About this mod
This mod creates a more immersive & unbothered gameplay experience by rendering any RPG elements meaningless & by slightly adjusting some other things as well.
- Permissions and credits
The "data2.pak" goes into \Steam\steamapps\common\Dying Light 2\ph\source
The "video.scr" goes into \Documents\dying light 2\out\settings
(Resets all graphics settings to low if you use the included "video.scr" file instead of adjusting "ExtraGameFov(20.00)" to "(50.00)" in your own "video.scr" file.)
(The reason I recommend using both "CameraDefaultFOV" in "player_variables.scr" & "ExtraGameFov" in "video.scr" is because "ExtraGameFov" also scales the viewmodel while "CameraDefaultFOV" doesn't. I found 50, 50 to be good values since those seem to render FOV & Viewmodel in a visually realistic looking scale & therefore increase immersiveness by a lot.)
Features & Documentation
▬ Added all effect changes that the player normally gets by unlocking skills by default & removed the effect changes from skills. This means you can still unlock all the skills but none of them will have any additional effects. It's a good way to play a NewGame+
Spoiler: Show-------------------- SKILLS --------------------
data2.pak\scripts\player\player_variables.scr
8 Param("WallRunFrontEnabled", "true"); --- ("false" default)
17 Param("WallRunSideEnabled", "true"); --- ("false" default)
36 Param("WallRunMaxSequence", "99"); --- ("1" default)
44 Param("WallJumpFrontEnabled", "true"); --- ("false" default)
45 Param("WallJumpFrontLookForwardEnabled", "true"); --- ("false" default)
47 Param("WallJumpFrontRotateEnabled", "true"); --- ("false" default)
77 Param("BowBeginDurationFactor", "1.0");--- ("2.0" default)
87 Param("BowEnableSlowMoShootWhileParkouring", "true"); --- ("false" default)
88 Param("BowSwayAmplitudeFactor", "0.5"); --- ("1.0" default)
89 Param("BowSwayPosTime" , "4.0"); --- ("2.0" default)
90 Param("BowPutArrowDuration" , "0.25"); --- ("0.5" default)
92 Param("BowPenetrationEnabled", "true"); --- ("false" default)
96 Param("BowZoomEnabled", "1"); --- ("0" default)
100 Param("BowMaxThrowFactor", "1.0");--- ("0.65" default)
101 Param("BowAutoReleaseTime", "-3.0"); --- ("-1.0" default)
104 Param("BowEnableDamageScalingByForce", "true"); --- ("false" default)
130 Param("NightXPBonus", "99999999.0"); //bonus xp to all xp actions when performed during night (eg 0.2 -> +20%) --- ("1.0" default)
147 Param("DropAttackEnable", "1"); --- ("0" default)
154 Param("DropAttackShockwaveEnabled", "true"); --- ("false" default)
160 Param("DeathFromAbove2Dist", "7.0"); --- ("-1.0" default)
167 Param("DeathFromAboveJumpAvailable", "true"); --- ("false" default)
222 Param("BinocularsLevel", "4"); --- ("0" default)
232 Param("GREDetectorRangeNearby", "0.0"); --- ("15.0" default)
233 Param("GREDetectorRange3DIndication", "0.0"); --- ("10.0" default)
237 Param("UVFlashlightLevel", "5"); --- ("0" default)
254 Param("WrestlingKick", "1"); --- ("0" default)
275 Param("DoubleJumpInOverAndOn", "1"); --- ("0" default)
285 Param("GroundPound", "1"); --- ("0" default)
318 Param("CustomMoveSlowVersionIfExist", "false"); --- ("true" default)
355 Param("SprintNitroDuration", "5.5"); --- ("1.5" default)
357 Param("MoveSlopeSpeed", "2.0"); --- ("1.65" default)
360 Param("AllowSlopeStruggle", "true"); --- ("false" default)
376 Param("CanRecieveXPProficiency", "1"); --- ("0" default)
