Dying Light 2
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82513931

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82513931

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About this mod

This mod creates a more immersive & unbothered gameplay experience by rendering any RPG elements meaningless & by slightly adjusting some other things as well.

Permissions and credits
Installation

The "data2.pak" goes into \Steam\steamapps\common\Dying Light 2\ph\source
The "video.scr" goes into \Documents\dying light 2\out\settings
(Resets all graphics settings to low if you use the included "video.scr" file instead of adjusting "ExtraGameFov(20.00)" to "(50.00)" in your own "video.scr" file.)
(The reason I recommend using both "CameraDefaultFOV" in "player_variables.scr" & "ExtraGameFov" in "video.scr" is because "ExtraGameFov" also scales the viewmodel while "CameraDefaultFOV" doesn't. I found 50, 50 to be good values since those seem to render FOV & Viewmodel in a visually realistic looking scale & therefore increase immersiveness by a lot.)


Features & Documentation

▬ Added all effect changes that the player normally gets by unlocking skills by default & removed the effect changes from skills. This means you can still unlock all the skills but none of them will have any additional effects. It's a good way to play a NewGame+
Spoiler:  
Show
-------------------- SKILLS --------------------
data2.pak\scripts\player\player_variables.scr
8        Param("WallRunFrontEnabled", "true"); --- ("false" default)
17       Param("WallRunSideEnabled", "true"); --- ("false" default)
36       Param("WallRunMaxSequence", "99"); --- ("1" default)
44       Param("WallJumpFrontEnabled", "true"); --- ("false" default)
45       Param("WallJumpFrontLookForwardEnabled", "true"); --- ("false" default)
47       Param("WallJumpFrontRotateEnabled", "true"); --- ("false" default)
77       Param("BowBeginDurationFactor", "1.0");--- ("2.0" default)
87       Param("BowEnableSlowMoShootWhileParkouring", "true"); --- ("false" default)
88       Param("BowSwayAmplitudeFactor", "0.5"); --- ("1.0" default)
89       Param("BowSwayPosTime" , "4.0"); --- ("2.0" default)
90       Param("BowPutArrowDuration" , "0.25"); --- ("0.5" default)
92       Param("BowPenetrationEnabled", "true"); --- ("false" default)
96       Param("BowZoomEnabled", "1"); --- ("0" default)
100      Param("BowMaxThrowFactor", "1.0");--- ("0.65" default)
101      Param("BowAutoReleaseTime", "-3.0"); --- ("-1.0" default)
104      Param("BowEnableDamageScalingByForce", "true"); --- ("false" default)
130      Param("NightXPBonus", "99999999.0"); //bonus xp to all xp actions when performed during night (eg 0.2 -> +20%) --- ("1.0" default)
147      Param("DropAttackEnable", "1"); --- ("0" default)
154      Param("DropAttackShockwaveEnabled", "true"); --- ("false" default)
160      Param("DeathFromAbove2Dist", "7.0"); --- ("-1.0" default)
167      Param("DeathFromAboveJumpAvailable", "true"); --- ("false" default)
222      Param("BinocularsLevel", "4"); --- ("0" default)
232      Param("GREDetectorRangeNearby", "0.0"); --- ("15.0" default)
233      Param("GREDetectorRange3DIndication", "0.0"); --- ("10.0" default)
237      Param("UVFlashlightLevel", "5"); --- ("0" default)
254      Param("WrestlingKick", "1"); --- ("0" default)
275      Param("DoubleJumpInOverAndOn", "1"); --- ("0" default)
285      Param("GroundPound", "1"); --- ("0" default)
318      Param("CustomMoveSlowVersionIfExist", "false"); --- ("true" default)
355      Param("SprintNitroDuration", "5.5"); --- ("1.5" default)
357      Param("MoveSlopeSpeed", "2.0"); --- ("1.65" default)
360      Param("AllowSlopeStruggle", "true"); --- ("false" default)
376      Param("CanRecieveXPProficiency", "1"); --- ("0" default)
419      Param("HarmfulHeight", "15.0"); --- ("6.8" default)
421      Param("LethalHeight", "30.0"); --- ("14.0" default)
423      Param("AmortizedHarmfulHeight", "30.0"); --- ("14.0" default)
424      Param("AmortizedLethalHeight", "30.0"); --- ("14.0" default)
499      Param("ThrowablesSpeedFactor", "1.0"); --- ("0.70" default)
582      Param("MoveSprintSpeed", "6.0"); --- ("5.0" default)
583      Param("MoveAcceleration", "40.0"); // DL: 40.0, PREPROD: 20.0 --- ("20.0" default)
682      Param("BalanceSlowdownMinDev", "30.0"); --- ("-1.0" default)
690      Param("CrouchForwardMinSpeed", "0.5"); --- ("0.3" default)
691      Param("CrouchForwardMaxSpeed", "2.75"); --- ("2.0" default)
693      Param("CrouchBackwardMaxSpeed", "1.6"); --- ("0.8" default)
694      Param("CrouchStrafeMinSpeed", "0.5"); --- ("0.3" default)
