Dying Light 2
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Daniel

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Daniel20888

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42 comments

  1. SkajrimRakun5432
    SkajrimRakun5432
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    Hey can i ask for help,i need help with bringing back the widget skull above head at night spot indicator,i brought back search widget but i want to be exactly like before good night good luck,dont ask why because i think t was unique for DL2.If you can help...
  2. Ideadzones
    Ideadzones
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    crashes game mod dosnt work anymore
  3. Umid383
    Umid383
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    update when :/
  4. Minty375
    Minty375
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    GOD DID!
    Now you should make the UV flashlight a brighter purple like it was In E3
    1. SkajrimRakun5432
      SkajrimRakun5432
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      They really should
    2. Daniel20888
      Daniel20888
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      See what I can do....
    3. Daniel20888
      Daniel20888
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      https://ibb.co/5BDPN1B
    4. Minty375
      Minty375
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      That looks good
    5. SkajrimRakun5432
      SkajrimRakun5432
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      So what happened with purple Uv flashlight?
  5. Kokojumbo1
    Kokojumbo1
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    Does it still work?
  6. TISPlays
    TISPlays
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    so the tutorial shows how to inject files but the description here says to repack the engine_pc, is there a difference there or do i just inject it?
    1. Tsuhoneko
      Tsuhoneko
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      I think they meant inject it not repack it.
  7. TISPlays
    TISPlays
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    i have no clue what i did wrong i followed the steps in the description and when i go in game the flashlight is HUGE, the circle of light is around almost my entire screen and the beam goes ridiculously far. it may have conflict with other mods but i doubt it since the only texture changing mods i use is sneeds e3 overhaul which changed the renegades bandits and pk (and added e3 2018 outfit), a reshade + e3 color + darker nights, and sneeds clean obstacles. i am confused however on where i should drop the file called "ph" cause it says drop it after opening the other ph file but it just feels a lil weird to leave it there i dont know whether i should overwrite it or not but i really love if someone could help me realize what i did wrong and how to fix it since i know im not the only one who has had this problem since i saw someone with the same issue on another flashlight mod. 
    1. FalloutLover02
      FalloutLover02
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      okay, I had touched the base game setting in data 0, script, varlist.scr and changed the values ​​intensity, range, and near, but nothing change. and i have check  the mod, i think it's just simply has a setting that you can change yourself. I'll test it right away and let you know if it changes.
    2. FalloutLover02
      FalloutLover02
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      no diff. idk wtf happen...
    3. TISPlays
      TISPlays
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      yeahh i dont know what i did wrong but i just decided to uninstall lol i guess im just not meant to have this mod since this problem seems to be unique to just me
    4. FalloutLover02
      FalloutLover02
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      i have the same problem bro. it's a shame..
  8. FalloutLover02
    FalloutLover02
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    hello, there is a problem with the file city_persistent_pc. from 0 kb, prevents jumping in secure places such as the bazaar for example, makes beds, bags, etc. disappear. although it is enough to backup the file.

    I do not see why it is useful for your mod to modify it initially.

    except perhaps the duplicates of the lamp on the corners of the walls which duplicates the luminous zone in the secure places.
  9. ianc4ever
    ianc4ever
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    Any chance you could make me a Thinner Red Flashlight, that shines only 10 metres? Please!

    I tried changing the RGB values in flashlight.prefab, but nuthin is changing in game, not sure what Im doiing wrong..
    Id really appreciate it if you could!
  10. ianc4ever
    ianc4ever
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    Can you use this method to change the Flashlight's Colour to a red or green? 

    It seems some complicated just to change a friggin flashlight...and the same thing in DL1 was easy to do!
    anyways, Cheers for the mod