About this mod
Born in a realm of darkness, exiled by the likes of man. Experience playing as an Assassin scarred by his/her dark birth & magic that warps through the fabric of reality. Find your way out of this curse or be consumed by the very nature of your existence.
- Requirements
- Permissions and credits
- Changelogs
- Donations
An Assassin themed vocation inspired by Final Fantasy series, Ghost of Tsushima & Black Myth: Wukong. The skills found in this vocation are reimagined with the available skills/assets found in Dragon's Dogma 2, using Skill Maker by alphaZomega.

The vocation will have 3 main fighting techniques:
- Samurai Techniques (Aggressive)
- Ninja Techniques (Evasive)
- Forbidden Arts (Magic)
- Recommend using 1-handed swords for this vocation (with or without shield)
- Certain skills have AOE damage that may hit nearby friendly units
This vocation aims to create an agile, flexible & versatile fighting style
MOD TRAILER
SKILLS INTRODUCTION
Skills showcased in this video:
- Darkborn Leap
- Darkborn Jump
- Evade
- Explosive Suriken
- Fan of Explosives
- Shift Stab
- Air Slash
- Air Hazard
- Moon Strike
- Coup de Grace
- Infernal Strike
- Sleep Gas
- Energy Bomb
- Indomitable Spirit
- Realm of the Abyss
SKILLS ABILITIES

- All physical skills have multiple strikes
- The final strikes of all physical skills will warp/teleport to a nearby enemy (within range)
- All skills (other than Telekinesis, Indomitable Spirit & Realm of the Abyss) can cancel each other out at any moment, unless limited by aerial capability or incapacitation
SAMURAI TECHNIQUES
Moon Strike

- Element: THUNDER
- Type: Execution
- Limitation: Ground
- A forward barge (flitch target), followed by a quick slash & 3 horizontal strikes
- Can be executed without weapon drawn
- Effective at clearing groups of enemies
Coup de Grace

- Element: THUNDER
- Type: Finisher
- Limitation: Ground
- Teleports to a nearby enemy, followed by a barge (flitch target) & a devastating blow, further erupting with a seismic blast to a nearby enemy
- Can be executed without weapon drawn
- Effective at finishing staggered enemies or dealing enormous damage
NINJA TECHNIQUES
Shift Stab

- Element: ICE
- Type: Speed
- Limitation: Ground
- 3 quick consecutive stabs, with the final one blasting off with magical damage
- Effective at piercing through armored & rocky enemy types
Air Slash

- Element: ICE
- Type: Aerial
- Limitation: Ground
- A heavy upper slash followed by a magical ice aerial slash
- Effective against flying & large enemies
Explosive Suriken

- Element: FIRE
- Type: Range
- Limitation: Ground & Aerial
- A quick explosive suriken thrown at a nearby target
- Effective against flying, armored & rocky enemy types
Fan of Explosives

- Element: FIRE
- Type: Range
- Limitation: Ground & Aerial
- A quick evasive upward jump followed by throwing 3 fire explosives & summoning an arc of dark magic explosives
- The 3 fire explosives can be controlled by changing the camera angle
- Effective against groups of weaker enemies
Air Hazard

- Element: FIRE
- Type: Aerial
- Limitation: Ground
- A quick dodge forward followed by a tossing strike, an aerial magical pierce & a final aerial fire slash
- Effective against lightweight (can be tossed), flying & large enemies
Infernal Strike

- Element: FIRE
- Type: Execution
- Limitation: Ground & Aerial
- A quick evasive upward jump followed by an aerial spin attack & piercing down with a magical blast, further erupting with a burst of flame (if landed on ground)
- Effective against groups or landing onto large enemies
Sleep Gas

- Non-elemental
- Type: Survival
- Limitation: Ground & Aerial
- A quick evasive upward jump followed by a smoke & sleep gas bomb throw
- Effective for escaping or against groups of enemies
Parry Strike

- Non-elemental
- Type: Counter
- Limitation: Ground
- Enters a defensive stance (consumes stamina while active) which will parry a target's attack with a shift slash
Evasive Strike

- Non-elemental
- Type: Counter
- Limitation: Ground
- A quick roll back dodge followed by 3-4 dashing forward slashes
Evade

- Type: Survival
- Can be executed at any moment
- A forward phasing dodge that will evade any incoming attacks
- Can also be used to prevent fall damage
Ninja Jump

- Type: Exploration
- A quick double-jump that reaches far greater heights
- Can be executed after flipping action to jump again (before falling animation)
Ninja Leap

- Type: Exploration
- A quick forward phasing-jump that covers long distances
- Can be executed after flipping action to jump again (before falling animation)
Darkborn Jump

- Type: Exploration
- An enhanced Ninja Jump that reaches even greater heights
Darkborn Leap

- Type: Exploration
- An enhanced Ninja Leap that covers even longer distances
FORBIDDEN ARTS
Chakra

- Type: Magic
- Limitation: Ground
- Heal & cure
Adrenaline Rush

- Type: Magic
- Limitation: Ground
- Barrier & haste
Telekinesis

- Type: Magic
- Limitation: Ground
- Lifting nearby lightweight enemies (immobile) & objects before lashing unto nearby enemies
Fire Blade

- Element: FIRE
- Type: Magic
- Limitation: Ground
- A forward fire elemental slash followed by a cast of short flame & fire boon
Energy Bomb

- Element: FIRE, ICE, THUNDER
- Type: Utility
- Limitation: Ground
- Planting of bomb followed by an evasive jump backwards & denotation of bomb in mid-air
- Effective against groups, armored & rocky enemies
- Use with Evade to prevent denotation of bomb
Indomitable Spirit

- Type: Magic
- Limitation: Ground
- A forbidden art that casts invincibility at the cost of health
- Boosts stamina recovery & eliminates the use of all skills for 30 seconds
- Unlocks Realm of the Abyss
Realm of the Abyss

- Non-elemental
- Type: Finisher
- Limitation: Ground
- Enters the realm of darkness followed by a 2x heavy cut that slices into the very heart of the abyss, erupting & unleashing unimageable darkness
- 0 stamina costs
- Only usable while Indomitable Spirit is active
INSTALLATION
- Follow the instructions in Skill Maker & install all its requirements (including REFramework, Fluffy Mod Manager & _ScriptCore)
- Download this file
- Extract its content into ...\Steam\steamapps\common\Dragons Dogma 2\reframework\data\SkillMaker


- Make sure the contents & folders inside Skills & Skillsets go directly into the SkillMaker folders respectively
- Overwrite everything if you have previously downloaded The Forbidden Samurai
USAGE

- While in game, press INS to load up REFramework UI
- Navigate down to SkillMaker
- Under Skillsets, click on the dropdown list & select The Darkborn Assassin
- Check "Clear Skills on Load"
- Press Load & you should see the skills being loaded to each button allocation
- Feel free to change the skills to any button allocation you see fit
- Not advisable to change the folders & names of the skills (will affect codes used in the skills)
RECOMMENDATIONS & CREDIT
- alphaZomega for developing Skill Maker
- FFXIV - Asphodelos' Fealty (Arisen's Sword in screenshots) by FTLOrange
- Film Art Reshade
MY OTHER MODS
The Forbidden Samurai Vocation (Skill Maker)

Film Art Reshade

SOLDIER - A FF7 Inspired Vocation (Skill Maker)

SUPPORT THE MODDER
If you enjoyed my work, please consider supporting me on
- Ko-fi (or scan the QR code below to visit my Ko-fi page)

Appreciate it as it helps to keep me going!
Remember to Endorse & Vote for my mod(s) too!