Adds a new booster to the game that gives you perks of a volatile - movement, damage, defense, regen, some special attacks and more
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Changelogs
Version 1.2.3
Fixed the blueprint issue, made it so you only get a blueprint when redeeming the bundle, changed icons and mesh of the booster in game, added a no blue effect version
Some time ago, the GRE worked on a "Mutation booster". It was supposed to be a special booster that made the virus mutation progress almost up until the point of turning, giving the consumer perks (and some side effects) of a volatile - increased defense, speed, damage, jump height, regeneration, infinite stamina, infinite immunity, much higher lethal fall height, longer wallruns and some special moves for 90 seconds. This booster never made it to the public, until Aiden found the blueprint in the GRE database.
How to get: Go to your player stash, switch to the "Extras" tab, scroll down till you see "Miscellaneous" and redeem "mutation booster blueprint". You will get the blueprint to craft the boosters. Craft and use like any other booster. The duration is 90 seconds.
Side effects:
1. the booster only speeds up the virus mutation, doesn't reverse it after it runs out. Which means if you don't find a way to get your immunity back after the effects wear out, you will start dying.
2. Due to the changes of the consumer's brain when the booster is active, you aren't able to use any weapons, gear, and can't loot.
take the "data2.pak" file from the zip, go into Dying light 2 root > ph > source, and put the data2.pak file inside. if there's already "data2.pak", rename the mod to "data3.pak". If "data3" then rename to "data4". Last tested game version: 1.16