Dragon's Dogma: Dark Arisen
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Acetaris

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Acetaris

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About this mod

Replace 3DA battle theme / boss theme with their DDO counter part.
I don't plan to replace the whole 3DA ost, but mostly battle theme.

Permissions and credits
Changelogs
First backup the XXXX.sngw inside the "NativePC\sound\stream\bgm\wave" folder
and the bbs_rpg.arc in the "NativePC\rom" folder

Installation - Yes (just don't use that vortex installer, it's trash)

(normally the folder stucture in the zip file is right, so just replace the 2 file when asked)


V1.0 Replace end of the struggle bgm

V1.1 Replace
2 normal battle theme 
Cyclops bgm 
Chimera bgm
Griffin bgm  (Sphinx boss)
End of the the Struggle

V1.2 Replace
Drake bgm (Blood offering for the dragon)
UR dragon bgm ( Conflagration of the Greatwyrm)
Weak monster bgm


V1.3 Replace
One event music
Hydra bgm, one of the normal combat music changed again, improved audio quality for end of the struggle. 


V1.4 Replace
Lich dragon priest
Daimon phase 1
Imprisoned cyclops
BBI dragons 
BBI small monster bgm 2 was moved to the first tier
BBI small monster bgm 2 and 3


Known issues. 

Normal combat bgm - I can't find a way to make it seamless (exemple, music start > kill trash mob > music end > 2 second later another trash mob > music start again from the begining.) Also the 3 normal combat bgm (outside of bbi) doesn't loop and i don't know why, but 99% of the time the trash mobs are dead before it end. Volume is around 2 db louder than the main game music, og music are actually a bit too quiet, for town and exploration this is ok, i need to bring all song to the same balance, normalizing the original tracks to 0 actually bring the volume at the same level of the custom music.
Can't find a song for true daimon, and i probably won't replace it, just normalize the volume level. I also can't find a song for the double lich battle in greatwall, i will probably use a duplicate for this one.
No update planned at the moment. blame monhun sunbreak