Dying Light 2
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deleted70531453

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deleted70531453

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About this mod

Chases started by howlers are now much more challenging.

Permissions and credits
--- Challenging Chases ---

* These changes apply to all difficulty levels in game.

-- All chase levels

- when spotted by virals that are near you, the chase level bar will gain 4 points every second.
- When spotted by virals that are far from you, the chase level bar will gain 2 points every second.
- When spotted by a howler, the chase level bar will gain 1 point every second both when nearby and from 10 meters away.
- When spotted by a howler, and you make the howler scream, it will add 3 points every second until the screaming stops.
- When player is out of sight during the chase, new volatiles will start spawning after 5 seconds.

-- Level 1

- Amount of virals that will be chasing you on level 1 will be between 3 to 5 virals.
- High intensity level has been increased and has a faster cooldown to re-activate.
- If the player stays on the streets for 7 seconds, high intensity chase will begin.
- After leaving the streets, if high intensity has been activated it will stay active for another 7 seconds.
- In high intensity, two virals will spawn simultaneously instead of one.
- Chase level will increase to the next level after 150 points are accumulated.
- Chase will end if the player is out of sight for 20 seconds.
- Player needs to stay at a safe zone or UV light for 8 seconds to end a chase.

-- Level 2

- Amount of virals that will be chasing you on level 2 will be between 6 to 8 virals.
- Further increase to high intensity level and has a faster cooldown to re-activate.
- If the player stays on the streets for 6 seconds, high intensity chase will begin.
- After leaving the streets, if high intensity has been activated it will stay active for another 8 seconds.
- In high intensity, two virals will spawn simultaneously instead of one.
- Chase level will increase to the next level after 175 points are accumulated.
- Chase will end if the player is out of sight for 25 seconds.
- Player needs to stay at a safe zone or UV light for 8 seconds to end a chase.

-- Level 3

- Amount of virals that will be chasing you on level 2 will be between 9 to 12 virals.
- Two volatiles can show up during the chase at this point.
- Further increase to high intensity level and has a faster cooldown to re-activate.
- If the player stays on the streets for 5 seconds, high intensity chase will begin.
- After leaving the streets, if high intensity has been activated it will stay active for another 10 seconds.
- In high intensity, three virals will spawn simultaneously instead of two.
- Chase level will increase to the next level after 200 points are accumulated.
- Chase will end if the player is out of sight for 25 seconds.
- Player needs to stay at a safe zone or UV light for 10 seconds to end a chase.

-- Level 4

- Amount of virals that will be chasing you on level 2 will be between 10 to 15 virals.
- 4 volatiles will be actively chasing at all time, up to 8 volaties.
- Further increase to high intensity level (120 seconds) and has a faster cooldown (5 seconds) to re-activate.
- If the player stays on the streets for 10 seconds, high intensity chase will begin.
- After leaving the streets, if high intensity has been activated it will stay active for another 10 seconds.
- In high intensity, four virals will spawn simultaneously instead of three.
- Chase does not end until you find safety.
- Player needs to stay at a safe zone or UV light for 15 seconds to end a chase.


Instructions

Once downloaded, unzip the contents and you should see a data2.pak file. Copy this file to \...\Steam\steamapps\common\Dying Light 2\ph\source folder. If you have other mods you can simply rename data2.pak to dataX.pak (whatever number is next for you).