About this mod
15+ new drugs with complex recipes. With some new clothing and new lab equipment. Tons more incoming.
- Requirements
- Permissions and credits
DDS2 Working Version: 1.0.8 (Updated)
Project Status [READ BEFORE USING]
- This project is in ALPHA ~ ONLY use this mod in its current state if you want to help improve it!
- This project in its current state may contain (but not limited to) bugs, overused equipment, major balancing issues, overly complex recipes, overly simplified recipes, recipes making no sense, too many clients, too few clients, etc.
- Stay up to date with the development process @ Trello Board
What I Need From Testers [READ BEFORE USING]
- Please report all bugs in the bugs section
- Please report any suggestions in the posts section or in the DDS Modding Discord
- Please look at the Trello board before reporting any bugs or suggestions, may already be known/planned ~ Trello Board
- The mod currently contains major balancing issues, please provide suggestions on drug sale prices, chemical prices, recipe waste amounts, recipe substance input amounts, chemical availability, etc.
Important Information [READ BEFORE USING]
- Many substances share the same beginning 3 characters meaning they will appear the same, get used to hovering over the substance to see the full name!!!
- All recipes are viewable on the production chain
- All drugs (including all the base game drugs) can be sold in every area, provide the drug to an area's influencer to start raising demand and gaining clients in that area.
- Since there are many more drugs and demand, you'll be able to get WAY more clients than in the normal game, balance flag mods that raise dealer client cap is compatible and recommended.
- All drugs can be stored in the substance storage for the reason of being compatible with distributors, some may not make sense.
- This mod can be added and removed at any point, without the worry of saves being messed up or anything of that sort.
- This mod will %99 need an update on each and every game update, I don't recommend trying to play before said mod update is posted
- This mod is only recommended for advanced users, some of the recipes are not easy and are planned to only get more advanced.
Mod Compatibility [READ BEFORE USING]
There is development in process for a method to make this mod (and every other mod) compatible with each other.
Currently, this mod is not compatible with any mod that uses the below assets
- DrugDatabase
- ItemDatabase
- SubstanceDatabase
- IS_TownDatabase
- IS_CharacterDatabase
- CraftingRecipiesDatabase
- CraftingStationsDatabase
- CraftingStationsTypeDatabase
- ProductionChainDatabase
- HideoutEquipmentDatabase
- UsageEffectsDatabase
- FactorStatusesDatabase
- CartelFurnitureDatabase
- MeleeWeaponDatabase
- LootPoolDatabase
- ContainerConfigs
- DrugAmphShopOffer
- DrugBlueMethShopOffer
- DrugCocaLeavesShopOffer
- DrugCokeShopOffer
- DrugEthaShopOffer
- DrugIndShopOffer
- DrugJamShopOffer
- DrugMethShopOffer
- DrugRabShopOffer
- DrugSatShopOffer
- PharmPortShopOffer
- PharmPeniShopOffer
- PharmCityMayShopOffer
Installation Instructions
- Download and install Experimental UE4SS_v3.0.1-98: (UE4SS Latest Experimental Branch) [You must use this exact version of UE4SS-RE]
- Download and open the zip file from Files Page
- Drag/Extract the BrandosContentExpansion_P folder into
steamapps\common\Drug Dealer Simulator 2\DrugDealerSimulator2\Content\Paks\LogicMods
New Drugs
All Drugs are subject to major changes!
- Xanax [Pill] ~ Unlocked with amphetamine recipe
- Klonopin [Pill] ~ Unlocked with amphetamine recipe
- Valium [Pill] ~ Unlocked with amphetamine recipe
- Adderall [Pill] ~ Unlocked with amphetamine recipe
- Oxycontin [Pill] ~ Unlocked with opium recipe
- Codeine [Pill] ~ Unlocked with morphine recipe
- Codeine/Promethazine [Solution/Lean] ~ Unlocked with morphine recipe
- Vicodin [Pill] ~ Unlocked with opium recipe
- Hydrocodone/APAP [Solution/Lean] ~ Unlocked with opium recipe
- Percocet [Pill] ~ Unlocked with opium recipe
- Ecstasy [Pill] ~ Unlocked with amphetamine recipe
- THC Distillate Disposable [Cartridge] ~ Unlocked with weed recipe
- Ketamine [Powder] ~ Unlocked with meth recipe
- DMT [Powder] ~ Unlocked with meth recipe
- Heroin [Powder] ~ Unlocked with morphine recipe
- Cocaine Growing ~ This is not a new drug, but listing here as I added a way to grow coca leaves.
