About this mod
A "PAK" and "ASI" loader that runs both on the Dying Light 2 engine as well as the original Dying Light.
- Permissions and credits
This mod proxys dsound.dll or winmm.dll depending on if you are playing on Dying Light 2 or the original Dying Light
For Dying Light 2
Rename DLML.dll to winmm.dll then place it next to "DyingLightGame_x64_rwdi.exe"
For Dying Light
Rename DLML.dll to dsound.dll then place it next to "DyingLightGame.exe"
To load a "PAK" file or a "ASI" file you will need to place them in their respective folder in
"Mods\ASI" or "Mods\PAK"
These folders will be created automatically on launch and are next to the games exe.
If you want you can try out Eric's EGameTools which has also implemented full "PAK" loading after I figured out a way to do it.
Plus his mod is just really good.
My mod might work at the same time as his (replacement of his winmm.dll along with moving his mod to the "ASI" folder) but who knows
Pressing f5 In-Game will show a log window with the list of everything the game has loaded. It will later show the games debug log though that is not finished.
(It also technically works on Dead Island Riptide DE & Dead Island DE (both use chrome engine 6 like DL1))