419 Param("HarmfulHeight", "15.0"); --- ("6.8" default)
421 Param("LethalHeight", "30.0"); --- ("14.0" default)
423 Param("AmortizedHarmfulHeight", "30.0"); --- ("14.0" default)
424 Param("AmortizedLethalHeight", "30.0"); --- ("14.0" default)
499 Param("ThrowablesSpeedFactor", "1.0"); --- ("0.70" default)
582 Param("MoveSprintSpeed", "6.0"); --- ("5.0" default)
583 Param("MoveAcceleration", "40.0"); // DL: 40.0, PREPROD: 20.0 --- ("20.0" default)
682 Param("BalanceSlowdownMinDev", "30.0"); --- ("-1.0" default)
690 Param("CrouchForwardMinSpeed", "0.5"); --- ("0.3" default)
691 Param("CrouchForwardMaxSpeed", "2.75"); --- ("2.0" default)
693 Param("CrouchBackwardMaxSpeed", "1.6"); --- ("0.8" default)
694 Param("CrouchStrafeMinSpeed", "0.5"); --- ("0.3" default)
695 Param("CrouchStrafeMaxSpeed", "1.75"); --- ("1.0" default)
696 Param("CrouchAcceleration", "9.0"); --- ("4.0" default)
697 Param("CrouchDeceleration", "15.0"); --- ("10.0" default)
698 Param("CrouchMoveForwardDeceleration", "9.1"); --- ("5.0" default)
712 Param("ChargeAttack", "1"); --- ("0" default)
782 Param("NormalHoldJumpTime", "0.2"); --- ("0.1" default)
789 Param("FarJumpAvailable", "1"); --- ("0" default)
795 Param("JumpRotateAvailable", "1");--- ("0" default)
808 Param("AllowToJumpSoonerFromEdge", "true"); --- ("false" default)
810 Param("ShimmyUpRange", "2.25"); --- ("1.75" default)
852 Param("FirearmsZoomEnabled", "1"); --- ("0" default")
853 Param("FirearmsPowerShotTime", "0.75"); --- ("0.0" default)
855 Param("FirearmEnableSlowMoShootWhileParkouring", "1"); --- ("0" default)
859 Param("StompLevel", "1.0"); // enables stomper --- ("0.0" default)
879 Param("BlockRunMinTimeInSprint", "0.75"); --- ("-1.0" default)
884 Param("TackleGrabEnabled", "1"); --- ("0" default)
941 Param("NagewazaThrowEnabled", "true"); --- ("false" default)
945 Param("WhirlwindCharge", "true"); --- ("false" default)
951 Param("SlideAvailable", "1"); --- ("0" default)
952 Param("SlideAttackLoop", "1"); --- ("0" default)
956 Param("SlideLoopMinDuration", "0.35"); --- ("0.1" default)
957 Param("SlideLoopMaxDuration", "0.75"); --- ("0.1" default)
996 Param("FinisherBackWithItemEnabled", "1"); --- ("0" default)
997 Param("FinisherItemThrowEnabled", "1"); --- ("0" default)
999 Param("FinisherBackLedgeEnabled", "1"); --- ("0" default)
1015 Param("ThrowParabolaEnabled", "1"); --- ("0" default)
1032 Param("CanBlockProjectiles", "true"); --- ("false" default)
1033 Param("CanDeflectProjectiles", "true"); --- ("false" default)
1049 Param("PerfectDodgeStaggersDuration", "2.0"); --- ("0.0" default)
1081 Param("BounceOffHeadAvailable", "1"); --- ("0" default)
1083 Param("BounceOffHeadInDashAvailable", "1"); --- ("0" default)
1113 Param("GlideSpeeMagMax", "8.0"); --- ("4.5" default)
1120 Param("GlideMinVelMagToRise", "6.5"); --- ("3.0" default)
1127 Param("GlideSteeringSpeed", "40"); --- ("10" default)
1137 Param("ParachuteLevel", "3"); --- ("0" default)
1155 Param("GlideHeadMaxRoll", "45.0"); --- ("10.0" default)
1343 Param("LadderSlideDownTime", "0.2"); --- ("0.5" default)
1344 Param("LadderClimbSlow", "false"); --- ("true" default)
1379 Param("AwakeFactorInCrouch", "1.5"); --- ("1.0" default)
1387 Param("EnableControlledActiveLanding", "true"); --- ("false" default)
1388 Param("EnableMutedLanding", "true"); --- ("false" default)
