Changes Magick Agent to a defensive elemental zone that repels enemies and explodes those who persist. Just charge it up and protect yourself from evil and sort.
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With this mod, I decided to rework Magick Agent into something that will actually protect the caster/the area where it is cast.
When cast, it will create a large sphere with the current elemental enchantment (Non-elemental, if not enchanted) of the user's staff/archistaff. This large sphere lasts for 30 seconds and it will easily push small enemies to the edges of its area of effect, however, larger enemies can resist the push. Enemies that persist in the area of effect will periodically explode, taking damage correlated to the element. The elemental explosion may knock up small enemies and may stagger larger enemies. This is more of a defensive spell, but it can do some decent damage.
How to install: First, make a back up of your own wan.arc and stk.arc files located in C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\rom\wp\w1 or wherever you have your .arc files in your computer.
Extract with 7-Zip and place the wan.arc and stk.arc files into your w1 folder and replace files.
Disclaimer: This is my own personal for-fun project. It may have a bug or two that I haven't noticed. If you find any bugs, problems, or any suggestions, please let me know, and I will do my best to make proper adjustments.