Removes the nasty "dragonscale" effect that appears on weapons + armor once they have been maxxed out with wyrmslife crystals! Removes dragonforged effect/glimmer/shimmer.
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File credits
Thanks to Akiba91 for making the amazing Dragon Slayer greatsword mod!! https://www.nexusmods.com/dragonsdogma2/mods/275
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 4.0.2
-Added support + options for side pawns for the Unpause check. -Added ability to carry over existing config file settings. -Protected calls introduced to the functions that obtained pawns, eliminating errors that'd occur during certain calls, if the game's system was updating or changing the Pawn Party array. -Fixed errors that occurred when pawns were unrendered/despawned. They will now get updated properly when they re-render or spawn.
Version 4.0.0
-Now with support for your Main Pawn + side Pawns! -New GUI options to not include any Pawns, skip weapons, forgo the check that happens when you unpause, and change delay for the initial apply after spawning. -Fixed an error when no weapons were equipped. -Re-introduced certain hook methods for compatibility with Transmogify, and more stable performance overall.
Version 3.0.0
-No more need to pause/unpause, just wait one second for it to apply, or two seconds if your materials load slowly. -Fixes compatibility issues with Transmogify. If Transmogify refreshes its materials on save event, the effect will be disabled again after one second. -No longer dependent on hooked methods. Checks per frame for certain conditions, and runs on a 1-second timer for equipment comparison. -New failsafe included. If your armor is unchanged, but the wyrmfire effect somehow comes back, it will detect it and remove it after a second. -Pauses execution of the script when game is paused or when your character is not loaded (i.e. the main menu). This fixes some error instances. -Fixed errors on certain weapons/items. Script skips objects that had unusual object mesh calls, specifically Magick Archer weapons. (Looking into including them in the future.)
Version 2.0.0
-Actual lua script to disable the effect on your armor. Operates based on hook methods, but had compatibility issues with Transmogify or any other mod that alters your equipment objects. -Did not work for some. Assumed it was due to timing issues and differences in computer performance. -Had errors when you were in the main menu and with certain items (Magick Archer weapons, specifically.)
Version 1.0.0
Simple texture replacement to lessen the wyrmfire effect. Armor still glows/pulsates every few seconds though.
Donations
No donations accepted
After changing your armor, it will take 1 second(by default) to update your equipment and remove the effect! Play around with my mod's associated settings in the overlay GUI to tailor it to your needs! Auto-sets a few things if Transmogify is detected as enabled.
Applies to both the player and all pawns! If you wish to also disable the effect for the inventory preview, I suggest installing v1.0 in addition to the latest release. Will not softban your pawn from online functionality, as this only alters a material parameter. No different then a texture mod!
Fellas. Who at Capcom thought this looked good??? Itsuno's vision my BUTT... >_>
This mod disables the weird and overly-tiling texture that appears on your gear once you max out the upgrades with the Wyrmslife style stuff!
Installation:
Install REFramework
Drag and drop the HideWyrmfireUpgrade.zip into the Fluffy Mod Manager's mod folder
Enable in the mod list
(optional) Change settings to your liking in-game through the REFramework GUI Overlay!
Uninstallation:
Disable on mod list, then delete the folder from the Fluffy Mod Manager's mod folder!
Thanks to Akiba91 for making the amazing Dragon Slayer greatsword mod, which is seen in the photos above!!