REFramework script which disables the tonemapper sharpening effect when not using an upscaling method.
Put the script within:
If you want to tweak the sharpness rather than disable it then change the 0 value on this line:
Used sjbox's Quality Water script as a base so thanks to them for this.
Put the script within:
C:\Program Files (x86)\Steam\steamapps\common\Dragons Dogma 2\reframework\autorun
If you want to tweak the sharpness rather than disable it then change the 0 value on this line:
sdk.call_object_func(tonemapping, "set_Sharpness", 0);
sdk.call_object_func(tonemapping, "set_Sharpness", 0.2); <- use decimal value
Used sjbox's Quality Water script as a base so thanks to them for this.