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File credits
ForeverVirus HCLHCLHCLHCL
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Changelogs
Version 1.2
Finalized code for in-game skill changing element
Bug fix for enchantment detection stop working when back to title screen, and then resume game
Version 1.1b2
Code clean up
Version 1.1b1
Bring back follow in-game enchantment element function
Stamina cast reduction bug fix
Version 1.1
Remove follow in-game enchantment element function, due to unexpected in-game behavior
Updated condition for determining enchanted or not
Add option to disable visual effect. Add option to always enable team enchantment. Option to enable auto enchantment during battle. Option to change auto enchant element by in-game skill. Option to select which vocation (Mage / Thief / MA) will affect element. *Will also be affected when pawn mage apply enchantment on you Slide bar to adjust stamina cast for player only and team enchantment from 0 ~ 150/300.
stamina cost of the next enchantment will be reduced in percentage if the last mod applied enchantment was not fully consumed (a.k.a. 40s). Such as the enchantment was overwritten by magick archer skill or Pawns, or it is normal there are almost no consume if you spam the hotkey.
If follow skill is enabled, it is normal you will be enchanted with Thunder, and all pawns are enchanted with Fire on each game loaded (from title screen), it is use to get the internal condition ID of the player (ID changed on each load from title screen even the game didn't fully quit.)
Optional version: Clone the enchantment applied on you (In-game skills by yourself or mage pawn. Applies from mods are not guarantee be supported) to pawns. Option to adjust stamina cast of clones Option to adjust the time-gap between each clone