1389 Param("ActiveLandingJumpEnabled", "true"); --- ("false" default)
1404 Param("PassiveLandingLevel1Height", "7.0"); --- ("4.0" default)
1405 Param("PassiveLandingLevel2Height", "10.0"); --- ("6.0" default)
1406 Param("PassiveLandingLevel3Height", "12.0"); --- ("8.0" default)
1438 Param("EdgeHeavyGrabFallHeight", "10.0"); --- ("3.5" default)
1439 Param("EdgeFailedGrabFallHeight", "15.0"); --- ("7.0" default)
1440 Param("SprintNitro", "true"); --- ("false" default)
1477 Param("PerfectBlockStaggerDuration", "2.0"); --- ("1.0" default)
1535 Param("NagewazaEnable", "true"); --- ("false" default)
1547 Param("AfterBoostEnabled", "true"); --- ("false" default)
1564 Param("FastClimbEnabled", "true"); --- ("false" default)
1571 Param("PerfectShimmyEnabled", "true"); --- ("false" default)
1597 Param("EnableSlowMoThrowingWhileParkouring", "true"); --- ("false" default)
1655 Param("CubeKeyLevel", "1.0"); --- ("0.0" default)
1676 Param("CrouchAIRecognitionTimeMul", "2.0"); --- ("1.0" default)
1722 Param("VaultKickHoldEnabled", "true"); --- ("false" default)
1724 Param("FirstStrikeEnabled", "true"); --- ("false" default)
1873 Param("SlideJumpAvailable", "true"); --- ("false" or "0" default) (non original code line)
1874 Param("FirearmsPowerShotEnablePenetration", "true"); --- ("false" default) (non original code line)
1875 Param("ParachuteEnabled", "true"); --- ("false" default) (non original code line)
1876 Param("GlideNitroAvailable", "true"); --- ("false" default) (non original code line)
1877 Param("GrappleSwingEnabled", "true"); --- ("false" default) (non original code line)
1878 Param("GrapplePullEnabled", "true"); --- ("false" default) (non original code line)
1879 Param("GrapplePullEnemyEnabled", "true"); --- ("false" default) (non original code line)
data2.pak\scripts\skills\common_skills.xml
320 <skill id="AntizinCapacityUpgradeStamina" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="0" max_level="26" tier="1">
325 <skill id="AntizinCapacityUpgradeHealth" cat="Inhibitor" skill_points_type="Inhibitors" skill_points="0" max_level="26" tier="2">
(Removes inhibitor requirements)
▬ Activated most of the hidden skills as wellSpoiler: Show-------------------- HIDDEN SKILLS --------------------
data2.pak\scripts\player\player_variables.scr
40 Param("WallRunAutoEnter", "true"); --- ("false" default)
166 Param("DeathFromAboveWithItemEnabled", "true"); --- ("false" default)
218 Param("GhostTriggerSearchRadius", "10.0"); //range of automatic presentation of interactive objects (containers/loot) --- ("0.0" default)
283 Param("GrabExpert", "1"); --- ("0" default)
286 Param("FastGrabBreakLevel", "1"); --- ("0" default)
372 Param("CanStandOnMonkeyBar", "1"); --- ("0" default)
507 Param("NightVisionEnabled", "1"); --- ("0" default)
834 Param("EnemyGrabChance", "0"); --- ("1" default)
906 Param("CanBlockPowerAttackWith2HandedHeavy", "1"); --- ("0" default)
939 Param("NageWazaFront", "true"); --- ("false" default)
965 Param("SlideKickAvailable", "true"); --- ("false" default)
1444 Param("AimZoomSkilled", "true"); --- ("false" default)
1445 Param("CantBeGrabbed", "true"); --- ("false" default)
1446 Param("CraftingExpert", "true"); --- ("false" default)
1447 Param("MuffledSteps", "true"); --- ("false" default)
1448 Param("MuffledMeleeAttack", "true"); --- ("false" default)
1449 Param("InfiniteStamina", "true"); --- ("false" default)
