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thrive4

Uploaded by

thrive4

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About this mod

// pan tone tonemap and vignette reduction

Permissions and credits
- description

Quite a peculiar game, structurally very j-rpg
but with a lot of ratchet and clank energy in
traversal and puzzle design, well worth the
effort but does take a little bit of time to
get used to.

Most of the tweaks are related to a more pan tone
look via a tonemap reminiscent of European comic books.
See screenshots plus settings game for examples.
See 'further tweaking' for altering if needed.

3dmigoto tweaks
- reduce vignette

- install

Copy the contents of the zip file to the install folder of
dungeons of hinterberg, the folder which contains
dungeons of hinterberg.exe.

- optional install

The following instructions are only needed
if you do not like using unverified dll's you can:

download 3dmigoto from
https://github.com/bo3b/3Dmigoto/releases
download version 1.3.16.0 (64bits)) and place the following dlls in the
install dir of dungeons of hinterberg:
d3d11.dll
d3dcompiler_46.dll
then copy ShaderCache, ShaderFixes plus d3dx.ini from the zip file to the same dir aka folder.

note: if you choose to use the d3dx.ini contained in the github package
make sure to set (line 248):
hunting=0
the default setting is:
hunting=1
which sets 3dmigoto to a debug mode.

- verify

After running the game the folder ShaderFixes should
gradually (scene and level dependent) contain the .bin versions:

b8b369f1e7a7fd24-ps_replace.bin
9f65adea3709772b-ps_replace.bin

of:

b8b369f1e7a7fd24-ps_replace.txt
9f65adea3709772b-ps_replace.txt

This means that the file(s) .txt have been compiled by 3dmigoto (d3d11.dll)

- tested

Tested with version .25721 of dungeons of hinterberg on
win 7 and win 10(1903) / nvidia 1050gtx ti

- performance

3dmigoto gpu usage 1080p@~60fps
without - clock 1746Mhz gpu usage ~88%
with       - clock 1746Mhz gpu usage ~90%
approximately 2% increase (1050gtx ti on win 7 / win 10(1903))
max gpu: 1772Mhz gpu usage 100%

- further tweaking

If you like you can compare the modified shader, ShaderCache contains
the original shader, to alter values.

The curve shader can be disabled by opening d3dx.ini
in a text editor and altering line 20 from:
include = ShaderFixes\curve.ini
to:
;include = ShaderFixes\curve.ini

To disable specific tweaks remove, by example,
the following shader from the folder 'shaderfixes'

9f65adea3709772b-ps_replace.txt
// remove fx vignette?

and if compiled remove:

9f65adea3709772b-ps_replace.bin

then restart the game.

Most shaders <shadernumber>ps_replace.txt have
a descriptive remark at top of the file (see shader list).

- tips

https://www.pcgamingwiki.com/wiki/dungeons_of_hinterberg

- shader list

9f65adea3709772b-ps_replace.txt
// remove fx vignette?