Interview with Somgeuy2000, winner of the April FOTM contest

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Somgeuy2000 won the April File of the Month Contest for New Vegas Nexus with his mod, New Vegas Bounties II. I had the wonderful opportunity to conduct an interview with him, which you can read below. Congratulations to someguy2000 on his victory!

Remember to vote for this month's FOTM so you can see your favorite modder featured here on the news.

Q:Tell us about yourself. What are some of your hobbies outside of gaming?
A: I'm a college student living in Austin, Texas. Outside of gaming, I enjoy literature, history, film, and weightlifting.

Q:What was your inspiration for New Vegas Bounties II?
A:The popularity of New Vegas Bounties I surprised me, and I was so energized by player feedback that I immediately delved into the sequel with relish. After playing a number of tremendous quest mods for Fallout 3 and Oblivion, I also felt an urge to contribute to the Nexus as an author. As a whole, the series is inspired by my ardor for the Western genre, particularly films like Lonesome Dove, A Fistful of Dollars, and The Great Silence. I always viewed Fallout as a gritty, sci-fi Western with a touch of humor, so I try to ensure my mods reflect this vision (though I've probably set a record for profanity in quest mods in the process).

Q:What was your favorite part of creating New Vegas Bounties II?
A:Outlining the plot, characters, and setting is always enjoyable, but penning dialogue is far and away my favorite element in modding. Writing lines for a character like Joaquin can help offset more tedious elements like scripting, lip-syncing, etc. Crafting random and scripted encounters is also blast, particularly with the knowledge that it will add repercussions for a player's decisions.

Q:What was the hardest part of creating the mod?
A:Scripting and planning for arbitrary behavior can be challenging (as I try to accommodate both samaritans and sociopaths), but there is no activity more taxing for a quest modder than lip-syncing. It is a mindless, laborious exercise that requires a good soundtrack and alcohol.

Q:What was the first mod you ever created, and how have you progressed from it?
A:My first mod was entitled The Duelists and was an NPC mod for TES IV: Oblivion that added dozens of irascible characters eager to engage the player in single combat. As the title would suggest, it was inspired by Ridley Scott's film of the same name (which I heartily recommend). My next project was an over-ambitious quest mod for Oblivion that ultimately failed. I was able to take away numerous lessons from both these projects and implement them in New Vegas Bounties. It's fair to say the progression from The Duelists to New Vegas Bounties II was substantial, thanks to player feedback.

Q:How long have you been interested in bounty hunting?
A:In the context of Fallout, probably since encountering The Regulators in Fallout 3, especially their bounty on Junders Plunkett (inspired by a historic pirate). After playing "Three-Card Bounty" in New Vegas, I thought the developers were on to something, but it deserved to be expanded (and made available to players of every faction). One of my goals was to make interesting targets that would imperil the player, and also reinforce consequences for their decisions.

Q:What is your favorite game to play?
A:At present, TES IV: Oblivion (out of anticipation for Skyrim) and Fallout: New Vegas. I also enjoy Rome: Total War (modded, of course), Mount & Blade, and even older titles like X-COM and Jagged Alliance 2.

Q:How do you feel about the new forum for recognized modders?
A:I just now glanced at it and hope to utilize it in the future. Kudos to Dark0ne for implementing it!

Q:Do you have any advice for aspiring mod authors?
A:Stay within your abilities, and try to improve with every project. Having produced both successes and failures, I must stress the importance of planning and organization (especially for quest mods), as well as promotion and polish. The Nexus is a phenomenal community replete with talented individuals who can assist you with any number of issues, so don't hesitate to ask other authors if you can utilize their work. Imagine playing the original New Vegas Bounties without "Sweet Revenge" - it was only made possible because of another talented modder (davidriggs) who agreed to share his creation.

Q:Is there anything else you would like to say?
A:I can be a single-minded, obsessive insomniac (qualities conducive to quest modding) prone to mod for hours on end, so I must thank my wife for patiently enduring my marathon modding sessions. The Nexus community has been tremendous, particularly individuals like Fonger, Quetzlsacatanango, and others who help out with comments, technical issues, etc. Also, New Vegas Bounties II would be a completely different and lesser mod without the contribution of voice actors, most of whom originated right here on the Nexus site. Thank you for helping me bring the characters to life with such tremendous effect. I want to thank the players who offer feedback, encouragement, and endorsements. Quest mods tend to be highly subjective (and bring out passionate opinions), so it's incredibly rewarding to see this project get such a positive response. Finally, I'd like to thank Dark0ne, as well as the administrators and moderators for making the Nexus such a hospitable platform for mods and their authors. I'm eager to continue producing quest mods for the Nexus community (whether it's Fallout or The Elder Scrolls). Thank you for conducting the interview, Yoba333!