1450 Param("AntizinDrainBlocked", "true"); --- ("false" default)
1452 Param("JudoMasterEnabled", "true"); --- ("false" default)
1457 Param("TackleUnlocksDoors", "true"); --- ("false" default)
1522 Param("TreeAmortizerEnabled", "true"); --- ("false" default)
1588 Param("CanBeRevivedByNPC", "true"); --- ("false" default)
1604 Param("DodgeBackDiveEnabled", "true"); --- ("false" default)
1605 Param("EnableThrowRicochet", "true"); --- ("false" default)
1615 Param("AutoActiveLandings", "true"); --- ("false" default)
1617 Param("BlockFailedEdgeGrabs", "true"); --- ("false" default)
1828 Param("InfiniteArrows", "true"); --- ("false" default)
1846 Param("ToxinsImmunity", "true"); --- ("false" default)
▬ Various parkour adjustmentsSpoiler: Show-------------------- PARKOUR ADJUSTMENTS --------------------
data2.pak\scripts\player\player_variables.scr
273 Param("MinTimeBetweenJumps", "0.1"); --- ("0.4" default)
354 Param("SprintNitroMinDuration", "0.1"); --- ("0.6" default)
356 Param("SprintNitroBodyDirLagTime", "0.3"); --- ("0.65" default)
390 Param("ZipLineMinSpeed", "10.0"); --- ("6.0" default)
391 Param("ZipLineMaxSpeed", "20.0"); --- ("11.0" default)
420 Param("LargeFallHeight", "10.0"); --- ("4.8" default)
506 Param("HealingMovementSpeedMul", "0.8"); --- ("0.5" default)
599 Param("RopeHookThrowPowerMax", "300.0"); --- ("200.0" default)
600 Param("RopeHookThrowPowerMin", "300.0"); --- ("200.0" default)
604 Param("RopeHookSwingMoveMaxVelocity", "10.0"); --- ("4.5" default)
610 Param("RopeHoookStrafeRopeLengthToMaxDist", "65.0"); --- ("12.0" default)
614 Param("RopeHookSwingAccelerationMult", "35.0"); --- ("25.0" default)
622 Param("RopeHookOnStopSetCustomAirControllFactor", "true"); // When enabled, will set custom air controll factor --- ("false" default)
623 Param("RopeHookOnStopAirControllFactor", "0.5"); --- ("0.22" default)
625 Param("RopeHookOnStopSetPhysicsForcedVelocity", "true"); // Will pass on current velocity to keep the momentum on ropehook stop --- ("false" default)
634 Param("RopeHookAllowThrowOnNothing", "true"); // when no ropehook target, allow for throwing anyway. --- ("false" default)
779 Param("JumpRetryTime", "0.1"); --- ("0.3" default)
781 Param("HoldJumpHeight", "5.0"); --- ("4.85" default)
785 Param("NormalJumpHeight", "0.8"); --- ("0.52" default)
801 Param("JumpOnHeight", "0.5"); --- ("0.35" default)
1162 Param("GlideNitroCooldown", "0.0"); --- ("5.0" default)
1392 Param("ActiveLandingLevel2Height", "99999.0"); --- ("8.5" default)
1549 Param("AfterBoostDefaultInputWindow", "1.0"); --- ("0.5" default)
1569 Param("FastClimbCooldown", "0.1"); --- ("1.0" default)
1854 Param("NightVisionPower", "0.8"); --- ("0.5" default)
▬ Various health & combat adjustmentsSpoiler: Show-------------------- HEALTH & COMBAT ADJUSTMENTS --------------------
data2.pak\scripts\player\player_variables.scr
148 Param("DropAttackMinFallHeight", "0.5"); --- ("1.5" default)
151 Param("DropAttackTargetDistanceMin", "1.0"); --- ("2.0" default)
152 Param("DropAttackTargetDistanceMax", "10"); --- ("6" default)
284 Param("GroundPoundRangeMul", "2"); --- ("1" default)
520 Param("MaxAutoRegenHealthPercent", "100"); ("33" default)
---scripts\player\player_variables_hard.scr
526 Param("HealthRegenerationEnabled", "true"); --- ("true" default)
---scripts\player\player_variables_nightmare.scr
