According to a tweet from Akil Hooper a producer and designer who has been at the firm 11 years survived seven different round of lay-offs, but sadly not the eighth: 11 years, nearly a dozen shipped titles, Designer, Lead, Producer. 1 canceled game, survived 7 layoffs, 8th got me. Not a bad track record.
According to the forum post on Obsidian which gathered all these tweets, reports that its a possibility producer Tess Treadwell and designer Sydney Wolfram as well as three interns have also been laid off as well
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It's how a market economy operates, it's not going to change anytime soon.
If we just stick with the RPG genre, Stalker (especially on Vista), Vampire the Masquerade: Bloodlines, Pools of Radiance: Ruins of Myth Drannor and Ultima IX all had much more serious issues that New Vegas. Pools of Radiance in particular was known to erase players' hard drives!
Also, don't think that major bugs only hit Bethesda games with Fallout 3 or even Oblivion. Daggerfall had some serious issues back when it was first released.
actually they are not "working on the DLC".
As with Fallout 3, each DLC is completed at the same time as the game, but simply released at a later date. Its a fact
Oh well, good luck to the people that got laid off. Hope they find work soon.
And on a side note, once again I don't know what people are complaining about it being buggy...I can play for HOURS, modded of course, and not crash *unlike in FO3*. That's quality work...and they have to lay people off? What a world.
According to Bethesda, Fallout New Vegas, sold over five million copies, so I don't think it has to do with New Vegas. More likely it would just be the economy, maybe helped by Alpha Protocol(Sega cancelled the sequel because the first didn't sell enough, even though it was a great game imo)