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Magoo

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magoo2851

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About this mod

Randomize almost all Loot found in Chests, with Tiered Progression by area and no Duplicates

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Changelogs
This version completely changes how the Seen Loot is stored, your data will be erased, your settings from 2.0 should stay though.

V3.0
-- As you can see a lot of changes happened again. I decided to rename the mod and change everything on its nexus page. I finally managed to find a way to save the already seen loot only after an auto-save or a manual-save. Which required a lot of work, as I'm still learning. The mod is now far out of the scope of what I had in mind at the start, and also of what Better Chest is originally. They are now two vastly different mods. The only thing left is for me to test the unmoored world and make sure I didn't make mistakes.



• The basic idea of this mod is to let you customize the loot you find in chests throughout the whole game. Using pre-defined zones, the GUI allows to select exactly what tiers of loot you want in each zone, then the sliders let you set a drop chance for each tier. The drop chance on the right of the slider is the final result (e.g : if you select only one tier with the slider on 0% the final result will be/show 100%)

• The mod removes the vanilla loot completely and replace it with 1 item, or 2 if you are lucky (20%chance). You have also 30% chance to get gold with the item(s). Quest items shouldn't be remove/replace.

• The loot when generated by the mod will be saved in "BetterChest_Seen.json". Now the loot gets written multiple times. The first time to ensure if you die/reload/or your game crash, all this before saving or even reload to the Inn, you'll get your loot back when you open the same chest. The second time occurs right after saving without any complication. To ensure you never get the same loot twice before at least completing the tier of the item. You can disable this mechanic or allow a set amount of potential repeat of loot in the settings. Note that there is a button to reset the loot seen, if you restart your game or go to new game plus etc..


The 9 different zones are as follow : 
• Border-watch outpost + Melve  and everything in between/around that.
• Vernworth and the East of Vermund (excluding the little block where nameless village is)
• Nameless Village with its surroundings
• West of Vermund and Harve Village
• Sacred Arbor and Malachite Forest
• Checkpoint Rest Town + Ancient Battlegrounds + Misty Marsh 
• Battahl 
• Volcanic Island + Seafloor Shrine 
• Unmoored World


The 7 tiers of items can be found in the json shipped with the mod, but the general idea is : 
• T0 Junk/Rotten/Duplicated Items (not used in default settings)
• T1  Food/Arrows/Herbs etc..
• T2  Really early gear
• T3 end of Vermund gear, great to start Battahl with.
• T4 Battalh loot
• T5 Items mostly found in Volcanic Island and the two dwarves blacksmith 
• T6 items, all the post game items vendors sell there.



Credit :
• abeardedpirate for BetterChests Tiered 
• xyzkljl1 for Better Chest