529 Param("HealthRegenerationDelay", "5.0"); // Time after which player starts to regenerate, measured from last hit --- ("5.0" default)
---scripts\player\player_variables_hard.scr
530 Param("HealthPerSecond", "50"); // Amount of health being regenerated each second, to be used as auto heal skill ("" default)
531 Param("AfterDeathHealthRegenTime", "1"); // Time it takes to regenerate full health after respawn ("240" default)
718 Param("MeleeWpnDurabilityMulReduce", "0.0"); --- ("1.0" default)
---scripts\player\player_variables_easy.scr
---scripts\player\player_variables_nightmare.scr
1314 Param("PerfectBlockTimingEnd", "0.7"); --- ("0.25" default)
---scripts\player\player_variables_hard.scr
---scripts\player\player_variables_nightmare.scr
1324 Param("GroundPoundActivationTime", "0.25"); --- ("0.3" default)
1325 Param("GroundPoundMinHeight", "1.5"); --- ("2.0" default)
1716 Param("FallDamageResistance", "50.0"); --- ("0.0" default)
1717 Param("AIDamageResistance", "50.0"); --- ("0.0" default)
1752 Param("HumanDamageMulFactor", "2.0"); --- ("0.0" default)
1753 Param("ZombieDamageMulFactor", "2.0"); --- ("0.0" default)
1861 Param("AntizinNightDuration", "-5.0"); --- ("350.0" default)
1863 Param("AntizinDarkZoneDuration", "-5.0"); --- ("350.0" default)
▬ FOV & visual adjustmentsSpoiler: Show-------------------- FOV & VISUALS --------------------
data2.pak\scripts\player\player_variables.scr
245 Param("SplatsEnabled", "0"); --- ("1" default)
250 Param("SpeedFxEnabled", "0"); --- ("1" default)
251 Param("SpeedPPEnabled", "0"); --- ("1" default)
302 Param("DeathEffectFadeInTime", "2.0"); --- ("2.25" default)
303 Param("DeathEffectFadeOutTime", "3.0"); --- ("9.0" default)
502 Param("CameraDefaultFOV", "50.0"); --- ("57.0" default)
1607 Param("CameraDefaultFOVReduction", "0.0"); --- ("-10.0" default)
Documents\dying light 2\out\settings\video.scr
52 ExtraGameFov(50.00) --- ("20" default)
data2.pak\gui\hud_config.scr
21 RadarScale(0.0); --- ("0.9" default)
(Remove Radar GUI)
data2.pak\gui\hud_pc\immunity_time_left_widget_pc.gui
data2.pak\gui\hud_pc\immunity_widget_pc.gui
(Remove Immunity GUI)
data2.pak\gui\hud_pc\keyfinder_pc.gui
(Remove Keyfinder GUI)
data2.pak\gui\hud_pc\stamina_bar_pc.gui
data2.pak\gui\hud_pc\stamina_bar_part_pc.gui
data2.pak\gui\hud_pc\stamina_bar_symbol_pc.gui
(Remove Stamina GUI)
▬ Survivor Sense adjustmentsSpoiler: Show-------------------- SURVIVOR SENSE --------------------
data2.pak\scripts\player\player_variables.scr
173 Param("SurvivorSenseCooldown", "0.1"); // sensor rest time in seconds --- ("0.5" default)
177 Param("SurvivorSenseRange", "50.0"); // Range of visualization of sonar --- ("20.0" default)
179 Param("SurvivorSenseWaveDuration", "0.01"); //[s] how long we will see the "wave" (player cant activate another wave until this one is finished) --- ("3.0" default)
180 Param("SurvivorSenseIconDuration", "20.0"); //how long the objects icons will stay on screen --- ("10.0" default)
181 Param("SurvivorSenseAIDuration", "20.0"); // how long AIs will be highlited --- ("10.0" default)
184 Param("SurvivorSenseAIHeight", "30.0"); //detection height for AIs --- ("10.0" default)
185 Param("SurvivorSenseAIHeightInterior", "10.0"); //detection height for AIs when they are in interior (buildings etc.) --- ("4.0" default)
186 Param("SurvivorSenseObjectHeight", "30.0"); //detection height for other objects --- ("10.0" default)
