Dying Light
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Grymrir

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Grymrir

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About this mod

This super simple mod allows you to wall run horizontally. Some other mods adds this function as well, but if you don't want an overhaul or bigger mod alongside the wall running then this standalone is for you.

Permissions and credits
It's simple really. You get to wall run horizontally.

INSTALLATION

1. Go into your games DW folder (\Steam\steamapps\common\Dying Light\DW)

2. Copy Data0 and make a backup of it just in case, if you wanna be extra careful you can back up your saves as well, you can find the saves in the "\Steam\userdata\(number)\239140\" folder

3. Download and extract my Data0.pak file and replace the one in the DW folder with mine (\Steam\steamapps\common\Dying Light\DW)

4. Start it up and test it out!

You need at least freerunning adept for it to work. You can run on walls horizontally by jumping on them horizontally. Jump off the wall by holding A or D (opposite direction of the wall) and pressing space. I gave the jump a bit of extra height so the wall running itself is more useful when trying to climb to higher areas. AFAIK you can't jump from wall to wall, if you can then it's just super hard.

This mod won't work if you have another mod that replaces the Data0.pak in your DW folder, if you want both that one and this one to work it's a little bit trickier.
BACK UP EVERYTHING BEFORE YOU DO THIS.

Open up the Data0.pak of the mod you currently have installed in winrar or a similar program. Go into the folder called skills and extract the file called "common_skills" to your desktop. Right click the file and open it in notepad or a similar program. You wanna go down to where it says this:

<skill id="runningprof1" cat="runner" tier="4" max_level="1" desc_params="freerunning_proficiency;NODE;P;M:runningprof1" skill_points="1" skill_points_type="Runner">
<level_req  type="Runner" value="5"/>
<effect id="MaxFitness" change="0.75"/>
<effect id="JumpOverAvailable" change="1"/>
<effect id="NaturalMovementDevelopmentLevel" change="1"/>
<effect id="RunnerXPClimbShimmyUp" change="2.5"/>
<effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
<effect id="RunnerXPClimbJump180" change="5.0"/>
<effect id="RunnerXPClimbFromBottom" change="7.5"/>
<effect id="RunnerXPClimbFromTop" change="2.5"/>
<effect id="RunnerXPJumpOn" change="5.0"/>


And add this to the bottom:

<effect id="WallRunExtraGravity" change="0.1"/>
<effect id="WallJumpingHeight" change="1.60"/>

When it's all done it should look like this:

<skill id="runningprof1" cat="runner" tier="4" max_level="1" desc_params="freerunning_proficiency;NODE;P;M:runningprof1" skill_points="1" skill_points_type="Runner">
<level_req  type="Runner" value="5"/>
<effect id="MaxFitness" change="0.75"/>
<effect id="JumpOverAvailable" change="1"/>
<effect id="NaturalMovementDevelopmentLevel" change="1"/>
<effect id="RunnerXPClimbShimmyUp" change="2.5"/>
<effect id="RunnerXPClimbEdgeGrab" change="10.0"/>
<effect id="RunnerXPClimbJump180" change="5.0"/>
<effect id="RunnerXPClimbFromBottom" change="7.5"/>
<effect id="RunnerXPClimbFromTop" change="2.5"/>
<effect id="RunnerXPJumpOn" change="5.0"/>
<effect id="WallRunExtraGravity" change="0.1"/>
<effect id="WallJumpingHeight" change="1.60"/>


Save the file you just edited. Go back into the Data0.pak file with winrar, go into the skills folder, delete the file named common_skills in the skills folder then drag your new common_skills that you edited back into the data0 skills folder. It should now work properly but I can't guarantee anything since I'm new to modding and barely know anything about it.

DISCLAIMER: I have no idea how well this works if you have the tic-tac skill as I haven't tried. It might feel really weird to wall run. Then again, tic-tac feels awful to use so personally I don't know why you'd take it to begin with.