695      Param("CrouchStrafeMaxSpeed", "1.75"); --- ("1.0" default)
696      Param("CrouchAcceleration", "9.0"); --- ("4.0" default)
697      Param("CrouchDeceleration", "15.0"); --- ("10.0" default)
698      Param("CrouchMoveForwardDeceleration", "9.1"); --- ("5.0" default)
712      Param("ChargeAttack", "1"); --- ("0" default)
782      Param("NormalHoldJumpTime", "0.2"); --- ("0.1" default)
789      Param("FarJumpAvailable", "1"); --- ("0" default)
795      Param("JumpRotateAvailable", "1");--- ("0" default)
808      Param("AllowToJumpSoonerFromEdge", "true"); --- ("false" default)
810      Param("ShimmyUpRange", "2.25"); --- ("1.75" default)
852      Param("FirearmsZoomEnabled", "1"); --- ("0" default")
853      Param("FirearmsPowerShotTime", "0.75"); --- ("0.0" default)
855      Param("FirearmEnableSlowMoShootWhileParkouring", "1"); --- ("0" default)
859      Param("StompLevel", "1.0"); // enables stomper --- ("0.0" default)
879      Param("BlockRunMinTimeInSprint", "0.75"); --- ("-1.0" default)  
884      Param("TackleGrabEnabled", "1"); --- ("0" default)
941      Param("NagewazaThrowEnabled", "true"); --- ("false" default)
945      Param("WhirlwindCharge", "true"); --- ("false" default)
951      Param("SlideAvailable", "1"); --- ("0" default)
952      Param("SlideAttackLoop", "1"); --- ("0" default)
956      Param("SlideLoopMinDuration", "0.35"); --- ("0.1" default)
957      Param("SlideLoopMaxDuration", "0.75"); --- ("0.1" default)
996      Param("FinisherBackWithItemEnabled", "1"); --- ("0" default)
997      Param("FinisherItemThrowEnabled", "1"); --- ("0" default)
999      Param("FinisherBackLedgeEnabled", "1"); --- ("0" default)
1015     Param("ThrowParabolaEnabled", "1"); --- ("0" default)
1032     Param("CanBlockProjectiles", "true"); --- ("false" default)
1033     Param("CanDeflectProjectiles", "true"); --- ("false" default)
1049     Param("PerfectDodgeStaggersDuration", "2.0"); --- ("0.0" default)
1081     Param("BounceOffHeadAvailable", "1"); --- ("0" default)
1083     Param("BounceOffHeadInDashAvailable", "1"); --- ("0" default)
1113     Param("GlideSpeeMagMax", "8.0"); --- ("4.5" default)
1120     Param("GlideMinVelMagToRise", "6.5"); --- ("3.0" default)
1127     Param("GlideSteeringSpeed", "40"); --- ("10" default)
1137     Param("ParachuteLevel", "3"); --- ("0" default)
1155     Param("GlideHeadMaxRoll", "45.0"); --- ("10.0" default)
1343     Param("LadderSlideDownTime", "0.2"); --- ("0.5" default)
1344     Param("LadderClimbSlow", "false"); --- ("true" default)
1379     Param("AwakeFactorInCrouch", "1.5"); --- ("1.0" default)
1387     Param("EnableControlledActiveLanding", "true"); --- ("false" default)
1388     Param("EnableMutedLanding", "true"); --- ("false" default)
1389     Param("ActiveLandingJumpEnabled", "true"); --- ("false" default)
1404     Param("PassiveLandingLevel1Height", "7.0"); --- ("4.0" default)
1405     Param("PassiveLandingLevel2Height", "10.0"); --- ("6.0" default)
1406     Param("PassiveLandingLevel3Height", "12.0"); --- ("8.0" default)
1438     Param("EdgeHeavyGrabFallHeight", "10.0"); --- ("3.5" default)
1439     Param("EdgeFailedGrabFallHeight", "15.0"); --- ("7.0" default)
1440     Param("SprintNitro", "true"); --- ("false" default)
1477     Param("PerfectBlockStaggerDuration", "2.0"); --- ("1.0" default)
1535     Param("NagewazaEnable", "true"); --- ("false" default)
1547     Param("AfterBoostEnabled", "true"); --- ("false" default)
1564     Param("FastClimbEnabled", "true"); --- ("false" default)
1571     Param("PerfectShimmyEnabled", "true"); --- ("false" default)
1597     Param("EnableSlowMoThrowingWhileParkouring", "true"); --- ("false" default)
1655     Param("CubeKeyLevel", "1.0"); --- ("0.0" default)
1676     Param("CrouchAIRecognitionTimeMul", "2.0"); --- ("1.0" default)
1722     Param("VaultKickHoldEnabled", "true"); --- ("false" default)
1724     Param("FirstStrikeEnabled", "true"); --- ("false" default)
1873     Param("SlideJumpAvailable", "true"); --- ("false" or "0" default) (non original code line)
1874     Param("FirearmsPowerShotEnablePenetration", "true"); --- ("false" default) (non original code line)
1875     Param("ParachuteEnabled", "true"); --- ("false" default) (non original code line)
1876     Param("GlideNitroAvailable", "true"); --- ("false" default) (non original code line)
1877     Param("GrappleSwingEnabled", "true"); --- ("false" default) (non original code line)
1878     Param("GrapplePullEnabled", "true"); --- ("false" default) (non original code line)
1879     Param("GrapplePullEnemyEnabled", "true"); --- ("false" default) (non original code line)

