Dying Light 2
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Big_Deaddy

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BigDeaddy

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About this mod

Have you tried remapping your controls only to have a random hardcoded action interfere with your preferred configuration? If so, then this mod is for you!

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This mod aims to allow you to rebind some of those pesky hardcoded keybinds so you can play the way you want.*

List of changes:
- Slope Struggling is now tied to "Loot/Search/Interact"
- Ground Pound is now tied to "Attack" (fixed in 1.2)
- Reload/Repair are now tied to "Trade/Interact (alternative)" (added in 1.5)
- Release Cable is now tied to "Loot/Search/Interact" (added in 1.6)
- Head Stomp is now tied to "Kick" (added in 1.6a)
- Ignite Propane Tank is now tied to "Loot/Search/Interact" (added in 1.8, thanks to Penitence)
- Restart Event is now tied to "Brief Decline" (changed in 2.1)
- Combined Aim/Block into a single keybind (added in 2.4, *must rebind in the settings for it to work*)
- Disabled blocking for Bows/Crossbows to allow for Aiming/Blocking with the same key (added in 2.4, thanks to the work of JovianStone)
- Leave Campfire is now tied to "Loot/Search/Interact" (added in 2.6, thanks to vandoz7)
- Cancel Arrow is now tied to "Trade/Interact (alternative)" (added in 2.7)
- Dismount Cannon is now tied to "Loot/Search/Interact" (added in 2.10, thanks to honorguard99)
- Paraglider Boost is now tied to "Sprinting (Dart, Dash And Afterboost)" (added in 2.14, thanks to SkajrimRakun5432)
New "Better Keybinds" control category for options added by this mod (added in 1.6)
- Grappling Hook is now tied to new "Grappling Hook" keybind (added in 1.6) 
Added by Techland in 12/19/2023 patch

- Throw Weapon is now tied to "Loot/Search/Interact" (added in 2.8) Fixed by Techland in 9/8/2023 patch
- Knife Slide is now tied to "Crouch" (added in 2.9, thanks to pick275) Fixed by Techland in 9/8/2023 patch

- Restart Event is now tied to new "Restart Event" keybind (added in 2.0, thanks to Feren142) Changed after 11/8/2022 patch
- Glider Close is now tied to "Crouch" Fixed by Techland in 2/16/2022 patch
- Air Kick is now tied to "Kick" (added in 1.3, thanks to Chamundra and Pete4k) Fixed by Techland in 2/16/2022 patch
- Active Landing is now tied to "Crouch" (readded in 1.4a, thanks to Austin1178 and typingblackbelt) Fixed by Techland in 2/16/2022 patch
- Equipment Wheel is now tied to "Cycle Equipment" Fixed by Techland in 2/11/2022 patch
- Consumable Wheel is now tied to "Cycle Consumables" Fixed by Techland in 2/11/2022 patch
- Weapon Wheel is now tied to "Cycle Weapons" Fixed by Techland in 2/11/2022 patch
- Ledge Jump is now tied to "Jump" (added in 1.1, thanks to 1997riccardo) Fixed by Techland in 2/11/2022 patch
- Turn Back is now tied to "Look Back" (added in 1.2, thanks to runnez) Fixed by Techland in 2/11/2022 patch
- Dart/Dash/Afterboost are now tied to new "Sprint" keybind (added in 1.3, thanks to Pete4k and irsyadit) Added by Techland in 2/11/2022 patch (Dart/Dash/Afterboost keybind)


If I missed any, please feel free to let me know in the comments or on my Discord server!

Check out all of my mods!

*There are still some seemingly hardcoded limits that I can't figure out how to get around. Feel free to do some tinkering yourself and either DM me or post a comment with your findings. Otherwise, these issues will probably have to be fixed by Techland themselves.

This list currently includes:
- Requirement for keybinds in the settings menu to be unique.
- Certain actions grouping together multiple abilities.
- Mouse wheel cannot currently be bound through the in-game menu, but can be bound through file editing.
- Certain keys such as Grave/Tilde ( ` ~ ) and Backslash/Pipe ( \ | ) cannot currently be bound through the in-game menu or file editing.