I replaced the default jumpsprint and jumpsprint_mirrored with the one that the shadow uses, and in my opinion it's actually good, unless high FOV
looks best at 57 FOV, and if you are using the disabled head correction
player_anims_pc.rpack goes to C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\work\data_platform\pc\assets (obviously)
may contain animations from other mods, like Can's E3 animations and such, I didn't have the original rpack and I didn't want to verify game files for it. (I'm stupid so I didn't make a backup)
Can's E3 animations mod (contains files from his rpack) https://www.nexusmods.com/dyinglight2/mods/1056?tab=description
I ONLY ADDED THE JUMP ANIMATION (the default running jump, both hands)
jumpsprint is left hand
jumpsprint_mirrored is right hand
video head bob reduction is 48
looks best at 57 FOV, and if you are using the disabled head correction
player_anims_pc.rpack goes to C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\work\data_platform\pc\assets (obviously)
may contain animations from other mods, like Can's E3 animations and such, I didn't have the original rpack and I didn't want to verify game files for it. (I'm stupid so I didn't make a backup)
Can's E3 animations mod (contains files from his rpack) https://www.nexusmods.com/dyinglight2/mods/1056?tab=description
I ONLY ADDED THE JUMP ANIMATION (the default running jump, both hands)
jumpsprint is left hand
jumpsprint_mirrored is right hand
video head bob reduction is 48