data2.pak\scripts\skills\common_skills.xml
320      <skill id="AntizinCapacityUpgradeStamina" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="0" max_level="26" tier="1">
325      <skill id="AntizinCapacityUpgradeHealth" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="0" max_level="26" tier="2">  
(Removes inhibitor requirements)

▬ Activated most of the hidden skills as well
Spoiler:  
Show
-------------------- HIDDEN SKILLS --------------------
data2.pak\scripts\player\player_variables.scr
40       Param("WallRunAutoEnter", "true"); --- ("false" default)
166      Param("DeathFromAboveWithItemEnabled", "true"); --- ("false" default)
218      Param("GhostTriggerSearchRadius", "10.0"); //range of automatic presentation of interactive objects (containers/loot) --- ("0.0" default)
283      Param("GrabExpert", "1"); --- ("0" default)
286      Param("FastGrabBreakLevel", "1"); --- ("0" default)
372      Param("CanStandOnMonkeyBar", "1"); --- ("0" default)
507      Param("NightVisionEnabled", "1"); --- ("0" default)
834      Param("EnemyGrabChance", "0"); --- ("1" default)
906      Param("CanBlockPowerAttackWith2HandedHeavy", "1"); --- ("0" default)
939      Param("NageWazaFront", "true"); --- ("false" default)
965      Param("SlideKickAvailable", "true"); --- ("false" default)
1444     Param("AimZoomSkilled", "true"); --- ("false" default)
1445     Param("CantBeGrabbed", "true"); --- ("false" default)
1446     Param("CraftingExpert", "true"); --- ("false" default)
1447     Param("MuffledSteps", "true"); --- ("false" default)
1448     Param("MuffledMeleeAttack", "true"); --- ("false" default)
1449     Param("InfiniteStamina", "true"); --- ("false" default)
1450     Param("AntizinDrainBlocked", "true"); --- ("false" default)
1452     Param("JudoMasterEnabled", "true"); --- ("false" default)
1457     Param("TackleUnlocksDoors", "true"); --- ("false" default)
1522     Param("TreeAmortizerEnabled", "true"); --- ("false" default)
1588     Param("CanBeRevivedByNPC", "true"); --- ("false" default)
1604     Param("DodgeBackDiveEnabled", "true"); --- ("false" default)
1605     Param("EnableThrowRicochet", "true"); --- ("false" default)
1615     Param("AutoActiveLandings", "true"); --- ("false" default)
1617     Param("BlockFailedEdgeGrabs", "true"); --- ("false" default)
1828     Param("InfiniteArrows", "true"); --- ("false" default)
1846     Param("ToxinsImmunity", "true"); --- ("false" default)

