Dungeon Siege 1
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Created by

Kane

Uploaded by

xaeroneo

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About this mod

Let's you summon almost any monster in the game as an enemy. The spells can be bought or found. Note that all enemies are elite and many of the spells summon more than one. Also note that summoning too many can create a lot of lag.

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Let's you summon almost any monster in the game as an enemy. The spells can be bought or found. Note that all enemies are elite and many of the spells summon more than one. Also note that summoning too many can create a lot of lag.

Notes:
  • Spell Targets: Your spell can target friends, yourself, or enemies; it doesn't affect terrain like normal summons.
  • No Summon Limit: You can summon without a cap, but if controlling a summoned, you can't summon enemies.
  • Lag Considerations: Summons and treasure on the ground contribute to lag; be mindful of performance.
  • Be Respectful: Balancing being a Dungeon Master with respecting players is important; overdoing it might upset people.
  • Spells Cover Various Creatures:
    • Bandits, Braak, Chickens (Red, White), Giants, Dark Blood, Dark Lungers, Darklings, Dragon Queen (may have issues), Drakes, Droog, Dungeon Crawlers, Fire Elementals, Furoks, Furies, Gargoyles, Giant Spiders, Gobbots, Goblins, Golems, Super Gom, Gorak, Gresh, Holy Shit (random monsters), Ice Enemies, Imps, Kell, Krug, Maljin, Miscellaneous Creatures, Norick, Robot, Seck, Shards, Skeletons, Toreck, Trogs, Trolls, Witches, Wolves, Wraiths, Zombies, KaneSE Drop All Spells.


Installation & Usage:

  • Installation:
    • Place the .dsres file in your Dungeon Siege resources folder (usually "c:\program files\microsoft games\dungeon siege\resources").
  • Hosting Requirement:
    • To work, either host or ensure the host uses the same mod for all aspects.
    • This mod shouldn't affect joining other games.
  • Uninstallation:
    • Remove the resource file from your directory or rename its extension to .off.
    • Alternatively, consider using a mod manager like Watersoul's.
  • Compatibility with Other Mods:
    • Unlikely, as it adds spells without altering templates.


Changelog:

  • 5-06-03:
    • 1.1: Beta release; welcome feedback, but avoid negativity.
  • 5-26-03:
    • 1.2: Added numerous monsters, adjusted numbers on some spells, and improved icons for easier distinction while shopping; still beta.
  • 5-27-03:
    • 1.2: Beta phase ended; added Holy Shit spell and polished others.
  • 6-3-03:
    • 1.3: Code cleaned, file size reduced, introduced 'KaneES Drop All Spells' spell to grant other enemy summon spells.