Dungeon Siege II

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KillerGremal

Uploaded by

xaeroneo

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About this mod

Improvements and bugfixes for the game

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Most features from Hotfix mod are carried on in this mod.
  • Several mod options to customize for example game speed or gameplay difficulty.
  • Many 'game mechanics' and item related fixes or tunings, eg. also for 'Talon' Dragon Quest at Snowbrook Haven.
  • Pet related tunings, also a new Scrub Boar pet.
  • Better loot drops, in particular for vet/elite mode.
    • Expanded party member support:
      • Members won't start a banter-talk when enemies are close.
      • Improved auto-boost/-level when you (re)add a low-leveled char to your party.
      • Six members in mercenary mode allowed.
      • Autonomous member movement in 'wait' mode.
      • Disband members forever from the Inn or release them by the Necromancer.
      • Slightly tuned experience calculation.
    • Additional actors to hire:
      • Drovan (Drevin's stepbrother near Aman'lu).
      • Soldier Kiernan at Snowbrook castle.
      • Nature mage Nora at Kalrathia.
    • Revised skill point handling:
      • Expanded limit for skill points provided by items.
      • Additional NPC to reset skill point allocation.
      • Balance fix for party members without quest skill points.
      • Every 7th level +1 skill point if multi-classed.
    • New player items:
      • Morden Shield & Morden Sword (1H & 2H).
      • Snowbrook Sword, Zombie-Legion Sword, Raider Sword, Hero Broad-Sword (all 1H).
      • Hak'u Spear, Taclak Javelin, Harpy & Root spears.
      • Extra bows, eg. Vai'kesh Long Bow, Flamecaller Bow.
      • Snowbrook Armor for Archer & Swordman.
      • Further variations of the Windstone Armor.
    • More attractive Enchanting:
      • Tuned reagent sequence/structure along gameplay with revised reagents.
      • Larger enchanting/reagent grid (now 6/9/12/16).
      • A few new reagents added.
      • Additional shop with enchantable items.
      • Rare or unique variants of reagents may drop now.
    • Enhanced spell casting support:
      • Fixed/balanced spells.
      • 4 auto-cast slots (up to 16 slots).
      • Smart timer-refreshing for buff spells.
      • Partially improved AI for casting curses.
      • Up to 5 summoned monsters per mage.
      • No/smarter summon-auto-casting in good towns.
      • Summon size depends on spell level I-IV.
      • Addtional spell to summon your Tresor/Stash.
      • 4 new ranged/nature-magic exp-splitting buffs featuring multi-shot and long-range attacks.
      • 3 new melee/combat-magic exp-splitting buffs providing powerful class synergies.
      • 1 new combat-/nature-magic exp-splitting buff.
      • Ghost & Harpy summon spells (for dual-magic).
  • Incantations: Auto-selection of best available chant.
  • Bows have now bowstrings and quivers.
  • Some additional map secrets.


Additionally this mod will introduce some extra items like the Blood-Stoning Spearor even the specially featured Shield of Azunai.Also included are some tunings for the addon:
  • Level 45 Azunite Archer in act 1 adjusted.
  • Several tunings for active+passive skills.
  • Partially wrong stats on FoS+BA items fixed.
  • Fixed effectivity of summoning bonuses.
  • Set items indicate the set they belong to.
  • Glorydeep Lore Book can be found now.
  • Pre-made chars start with more gold.
  • PS2-commerical cover/bypass (but not removed).

There are a few map improvements too. Next to each shrine there is now a random lectern, also there are two extra NPCs to reset skills already in act 1, also there is a further party member training area in the ruined Aman'lu on the Broken World map.
 

This mod is for Broken World Addon (v2.3) only and is totally replacing the Hotfix mod. Be aware that by default v2.3/Addon will also try to read-in resources form v2.2 even if they are in a different folder/path (by checking the Windows registry), so remove the Hotfix Mod if installed.