▬ Various parkour adjustments
Spoiler:  
Show
-------------------- PARKOUR ADJUSTMENTS --------------------
data2.pak\scripts\player\player_variables.scr
273      Param("MinTimeBetweenJumps", "0.1"); --- ("0.4" default)
354      Param("SprintNitroMinDuration", "0.1"); --- ("0.6" default)
356      Param("SprintNitroBodyDirLagTime", "0.3"); --- ("0.65" default)
390      Param("ZipLineMinSpeed", "10.0"); --- ("6.0" default)
391      Param("ZipLineMaxSpeed", "20.0"); --- ("11.0" default)
420      Param("LargeFallHeight", "10.0"); --- ("4.8" default)
506      Param("HealingMovementSpeedMul", "0.8"); --- ("0.5" default)
599      Param("RopeHookThrowPowerMax", "300.0"); --- ("200.0" default)
600      Param("RopeHookThrowPowerMin", "300.0"); --- ("200.0" default)
604      Param("RopeHookSwingMoveMaxVelocity", "10.0"); --- ("4.5" default)
610      Param("RopeHoookStrafeRopeLengthToMaxDist", "65.0"); --- ("12.0" default)
614      Param("RopeHookSwingAccelerationMult", "35.0"); --- ("25.0" default)
622      Param("RopeHookOnStopSetCustomAirControllFactor", "true"); // When enabled, will set custom air controll factor --- ("false" default)
623      Param("RopeHookOnStopAirControllFactor", "0.5"); --- ("0.22" default)
625      Param("RopeHookOnStopSetPhysicsForcedVelocity", "true"); // Will pass on current velocity to keep the momentum on ropehook stop --- ("false" default)
634      Param("RopeHookAllowThrowOnNothing", "true"); // when no ropehook target, allow for throwing anyway. --- ("false" default)
779      Param("JumpRetryTime", "0.1"); --- ("0.3" default)
781      Param("HoldJumpHeight", "5.0"); --- ("4.85" default)
785      Param("NormalJumpHeight", "0.8"); --- ("0.52" default)
801      Param("JumpOnHeight", "0.5"); --- ("0.35" default)
1162     Param("GlideNitroCooldown", "0.0"); --- ("5.0" default)
1392     Param("ActiveLandingLevel2Height", "99999.0"); --- ("8.5" default)
1549     Param("AfterBoostDefaultInputWindow", "1.0"); --- ("0.5" default)
1569     Param("FastClimbCooldown", "0.1"); --- ("1.0" default)
1854     Param("NightVisionPower", "0.8"); --- ("0.5" default)

