light 2
Version 3.0
Complete mod refresh
Implemented "Dying Edge" parkour parameters
Rebalanced AI densities
Tweaked AI awareness at night
Dimmed Flashlight
Donations
No donations accepted
Update 3.0b available, now fully functioning with the latest version of Dying Light 2 (As of March 25th, 2024)
Truly Physical Parkour
SNAPPY ANIMATIONS
Double Jump > Slide Jump Loop
(Double Jumping after an Active Landing or vaulting an enemy still triggers the original Double Jump)
Monkey Bar Jump > Pole Jump
Monkey Bar Drop > Parachute Jump
Edge Hang Jump > Ladder Jump
Enemy Jump Loop > Regular Jump Loop
Enemy Vault > Regular Vault
RAW MOVEMENT
Air Control is disabled. Plan your routes!
Gravity is stronger, decreasing parkour float
Faster Climbing improves pacing
Landing Recoveries are faster, no longer killing momentum
Slide & Far Jumps, Afterboost, and Dodginghave been re-balanced
Engaging Encounters IMPROVED AI POOL
Spitters appear during the day
Howler density decreased during the day
Virals and Spitters are now immune to sunlight
Patrolling Volatile density slightly decreased
Sneaky Nights
DARKNESS LOOMS
Volatiles detect you faster
Biter Awareness is hindered in the dark, allowing for better stealth
Flashlight brightness is dimmer
How to install Find your Dying Light 2 folder and navigate through the following folders: "ph" > "source". In the source folder, you should see data0 and data1. Drop the data2 file in the same spot and you're good to go. If you already have a data2 file, rename my mod to data3 or 4...and so on, depending on how many mods you have.