File information

Last updated

Original upload

Created by

deleted166515458

Uploaded by

deleted166515458

Virus scan

Safe to use

Tags for this mod

About this mod

this is just a simple change to the parkour
this slows down the parkour but makes most things carry momentum
this also tries to replicate the 2018 and 2019 game play like jump height gravity and monkey bar swings

Permissions and credits


now that my momentum mod is done i can focus at making this mod more e3 accurate
this mod is now close to e3 then ever
 with reworked double jump , improvements to gravity
speed changes and more
i removed the animation from the double jump to remove alll delay and fit the e3 2018 demo more accuratly
the height is increased and increased upwards speed, and increased gravity
i changed the nitro jump to have less height but more speed
the new update broke the camera for stomp and its now fixed
the new update changed the headbob running animation i found this to be more disorienting so i toned it down a bit
the far jump got increased speed to keep up with the new double jump
i changed some speed values and gravity values look at the changes underneath for a full breakdown
the new update made dodges op so i toned down the speed and distance to make it more like before the summertime update

            1.1 Update

changed double jump animation to remove float
vault no longer lasts longer than it should
slightly decreased jump height
jump off obstacles now works properly
now works with finisher properly
slowed climb ups(optional)



1.00 update
reworked double jump
-no activation delay
-increased upward speed at the beggining
-increased gravity
-changed animation
-now looks almost like e3 2018
-fov changes

slightly changed monkey bar jump
-increased height slightly
-increased gravity
-fov changes

wallrun changes
-increased gravity when falling
-increased gravity in end to be more in line with other skills
-decreased jump max speed

rope
-increased rope swing speed(again)
-increased rope jump gravity
-reduced  the jump distance you get at lower speeds
-jump more accuratly follows momentum
-fov changes

far jump
-increased speed
-increased gravity

dodges
-reduced speed
-reduced distance
-removed slo-mo from perfect dodge

nitro jump
-increased max speed
-decreased height
-increased gravity

shimmey jumps
-increased gravity
-decreased max speed

full changes

slowed down sprint speed
increased nitro speed and jump distance
changes nitro jump animation
decreased jump height
changed the monkey bar swing to have more gravity but to be faster and slightly higher(u can change the distance by holding space for longer)
this also adds an alternative swing (press c) this gets you more distance but is more floaty and slows down parkour
increased  swing speed of the the grapple hook and rope it also changed the jump so it keeps momentum
increases rope jump gravity
increased climb up speeds
reworked far jump it now sends you higher and faster
wallrun up to 3 times now
wallrun distance is reduced
the delay before you can wallrun again is reduced
the jump also has less height but keeps momentum 
wallrun max speed is increased
removed all delay from double jump
-reworked height and speed
-it now sends you faster upwards with more gravity
enemy jump from 2019 demo
sliding slopes is now faster
-finishing slope now keeps most of momentum
shimmey jumps are now faster with no delay
rope swings are now faster
Removed float from dropkick
changed the max dodge in sequence to 1(e3 2019 demo)
lowered the timing for perfect block
and reduced the stagger time from perfect block





HOW TO INSTALL

Just place the data3.pak into the dying light source folder should be located C:\Program Files (x86)\Steam\steam\steamapps\common\Dying Light 2\ph\source
if u have another mod with data3 just change the name to data4, 5 ect



UPDATE(0.93)
Removed all delay from hang jumps
changed the quick edge under animation to be faster(u can still wait a second and do the old anim)
removed all delay from ladder and pole jumps
increased zombie spawn density on streets by about 80%
(Please leave suggestions in the comments)

                                                                                                               
 UPDATE(0.94)
Changed various speed values
-rope jump speed is lowered
-wallrun jump speed is lowered slightly
-edge jump speed lowered slightly
Changed all landing distances
-roll can be done on small distances
-passive landing height increased slightly
- fall damage reduced
Heavy edge and failed edge height reduced
-you can now move after edge grab fail
removed the low gravity from the end of the wallrun
-slightly increased wallrun time
lowered the perfect block stagger slightly again to account for the perfect block skill
slightly fixed camera collision on edge hang (it cant be fixed fully because of the animation)
reworked double jump(thanks to Tayden  and his mod)
-increased height over far jump
-decreased speed
-no woosh sound
wallrun front height reduced even more
reduced some climb up speeds
increased world gravity slightly