▬ Various health & combat adjustments
Spoiler:  
Show
-------------------- HEALTH & COMBAT ADJUSTMENTS --------------------
data2.pak\scripts\player\player_variables.scr
148      Param("DropAttackMinFallHeight", "0.5"); --- ("1.5" default)
151      Param("DropAttackTargetDistanceMin", "1.0"); --- ("2.0" default)
152      Param("DropAttackTargetDistanceMax", "10"); --- ("6" default)
284      Param("GroundPoundRangeMul", "2"); --- ("1" default)
520      Param("MaxAutoRegenHealthPercent", "100"); ("33" default)
         ---scripts\player\player_variables_hard.scr
526      Param("HealthRegenerationEnabled", "true"); --- ("true" default)
         ---scripts\player\player_variables_nightmare.scr
529      Param("HealthRegenerationDelay", "5.0");                 // Time after which player starts to regenerate, measured from last hit --- ("5.0" default) 
         ---scripts\player\player_variables_hard.scr
530      Param("HealthPerSecond", "50");                           // Amount of health being regenerated each second, to be used as auto heal skill ("" default) 
531      Param("AfterDeathHealthRegenTime", "1");               // Time it takes to regenerate full health after respawn ("240" default)
718      Param("MeleeWpnDurabilityMulReduce", "0.0"); --- ("1.0" default)
         ---scripts\player\player_variables_easy.scr
     ---scripts\player\player_variables_nightmare.scr  
1314     Param("PerfectBlockTimingEnd", "0.7"); --- ("0.25" default)
         ---scripts\player\player_variables_hard.scr
     ---scripts\player\player_variables_nightmare.scr
1324     Param("GroundPoundActivationTime", "0.25"); --- ("0.3" default)
1325     Param("GroundPoundMinHeight", "1.5"); --- ("2.0" default)
1716     Param("FallDamageResistance", "50.0"); --- ("0.0" default)
1717     Param("AIDamageResistance", "50.0"); --- ("0.0" default)
1752     Param("HumanDamageMulFactor", "2.0"); --- ("0.0" default)
1753     Param("ZombieDamageMulFactor", "2.0"); --- ("0.0" default)
1861     Param("AntizinNightDuration", "-5.0"); --- ("350.0" default)
1863     Param("AntizinDarkZoneDuration", "-5.0"); --- ("350.0" default)

▬ FOV & visual adjustments
Spoiler:  
Show
-------------------- FOV & VISUALS --------------------
data2.pak\scripts\player\player_variables.scr
245      Param("SplatsEnabled", "0"); --- ("1" default)
250      Param("SpeedFxEnabled", "0"); --- ("1" default)
251      Param("SpeedPPEnabled", "0"); --- ("1" default)
302      Param("DeathEffectFadeInTime", "2.0"); --- ("2.25" default)
303      Param("DeathEffectFadeOutTime", "3.0"); --- ("9.0" default)
502      Param("CameraDefaultFOV", "50.0"); --- ("57.0" default)
1607     Param("CameraDefaultFOVReduction", "0.0"); --- ("-10.0" default)

Documents\dying light 2\out\settings\video.scr
52       ExtraGameFov(50.00) --- ("20" default)

data2.pak\gui\hud_config.scr
21       RadarScale(0.0); --- ("0.9" default)
      (Remove Radar GUI)

data2.pak\gui\hud_pc\immunity_time_left_widget_pc.gui
data2.pak\gui\hud_pc\immunity_widget_pc.gui
      (Remove Immunity GUI)
  
data2.pak\gui\hud_pc\keyfinder_pc.gui
      (Remove Keyfinder GUI)

data2.pak\gui\hud_pc\stamina_bar_pc.gui
data2.pak\gui\hud_pc\stamina_bar_part_pc.gui
data2.pak\gui\hud_pc\stamina_bar_symbol_pc.gui
      (Remove Stamina GUI)