187 Param("SurvivorSenseObjectHeightInterior", "10.0"); //detection height for other objects when they are in interior (buildings etc.) --- ("4.0" default)
190 Param("SurvivorSenseRange_IconType_Default", "50.0"); --- ("20.0" default)
191 Param("SurvivorSenseRange_IconType_None", "30.0"); --- ("20" default)
192 Param("SurvivorSenseRange_IconType_Fire", "30.0"); --- ("20.0" default)
193 Param("SurvivorSenseRange_IconType_Damage", "30.0"); --- ("20.0" default)
194 Param("SurvivorSenseRange_IconType_Water", "30.0"); --- ("20.0" default)
195 Param("SurvivorSenseRange_IconType_Loot", "20.0"); --- ("20.0" default)
196 Param("SurvivorSenseRange_IconType_Electricity", "30.0"); --- ("20.0" default)
197 Param("SurvivorSenseRange_IconType_Decoy", "30.0"); --- ("20.0" default)
198 Param("SurvivorSenseRange_IconType_Spawner", "30.0"); --- ("20.0" default)
199 Param("SurvivorSenseRange_IconType_Inhibitor", "0.0"); --- ("20.0" default)
200 Param("SurvivorSenseRange_IconType_AreaEntrance","30.0"); --- ("20.0" default)
201 Param("SurvivorSenseRange_IconType_Investigation","30.0"); --- ("20.0" default)
202 Param("SurvivorSenseRange_IconType_HideArea", "0.0"); --- ("20.0" default)
210 Param("SurvivorSenseEnemyBehindPlayerMaxDistance", "50.0"); //maximum distance where enemies behind player are detected while using survivor sense --- ("10.0" default)
▬ Easy LockpickingSpoiler: Show-------------------- EASY LOCKPICKING --------------------
data2.pak\scripts\minigames\lockpickminigame.scr
34 LockpickDifficulty("easy", "&Lockpicking_Easy&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 0, 1, 1);
35 LockpickDifficulty("medium", "&Lockpicking_Medium&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 0, 1, 1);
36 LockpickDifficulty("hard", "&Lockpicking_Hard&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 0, 1, 1);
37 LockpickDifficulty("impossible", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 0, 1, 1);
38 LockpickDifficulty("cube1", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 1, 1, 0);
39 LockpickDifficulty("cube2", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 1, 1, 0);
40 LockpickDifficulty("cube3", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 1, 1, 0);
41 LockpickDifficulty("cube4", "&Lockpicking_Imposible&",3.9, 100.00, 100.00,90.0,0.0, 0.01, 1, 1, 1, 0);
▬ 999 Item stacks & 1 sec shaft mod cooldownsSpoiler: Show-------------------- 999 ITEM STACKS + SHAFT MOD COOLDOWNS --------------------
data2.pak\scripts\inventory\inventory.scr
7043 ModPowerUpThreshold(1); --- ("60" default)
7833 ModPowerUpThreshold(1); --- ("60" default)
8264 ModPowerUpThreshold(1); --- ("60" default)
8695 ModPowerUpThreshold(1); --- ("60" default)
9126 ModPowerUpThreshold(1); --- ("60" default)
9557 ModPowerUpThreshold(1); --- ("60" default)
▬ 2 hour days, 1 hour nights.Spoiler: Show-------------------- 2H DAYS, 1H NIGHTS --------------------
data2.pak\scripts\dw_weather_def.scr
17 export float WHOLE_DAY_DURATION__DAY = 14400.0;//(4800) 1h in game daytime means 3:20 minutes of real time
18 export float WHOLE_DAY_DURATION__NIGHT = 7200.0;//(2400) 1h in game daytime means 1:40 minute of real time
▬ Removed intro moviesSpoiler: Show-------------------- REMOVE INTRO MOVIES --------------------
data2.pak\menu\movies\intromovies.scr
▬ Added mouse 4 & mouse 5 to be used as keybinds in-gameSpoiler: Show-------------------- ADD MOUSE 4 & MOUSE 5 TO KEYBINDS --------------------
