Dragon's Dogma 2
0 of 0

File information

Last updated

Original upload

Created by

YoBaShi

Uploaded by

YoBaShi

Virus scan

Safe to use

Tags for this mod

About this mod

Merged version of Universal Enchantment by Virus and Team Enchantment by HCL

Requirements
Permissions and credits
Changelogs
Merged version of Universal Enchantment created by Virus, with Team Enchantment created by HCL

Add option to disable visual effect.
Add option to always enable team enchantment.
Option to enable auto enchantment during battle.
Option to change auto enchant element by in-game skill.
Option to select which vocation (Mage / Thief / MA) will affect element. *Will also be affected when pawn mage apply enchantment on you
Slide bar to adjust stamina cast for player only and team enchantment from 0 ~ 150/300.

  • stamina cost of the next enchantment will be reduced in percentage if the last mod applied enchantment was not fully consumed (a.k.a. 40s). Such as the enchantment was overwritten by magick archer skill or Pawns, or it is normal there are almost no consume if you spam the hotkey.
  • If follow skill is enabled, it is normal you will be enchanted with Thunder, and all pawns are enchanted with Fire on each game loaded (from title screen), it is use to get the internal condition ID of the player (ID changed on each load from title screen even the game didn't fully quit.)




Optional version:
Clone the enchantment applied on you (In-game skills by yourself or mage pawn. Applies from mods are not guarantee be supported) to pawns.
Option to adjust stamina cast of clones
Option to adjust the time-gap between each clone



REFramework required
_ScriptCore required