▬ Survivor Sense adjustments
Spoiler:  
Show
-------------------- SURVIVOR SENSE --------------------
data2.pak\scripts\player\player_variables.scr
173      Param("SurvivorSenseCooldown", "0.1"); // sensor rest time in seconds --- ("0.5" default)
177      Param("SurvivorSenseRange",        "50.0"); // Range of visualization of sonar --- ("20.0" default)
179      Param("SurvivorSenseWaveDuration", "0.01"); //[s] how long we will see the "wave" (player cant activate another wave until this one is finished) --- ("3.0" default)
180      Param("SurvivorSenseIconDuration", "20.0"); //how long the objects icons will stay on screen --- ("10.0" default)
181      Param("SurvivorSenseAIDuration",   "20.0"); // how long AIs will be highlited --- ("10.0" default)
184      Param("SurvivorSenseAIHeight",          "30.0"); //detection height for AIs --- ("10.0" default)
185      Param("SurvivorSenseAIHeightInterior",  "10.0"); //detection height for AIs when they are in interior (buildings etc.) --- ("4.0" default)
186      Param("SurvivorSenseObjectHeight",      "30.0"); //detection height for other objects --- ("10.0" default)
187      Param("SurvivorSenseObjectHeightInterior", "10.0"); //detection height for other objects when they are in interior (buildings etc.) --- ("4.0" default)
190      Param("SurvivorSenseRange_IconType_Default",     "50.0"); --- ("20.0" default)
191      Param("SurvivorSenseRange_IconType_None",        "30.0"); --- ("20" default)
192      Param("SurvivorSenseRange_IconType_Fire",        "30.0"); --- ("20.0" default)
193      Param("SurvivorSenseRange_IconType_Damage",      "30.0"); --- ("20.0" default)
194      Param("SurvivorSenseRange_IconType_Water",       "30.0"); --- ("20.0" default)
195      Param("SurvivorSenseRange_IconType_Loot",        "20.0"); --- ("20.0" default)
196      Param("SurvivorSenseRange_IconType_Electricity", "30.0"); --- ("20.0" default)
197      Param("SurvivorSenseRange_IconType_Decoy",       "30.0"); --- ("20.0" default)
198      Param("SurvivorSenseRange_IconType_Spawner",     "30.0"); --- ("20.0" default)
199      Param("SurvivorSenseRange_IconType_Inhibitor",   "0.0"); --- ("20.0" default)
200      Param("SurvivorSenseRange_IconType_AreaEntrance","30.0"); --- ("20.0" default)
201      Param("SurvivorSenseRange_IconType_Investigation","30.0"); --- ("20.0" default)
202      Param("SurvivorSenseRange_IconType_HideArea",    "0.0"); --- ("20.0" default)
210      Param("SurvivorSenseEnemyBehindPlayerMaxDistance", "50.0"); //maximum distance where enemies behind player are detected while using survivor sense --- ("10.0" default)

▬ Easy Lockpicking
Spoiler:  
Show
-------------------- EASY LOCKPICKING --------------------
data2.pak\scripts\minigames\lockpickminigame.scr
34     LockpickDifficulty("easy",       "&Lockpicking_Easy&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,    0,  1,  1);
35  LockpickDifficulty("medium",     "&Lockpicking_Medium&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,    0,  1,  1);
36      LockpickDifficulty("hard",       "&Lockpicking_Hard&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,    0,  1,  1);
37      LockpickDifficulty("impossible", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,    0,  1,  1);
38      LockpickDifficulty("cube1",      "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,   1,  1,  0);
39     LockpickDifficulty("cube2",      "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,   1,  1,  0);
40      LockpickDifficulty("cube3",      "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,  1,  1,  0);
41     LockpickDifficulty("cube4",      "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1,  1,  1,  0);

▬ 999 Item stacks & 1 sec shaft mod cooldowns
Spoiler:  
Show
-------------------- 999 ITEM STACKS + SHAFT MOD COOLDOWNS --------------------
data2.pak\scripts\inventory\inventory.scr
7043     ModPowerUpThreshold(1); --- ("60" default)
7833     ModPowerUpThreshold(1); --- ("60" default)
8264     ModPowerUpThreshold(1); --- ("60" default)
8695     ModPowerUpThreshold(1); --- ("60" default)
9126     ModPowerUpThreshold(1); --- ("60" default)
9557     ModPowerUpThreshold(1); --- ("60" default)

▬ 2 hour days, 1 hour nights.
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-------------------- 2H DAYS, 1H NIGHTS --------------------
data2.pak\scripts\dw_weather_def.scr
17       export float WHOLE_DAY_DURATION__DAY      = 14400.0;//(4800) 1h in game daytime means 3:20 minutes of real time    
18       export float WHOLE_DAY_DURATION__NIGHT    = 7200.0;//(2400) 1h in game daytime means 1:40 minute of real time

▬ Removed intro movies
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-------------------- REMOVE INTRO MOVIES --------------------
data2.pak\menu\movies\intromovies.scr

▬ Added mouse 4 & mouse 5 to be used as keybinds in-game
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-------------------- ADD MOUSE 4 & MOUSE 5 TO KEYBINDS --------------------
data2.pak\scripts\inputs\inputs_keyboard.scr
data2.pak\scripts\inputs\inputenums.def

