Dragon's Dogma 2
0 of 0

File information

Last updated

Original upload

Created by

LordGregory

Uploaded by

Synthlight

Virus scan

Safe to use

Tags for this mod

About this mod

Changes the limit from 10 to 256.

Requirements
Permissions and credits
Changelogs
Donations
Changes the limit from 10 to 127. (Upper max of a signed byte.)
Without this the game simply won't let you place an 11th.

The archive here is designed for FluffyManager! It has files setup as a selective install.
If you want to install it manually you can, just copy the files and rename the paks appropriately, but I'm not going to give more info on this as I will not support it.

Installation Instructions
  • Install Fluffy Mod Manager.
  • Install REFramework.
  • Place the archive into `.....\Fluffy Mod Manager\Games\DragonsDogma2\Mods` WITHOUT EXTRACTING!
  • Open mod manager and enable the BOTH OPTIONS.

I'll try to figure out something to merge them tomorrow, but FMM won't let me mix `pak` mods with other files due to how it handles `pak` renaming so it's split into two options but really they're just one.

BOTH MUST BE ACTIVE OR THE GAME WILL CRASH WHEN YOU EXCEED 10 PORTCRYSTALS!!!!!

Uninstallation Instructions
  • HAVE 10 OR LESS PORTCRYSTALS!
  • Now deactivate things.

IF THIS MOD ISN'T ACTIVE AND YOU HAVE OVER 10 PORTCRYSTALS, YOUR GAME WILL CRASH WHEN YOU LOAD A SAVE!!!!!

DUE TO HOW I HAD TO PATCH THIS, IT HAS A HARCODED OFFSET IT CHANGES. THAT MEANS EVERY EXE UPDATE WILL BREAK THIS TILL UPDATED.
Updating it is easy though, but beware your saves won't be loadable in the interim if you're over the vanilla limit of 10.

I do actually have a version of the dll that scans for the bytes it needs to patch, the problem is it happens too late to work as the object is constructed before REF even finishes initializing.
So I can't run the game with the scanner version, but I can use it to find the offset that needs to be changed, so updating it is rather easy.


Troubleshooting

  • If you can't place more than 10, like the option isn't available, you have an installation issue with the `pak` half of this.
  • If you can but the game crashes as a result, then the REF/patcher isn't working. Check below for log info.
  • If you can place over 10 but can't 'port to it, it's probably blocked by a quest or some story thing, or there are enemies nearby. e. g. volcano portacrystals work fine as soon as you have reached the excavation site.

Conflicts
Will conflict with any mod that alters these files:
  • natives/STM/AppSystem/Item/ItemParameters/ItemParameters.user.2
Whichever pak that has the file that loads last 'wins', the same file from an earlier pak is superseded.


This was built for and patches this version of `DD2.exe` (Update 2, 2024-04-08):
Name: DD2.exe
Size: 713049224 bytes (680 MiB)
CRC32: FDDBF6C9
CRC64: C51BA1CF22245EBA
SHA256: 613deb75d1f115760e73297dad10f1c5ab2f6de571791a05c5458def5b13aef3
SHA1: fb014446a28bde440614091f49c9d507de397d11
BLAKE2sp: 4fa88953509ccc8d5c237bd592b4f6bfbc6dd57d96a0505a4c521ffd6a54e485
MD5: f8e92e63192fdf135872a528422d061b
If your exe differs this night not work.

CHECK THE LOG IF IT FAILS!
This will write to `reframework\plugins\MapIconSizeFixer.log` with patching status. If your exe differs, check the log since it probably didn't find what it needed where it looked.

I'm looking into better ways of scanning/patching without tripping the anti-tamper BS, but it is as it needs to be for now.