Dying Light 2
0 of 0

File information

Last updated

Original upload

Created by

Can

Uploaded by

canaga07

Virus scan

Safe to use

About this mod

Makes the Parkour Realistic, also adds and changes a few Animations.

Permissions and credits
Donations
All Changes (Explained with detail)


> Overhauls the Active Landings, you can now roll to keep your momentum, in addition to using it to not take damage, so you can do it from non-harmful heights.

> Reduced Hold Jump (Max Jump) Height

> Reduced lenght, height, distance for the Horizontal Wallrun 

> Reduced height for Wallrun Front, and reduced max speed for the Wallrun Front Side (Left,Right) Jumps

> Reduced Edge Heavy Grab and Edge Fail Grab Heights, unlocked extra movement after Edge Fail Grab (like E3 2019)

> Increased Max Speed and significantly Reduced floatiness for the Double Jump

> Reduced height, distance, float for the Grapple Pull, Increased max speed when swinging

> Removed the height increase and float for the Mid-air 180° turn 

> Significantly reduced floatiness for Look_Jump's (Paraglider, Pipe, Ladder, Edge Hang jumps)

> Reduced float for the Monkey Bar Jump

> Faster Slope Sliding

> Reduced float and lightly reduced speed for the Rope, Grappling Hook and Paraglider Jump Attack

> You don't shimmy up to a higher ledge everytime you're climbing a wall, if u want to jump to a higher ledge, you can tap the jump button 2 times. 

> Didn't want to make it so you die when landing on a car, cause I think it's a Dying Light Classic, and its pretty useful lol.



Animation Changes


> Changed the Nitro Jump's and Normal Jump's loop (fall) animations with the E3 2019 loop (fall) animation (Thank you so much Simple!)

> My 2019 Balance Jump, Enemy Jump, Monkey Bar Jump Attack mods are included in this mod.

>  Adds No Sound (like 2019) Far Jump (Thank you Banoncikas!), with adjusted extra gravity, making it less floaty and more realistic.
Changes it's loop animation with the Nitro Loop animation (makes it look closer to the 2019 version)

> Replaces the Enemy Vault Kick (Press attack button while vaulting) with the Dash Vault Animation (Thank you again Banoncikas!)
(Note: You can't use the dash vault to hit survivors when you're not in combat with them,
but for other enemies you can use the vault kick on them with no problem.)

> Dash (Nitro) animation replaced with the Right Hand Jump animation

> Front Wallrun Rotate Backwards Jump's animation is replaced with the Nitro Jump Animation

> Changed animations for Edge Hang and Wallrun Front jumps.


Combat Related


> Decreased Floatiness for the Dropkick

> Increased Limb/Head/Body Cut Chance for General, Power, Charge Attack's

> Far Wallrun Power Kick Animation is replaced with the Dropkick Animation (Looks closer to the 2021 version)

> Decreased enemy far jump's height


Other Changes


> Knife Drop Takedown and Nitro Swim are unlocked

> Increased height for the Normal and Knife Drop Takedowns

> Increased Height and Distance for the Survivor Sense, but the time it stays on the screen is Significantly decreased.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Join the Dying Light: Modding Discord!