data2.pak\scripts\inputs\inputs_keyboard.scr
data2.pak\scripts\inputs\inputenums.def
▬ Extra stamina removal adjustmentsSpoiler: Show-------------------- EXTRA STAMINA KILLERS --------------------
data2.pak\scripts\player\player_variables.scr
80 Param("BowStaminaShoot", "0.0"); --- ("0.1" default)
81 Param("BowStaminaChargingPerSecond", "0.0"); --- ("0.125" default)
280 Param("BaseAttackStaminaUsage", "0"); --- ("1" default)
310 Param("ParkourStaminaHangCostPerSecond", "0.0");--- ("0.125" default)
311 Param("ParkourStaminaHangNotMovingFactor", "0.0");--- ("0.5" default)
312 Param("ParkourStaminaZipLineCostPerSecond", "0.0"); --- ("0.001" default)
313 Param("ParkourStaminaHangDelayTime", "0.0"); --- ("1.0" default)
321 Param("GlideStaminaCost", "0.0"); --- ("0.1" default)
332 Param("MaxStaminaDrainFactor", "0.0"); --- ("1.0" default)
333 Param("MaxStaminaDrainEnabled", "false"); --- ("true" default)
345 Param("StaminaCanFullyDrain", "0"); // Does the player stamina perform the fully drained logic --- ("1" default)
352 Param("SprintNitroStaminaConsuption", "0.0"); --- "0.40" default)
353 Param("SprintNitroStartStaminaConsuption", "0.0"); --- ("0.80" default)
389 Param("ChallengeStaminaDropMul", "0.0"); --- ("0.2" default)
413 Param("WrestlingKickStaminaUsage", "0.0"); --- ("0.2" default)
418 Param("AirKickStaminaUsage", "0.0"); ("0.3" default)
656 Param("GraplePullStaminaCost", "0.0"); --- ("0.6" default)
714 Param("ChargeDamageStaminaMul", "0.0"); --- ("1.5" default)
723 Param("ChargeStaminaStickCostMul", "0.0"); --- ("2.0" default)
730 Param("ChargeStaminaFistsCostMul", "0.0"); --- ("2.0" default)
733 Param("ChargeStaminaKnucklesCostMul", "0.0"); --- ("2.0" default)
736 Param("ChargeStaminaStick2CloseCostMul", "0.0"); --- ("2.0" default)
741 Param("ChargeStaminaStick2HeavyCostMul", "0.0"); --- ("2.0" default)
828 Param("ShimmyFakeJumpStaminaCostMinDist", "0.0"); --- ("1.2" default)
829 Param("ShimmyFakeJumpStaminaCostDrain", "0.0"); --- ("0.5" default)
873 Param("TackleStaminaUse", "0.0"); --- ("0.1" default)
880 Param("BlockRunStaminaUsage", "0.0"); --- ("0.25" default)
911 Param("BlockLightAttackStaminaCost", "0.0"); --- ("0.125" default)
912 Param("BlockHeavyAttackStaminaCost", "0.0"); --- ("0.125" default)
---scripts\player\player_variables_hard.scr
---scripts\player\player_variables_nightmare.scr
914 Param("BlockWithHeavyWeaponStaminaMul", "0.0"); --- ("0.80" default)
915 Param("BlockWithLightWeaponStaminaMul", "0.0"); --- ("1.0" default)
971 Param("SlideStaminaUsage", "0.0"); --- ("0.25" default)
1160 Param("GlideStartStaminaCost", "0.0"); --- ("0.34" default)
1161 Param("GlideNitroStaminaCost", "0.0"); --- ("0.25" default)
1283 Param("StaminaUsageReduction", "100.0"); --- ("0.0" default)
1371 Param("ZombieBarricadeGrabStaminaUsage", "0.0"); --- ("0.3" default)
1374 Param("GroundPoundStaminaUsage", "0.0"); --- ("0.01" default)
1455 Param("PushAttackStaminaCost", "0.0"); --- ("0.1" default)
1507 Param("HumanTakeDownInitialStaminaCost" , "0.0"); --- ("0.2" default)
1526 Param("StaminaDamageWhenHitted", "0.0"); --- ("0.1" default)
1823 Param("WeaponStaminaUsageMul", "0.0"); --- ("1.0" default)
---scripts\player\player_variables_easy.scr
---scripts\player\player_variables_hard.scr
---scripts\player\player_variables_nightmare.scr