▬ Extra stamina removal adjustments
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-------------------- EXTRA STAMINA KILLERS --------------------
data2.pak\scripts\player\player_variables.scr
80       Param("BowStaminaShoot", "0.0"); --- ("0.1" default)
81       Param("BowStaminaChargingPerSecond", "0.0"); --- ("0.125" default)
280      Param("BaseAttackStaminaUsage", "0"); --- ("1" default)
310      Param("ParkourStaminaHangCostPerSecond", "0.0");--- ("0.125" default)
311      Param("ParkourStaminaHangNotMovingFactor", "0.0");--- ("0.5" default)
312      Param("ParkourStaminaZipLineCostPerSecond", "0.0"); --- ("0.001" default)
313      Param("ParkourStaminaHangDelayTime", "0.0"); --- ("1.0" default)
321      Param("GlideStaminaCost", "0.0"); --- ("0.1" default)
332      Param("MaxStaminaDrainFactor", "0.0"); --- ("1.0" default)
333      Param("MaxStaminaDrainEnabled", "false"); --- ("true" default)
345      Param("StaminaCanFullyDrain", "0");                      // Does the player stamina perform the fully drained logic --- ("1" default)
352      Param("SprintNitroStaminaConsuption", "0.0"); --- "0.40" default)
353      Param("SprintNitroStartStaminaConsuption", "0.0"); --- ("0.80" default)
389      Param("ChallengeStaminaDropMul", "0.0"); --- ("0.2" default)
413      Param("WrestlingKickStaminaUsage", "0.0"); --- ("0.2" default)
418      Param("AirKickStaminaUsage", "0.0"); ("0.3" default)
656      Param("GraplePullStaminaCost", "0.0"); --- ("0.6" default)
714      Param("ChargeDamageStaminaMul", "0.0"); --- ("1.5" default)
723      Param("ChargeStaminaStickCostMul", "0.0"); --- ("2.0" default)
730      Param("ChargeStaminaFistsCostMul", "0.0"); --- ("2.0" default)
733      Param("ChargeStaminaKnucklesCostMul", "0.0"); --- ("2.0" default)
736      Param("ChargeStaminaStick2CloseCostMul", "0.0"); --- ("2.0" default)
741      Param("ChargeStaminaStick2HeavyCostMul", "0.0"); --- ("2.0" default)
828      Param("ShimmyFakeJumpStaminaCostMinDist", "0.0"); --- ("1.2" default)
829      Param("ShimmyFakeJumpStaminaCostDrain", "0.0"); --- ("0.5" default)
873      Param("TackleStaminaUse", "0.0"); --- ("0.1" default)
880      Param("BlockRunStaminaUsage", "0.0"); --- ("0.25" default)
911      Param("BlockLightAttackStaminaCost", "0.0"); --- ("0.125" default)
912      Param("BlockHeavyAttackStaminaCost", "0.0"); --- ("0.125" default)
         ---scripts\player\player_variables_hard.scr
         ---scripts\player\player_variables_nightmare.scr
914      Param("BlockWithHeavyWeaponStaminaMul", "0.0"); --- ("0.80" default)
915      Param("BlockWithLightWeaponStaminaMul", "0.0"); --- ("1.0" default)
971      Param("SlideStaminaUsage", "0.0"); --- ("0.25" default)
1160     Param("GlideStartStaminaCost", "0.0"); --- ("0.34" default)
1161     Param("GlideNitroStaminaCost", "0.0"); --- ("0.25" default)
1283     Param("StaminaUsageReduction", "100.0"); --- ("0.0" default)
1371     Param("ZombieBarricadeGrabStaminaUsage", "0.0"); --- ("0.3" default)
1374     Param("GroundPoundStaminaUsage", "0.0"); --- ("0.01" default)
1455     Param("PushAttackStaminaCost", "0.0"); --- ("0.1" default)
1507     Param("HumanTakeDownInitialStaminaCost" , "0.0"); --- ("0.2" default)
1526     Param("StaminaDamageWhenHitted", "0.0"); --- ("0.1" default)
1823     Param("WeaponStaminaUsageMul", "0.0"); --- ("1.0" default)
         ---scripts\player\player_variables_easy.scr
         ---scripts\player\player_variables_hard.scr
         ---scripts\player\player_variables_nightmare.scr