- It is now possible to add new textures using mods.
This addition to the collection of creation tools they’ve provided will potentially allow mod authors to alter or create all new looks for Geralt and his Pals, perhaps even The Continent itself!
There was some worry that custom textures would never be supported by the Modkit but it seems to have worked out after-all, thankfully!
In addition, there will be other features and bug fixes contained in the update as well. Read the full list at the official Witcher 3 site.
While the release date hasn’t been officially announced yet, hopefully it won’t be a long wait. In the meantime, dust off your favorite image editor and get inspired! Geralt’s fabulous hair won’t change color by itself you know ;)
Details are somewhat scarce so I’m reaching out to CD Projekt RED for more info. We’ll be sure to keep you all updated with any news.
16 comments
Does this tie into the conspiracy by providing broken, half-assed modding tools so players can't make the PC version better either? Haha.
CDPR sold out. I held out hope it wasn't the case - they used to be the bright beacon of hope in this industry - but they've sold out. Now they don't even give us the courtesy of real responses. It's a slap in the face. Plus, I'm pretty sure getting people to buy your product based on a promise (like awesome modding tools) and then not providing the promised item is false advertising. And that is illegal. I'm surprised there isn't talk of a class action suit or something. I'm no lawyer, of course, so this is just my educated guessing, but it's pretty fishy. Shady. And in the end, incredibly sad.
RedKit2 was never shown, it was strictly talked about and described verbally. Your MS conspiracy theory make no sense whatsoever in the context of the modding tools.
It makes much more sense in the context of the technical/visual downgrade, this is CDPR's first massive multiplatform release, they get partnered with both Sony and MS, especially with MS since they had a huge marketing deal. They don't want to upset the console vendors by making their version of the game severely inferior to the PC version/they are outright told by them that they cannot do it/they are heavily "incentivized", be that in passive aggressive ways or monetary bonuses/penalties, to establish a level of platform parity.
Doubtful. They showed Redkit - the tool from Witcher 2. Not anything new. Chances are they just don't care. See my post in the sticky thread.
All I know is they keep their mouth pretty shut about modding in general. Which is a pity.
You could edit them, but the way it was set up the normal maps wouldn't go in without putting it through a hex editor. Basically, all we could do without hex editor before was diffuse maps, and the way they set it up that's not enough.
Plus, their whole system is whacky and unlike any other game. And they refuse to explain it. At least now we don't have to use a hex editor. But it's still incredibly hard to make good texture mods with their system. So many things in the game share textures, for one. For two, specular maps are spotty and random. For three, the _a map is different on EVERY texture.
They really need to document the set up, but as Thibaudv said, they're closed lipped about modding in general. Which is one of the reasons for my venting post in another thread. It just seems like they don't care about us anymore. :/
(I'm sure I am missing something...)