16 comments

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  1. dane36
    dane36
    • member
    • 2 kudos
    Everyone entitled to their opinion I guess but I don't understand how anyone can say that anything sucked about NVB compared to the regular in-game quests- all you get is crap rewards(caps)and boring dialogue. NVB 1 & 2 brought a new feel to the game and challenges that obsidian failed to do. On top of all that the author spent time taking suggestions and communicating with us without any financial gain.
    Give credit when credit is due.
  2. CdubbsInTheHouse
    CdubbsInTheHouse
    • BANNED
    • 18 kudos
    Everyone is entitled to there own opinion. That is why this forum exists. NVB 1 and 2 were very good (could have been better but that goes for everything else in the world to) I agree with almost every comment here. Constructive criticism is good for modders so they can improve their next mod. Although incomparable with many mods NVB is still a (Must play mod)in my opinion regardless on how well it was made.The fact that its fully voiced is enough to get my endorsement. atm considering this nexus is not half as popular as the Fallout 3 Nexus. We have lost many great modders in this community due to stability problems and lack of interest from teh players. I wanna see something like the Mother-ship Zeta crew did in Fallout 3. (that was hands down amazing)Cant wait to see a third NVB!!
    Your pro Someguy, don't let anyone tell you otherwise
    Well there is my 2 cents, lol
    Peace
    CDubb
  3. Flintlockecole
    Flintlockecole
    • supporter
    • 42 kudos
    Loved NVB one and two, I can't wait for the third.
  4. CyberCyrax
    CyberCyrax
    • BANNED
    • 7 kudos
    i'm sorry if this will sound a bit rude, but amount of people rate or endorse on this site is only a tiny bit of amount of people playing new vegas even if 10k people'd endorse this still means absolutely nothing and not determine whether mod good or bad...i sometime encountered very well made mods on this site that had only like 16 or something endorses and it was neat...endorses means nothing at all!...off course i'm not trying to approve busoni or anything i'm just answering your question...
  5. PAULMCGREGOR
    PAULMCGREGOR
    • member
    • 31 kudos
    Hayooh!
  6. turkmc
    turkmc
    • member
    • 11 kudos
    @busoni,

    Do you think that the 2435 people who endorsed this mod are idiots,blind or retards ?

    Then could you care to explain to us all why New vegas bounties is the most endorsed and most downloaded mod in NV nexus...
  7. weijiesen
    weijiesen
    • premium
    • 1,230 kudos
    @ PAULMCGREGOR

    he means 'do i need to be a MODDER to recognize a bad mod?'

    Because he put down another person's hard work, so I asked him how many quest mods has HE released. Even though he hasn't released a quest mod that reached FOTM, apparently he thinks he knows 'what it takes' to do so. Interesting

    @ busoni
    I'm eagerly awaiting your upcoming FOTM quest mod!
    I'm sure it will have a plot that everyone enjoys, and flawless scripting as well. Certainly it will have tons of valued memorable experiences, with no reruns.

    (I mean because clearly as you've shown us you are the #1 authority on expert quest mods)
  8. Shantih
    Shantih
    • premium
    • 129 kudos
    I've enjoyed reading the interview. To quote Fallout 1 NV Bounties is "a one-of-a-kind [mod], obviously made with love and skill."
  9. Quetzlsacatanango
    Quetzlsacatanango
    • member
    • 320 kudos
    busoni-
    A cobbler doesn't give away the result of his work for free. If you are unsatisfied with the mod, please wait in front of your mailbox for a refund of triple your purchase.

    It might be worth a strike to tell you exaclty what I think of you.

    In civilized terms, though, the place for criticism of a mod is in the mod's topic. To take it into the author's interview thread after winning FOTM shows incredibly poor character on your part.

    Props and congrats to SG2K for a great mod, with great characters and storytelling, and thanks for the work it took to make it happen.
  10. PAULMCGREGOR
    PAULMCGREGOR
    • member
    • 31 kudos
    This could get ugly. Not being mean or anything, but you could you please explain what this means: "Do I need to be a cobbler to recognize a pair of bad shoes?" I'd like to use it in the near future.