I've since figured out solutions to all my issues, moral of the story is be very careful while using the skills tab of this mod. It works but is very easy to use improperly.
It works but you can hardly click in the menu because it doesn't seperate the mouse from the game window, so the camera keeps moving and you use skills when you click anything in the menu.
How to fix that?
Edit: Just going into the pause menu ingame before using the overlay kind of works like I want it to.
Hello, im a bit new to modding. It says you can edit the default UI key [F12] in the dinput8.ini, but im not sure how to get to that or what exactly to edit when i get there.
For some reasons, I can't activate the Augments on my character :( Anyone knows why ? Yes i checked the box for each augments i want in the "Active" tab, and yes I checked the box next to "Augments" to activate them. Yet it doesn't work.
Using the GOG version, this crashes my game at startup every single time. Verified its this mod, bc if I delete the two files, it starts up just fine. Anyone know if theres a fix for this?
Hey me to.. what I found to work... if you look inside the file source there is a."launch dragons dogma" icon it works idk why..idk how but it's my desktop icon now
I have this problem too. Sadly, the mod appears to be incompatible with the GOG Galaxy client. What I did was to add a shortcut to the desktop and use that instead of Galaxy to launch the game, which works for me.
Good afternoon!I apologize for my English ...I have a question, how can I translate the mod functions in the game into my language.More specifically, where to find it in a DLL file and start editing?Thank you for the answer!
disregard, but it doesnt let me spawn items in? it just changes my equipment to have the stats of the item and the name but retains the original appearance
I can't get the UI to open using either the default f12 hotkey or after changing it to NUMPAD 0 as some others have suggested. I am using the GOG version of the game rather than Steam, but I am not sure if this has any effect.
1. Downloaded Mod file to desktop 2. Extracted 2 files 3. Copied those files to DDDA Folder (the folder contains "nativePC" then DDDA then the 2 copies (dinput8 - Copy.dll and dinput8 - Copy) 4. Launch the game (have tried both administrator and non-admin) and load into my save (NG+) 5. Hotkeys do not work, cannot bring up UI overlay (even after disabling Geforce in-game overlay) 6. From main menu cannot access character editor either
Here is the Hotkey and In-game UI section, in case I have missed something. Any ideas on what I am doing wrong, or is the mod only compatible with the steam version?
[hotkeys] ### Hotkeys ### - adds shortcuts for menu items, so you dont have to click through it ### - it just simulates what you would normally press ### - 'menuPause' - pause (in ms) between pressing ESC and the next keys ### - (because you need to wait through the whole animation) ### - increase it if doesnt enter the menu enabled = on menuPause = 500
### https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731.aspx ### set to 0xFF to disable ### default: F5 = save, F9 = checkpoint, F12 = in-game ui (see below) ### M = map, J = journal, U = equipment, K = status ### Num5 = hide/show ingame clock (see below) ### Num4/Num6 = substract/add minute, Num2/Num8 = substract/add hour ### R = cycle skill set, C = cycle weapons keyUI = 0x60 keySave = 0x74 keyCheckpoint = 0x78 keyMap = 0x4D keyJournal = 0x4A keyEquipment = 0x55 keyStatus = 0x4B keyClock = 0x65 keyClockMinDec = 0x64 keyClockMinInc = 0x66 keyClockHourDec = 0x62 keyClockHourInc = 0x68 keyWeapjavascript-event-stripped 0x52 keyWeapjavascript-event-stripped 0x43 keyDamageLog = 0x50
[inGameUI] ### In-game UI (overlay) ### - should work with enb, may not work with steam overlay etc ### - overlay for tweaking stuff, press keyUI (above) to show (default F12) ### - this needs to be enabled for the clock to work ### - allows you to config in-game clock ### - allows you to edit highlighted item ### - allows you to edit your party stats ### - allows you to change npc's affinity ### - allows you to equip skills ### - allows you to set learned skills enabled = on
Do you have an amd graphics card? If so this will fix ur problem cuz i was having same problem You need: 1. Clean installation of DDAA (you can use texture mods, just make sure your main game folder only has nativePC folder, steam_api.dll and DDDA.exe) 2. DXVK from github: https://github.com/doitsujin/dxvk/releases 3. Enb mod you want 4. Enb wrapper that your enb installation require.
Steps:
1. Install ENB wrapper 2. Install ENB mod and override if prompted. 3. Extract d3d9.dll from x32 folder inside DXVK archive somewhere else like desktop for example and rename it to something else like d9vk.dll then paste it to the game folder. 4. Edit enblocal.ini so PROXY section looks like this and save:
1610 comments
How to fix that?
Edit: Just going into the pause menu ingame before using the overlay kind of works like I want it to.
1. Downloaded Mod file to desktop
2. Extracted 2 files
3. Copied those files to DDDA Folder (the folder contains "nativePC" then DDDA then the 2 copies (dinput8 - Copy.dll and dinput8 - Copy)
4. Launch the game (have tried both administrator and non-admin) and load into my save (NG+)
5. Hotkeys do not work, cannot bring up UI overlay (even after disabling Geforce in-game overlay)
6. From main menu cannot access character editor either
Here is the Hotkey and In-game UI section, in case I have missed something. Any ideas on what I am doing wrong, or is the mod only compatible with the steam version?
[hotkeys]
### Hotkeys
### - adds shortcuts for menu items, so you dont have to click through it
### - it just simulates what you would normally press
### - 'menuPause' - pause (in ms) between pressing ESC and the next keys
### - (because you need to wait through the whole animation)
### - increase it if doesnt enter the menu
enabled = on
menuPause = 500
### https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731.aspx
### set to 0xFF to disable
### default: F5 = save, F9 = checkpoint, F12 = in-game ui (see below)
### M = map, J = journal, U = equipment, K = status
### Num5 = hide/show ingame clock (see below)
### Num4/Num6 = substract/add minute, Num2/Num8 = substract/add hour
### R = cycle skill set, C = cycle weapons
keyUI = 0x60
keySave = 0x74
keyCheckpoint = 0x78
keyMap = 0x4D
keyJournal = 0x4A
keyEquipment = 0x55
keyStatus = 0x4B
keyClock = 0x65
keyClockMinDec = 0x64
keyClockMinInc = 0x66
keyClockHourDec = 0x62
keyClockHourInc = 0x68
keyWeapjavascript-event-stripped 0x52
keyWeapjavascript-event-stripped 0x43
keyDamageLog = 0x50
[inGameUI]
### In-game UI (overlay)
### - should work with enb, may not work with steam overlay etc
### - overlay for tweaking stuff, press keyUI (above) to show (default F12)
### - this needs to be enabled for the clock to work
### - allows you to config in-game clock
### - allows you to edit highlighted item
### - allows you to edit your party stats
### - allows you to change npc's affinity
### - allows you to equip skills
### - allows you to set learned skills
enabled = on
You need:
1. Clean installation of DDAA (you can use texture mods, just make sure your main game folder only has nativePC folder, steam_api.dll and DDDA.exe)
2. DXVK from github: https://github.com/doitsujin/dxvk/releases
3. Enb mod you want
4. Enb wrapper that your enb installation require.
Steps:
1. Install ENB wrapper
2. Install ENB mod and override if prompted.
3. Extract d3d9.dll from x32 folder inside DXVK archive somewhere else like desktop for example and rename it to something else like d9vk.dll then paste it to the game folder.
4. Edit enblocal.ini so PROXY section looks like this and save:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d9vk.dll