- Base Game Amphetamine Recipes overhauled
- Base Game Methamphetamine Recipes overhauled
- Many More Planned!
New Chemicals
For now, All chemicals can be purchased from any NPC that sells pre-packaged drugs or the pharmacy's
- Phenylquinoline
- Hydrazine
- 2-Amino-5-chlorobenzophenone
- Phenylacetone
- Acetic anhydride
- Hydrochloric acid
- Sodium bicarbonate
- Paracetamol (Acetaminophen)
- Sodium Hydroxide
- Nitric acid
- 2-Chlorobenzonitrile
- Cyclopentyl Grignard Reagent
- Dimethylamine
- Chloroform
- 2-chloro-2-nitrobenzophenone
- Sodium ethoxide
- Ethyl acetoacetate
- Activated Charcoal
- Mimosa Hostilis Root Bark
- Lye
- Naphtha
- Ether
- Promethazine
- Sucrose Solution
- Glycerin
- Sodium Borohydride
- Hydrobromic Acid
- Methylamine
- Catechol
- Dibromomethane
- Magnesium
- 3-Bromopropane
- Phenol
- Hydrogen Peroxide
- Tryptamine
- Formaldehyde
- Lithium Aluminium Hydride
- Methyliodid
- Ethanolamine
- Indole
- Oxalyl Chloride
- Aluminium Oxide
- Pseudoephedrine
- Chlorine
- Benzene
- Aluminum Chloride
- Benzaldehyde
- Nitroethane
- Bromocyclopentane
- Hydrobromide
- Bromide
New Items
- Empty Oil Syringe ~ Purchasable via any shop that sells pre-packaged drugs
- CCELL Cartridge ~ Purchasable via any shop that sells pre-packaged drugs
- Pill Capsule ~ Purchasable via any shop that sells pre-packaged drugs
- Empty Chemical Bottle ~ Purchasable via any shop that sells pre-packaged drugs
- Erythroxylum coca seed ~ Purchasable via coca leaf seller
New Clothing
- Huge Backpack ~ Purchasable via any shop that sells pre-packaged drugs
New Equipment
- Pill Presser ~ Purchasable via furniture mode
- Upgraded Industrial Container ~ Purchasable via furniture mode
- A lot more being worked on (a lot more, the current overused equipment is temporary)
New Weapons
- Bat Axe
- Throwing Knife
- Meat Tenderizer
- Mace
- Dagger 1
- Dagger 2
Changelogs
0.3
- Updated to 1.0.8
- Lot more chemicals
- MDMA Synthesis Overhaul
- DMT Synthesis Overhaul
- Base game AMP Synthesis Overhaul
- Base game Meth Synthesis Overhaul
- Ketamine Synthesis Overhaul
- Methylamine/Dimethylamine Synthesis
- Fixed icon shown for coca leaf growing
- Added a lot more unlockable employees, they are named after the DDS staff team
- Removed pill capsules from the pill press recipes since pill pressers don't use them
- Added 2nd extraction recipe for THC distillate that uses sativa
- other things I don't remember.
0.2
- Added ability to grow Erythroxylum Coca Seeds for a upgraded way to get coca leafs
- Changed hydrocodone (pill) to the correct brand name: Vicodin
- Added 6 Custom weapons
- Increased available chemical stock in all shops that contain new chemicals
- Added new chemicals to pharmacy shops, stock is increased there.
- Added small main menu text widget to show mod is loaded (not shown while playing)
- Added new chemicals to some robbable warehouses
- Adjust demand limits for certain areas for new drugs
- Adjusted all the base game drug demand limits, client pools, drug prices to the games default values
- Raised each Influencers distribution amount per day
- Fixed a bug with selling hydrocodone
- Decreased crafting time for the pill press recipes
Disclaimer
- Use at your own risk: I am not responsible for any unforeseen side effects!
- Make a backup of your Cartels / Saves before using!
Credits
- Brando136 ~ Mod Creator
- kadser_ ~ Provided detailed chemical diagrams for each drug to help shape the realism of the recipes, also provided icons for some chemicals.
- Hustla ~ Various assistance that has benefited the whole DDS2 modding community
- Mini ~ Various assistance that has benefited the whole DDS2 modding community