Dragon's Dogma: Dark Arisen

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Created by

ZexenFendragon

Uploaded by

ZexenFendragon

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About this mod

ENB Preset

Requirements
Permissions and credits
Please report any bugs and/or inappropriate location,
Time of Day, situation settings, thanks.


INFO

Just released .300a ver.
Minor update over .300
Depth of Field values changes
Lens effect changes

Hi there, I finally updated the preset with the latest binaries, my appologies for the people that kept waiting. As I said in the comments, I've had several trouble with my internet access near January's end.

What's new with the .300 preset?

  • A new weather added, it's called "appocalypsis".
  • Improved Skylighting performance with reflected sunlight
  • Modified Depth of Field values (again yes)
  • Changed the shader code used for the lens effect, so don't flip out if the lens behave in a different maner that you're used to. With these new lenses comes the Weather FX, or I should say, the droplets fx as it's the only "coherent" weather fx in Dragon's Dogma. The effect is activated when the weather is set on "Cloudy", it will add rain droplets on your screen. Some people could not like that (as without rain it's not optimal), feel free to remove it, either via replacing the file, or by changing it's value on "enblens.fx". Don't forget to check the droplets readme.
  • I actually managed to play the game, I'm now level 21 with 69 hours of gametime, yay!





How to use

Download binaries here, extract drag and drop in your game's folder(SteamLibrary\steamapps\Common\DDDA)the d3d9.dll, where the DDDA.exe is. Download the preset and extract all it's content in your game's folder.

Ingame settings should be set like this
  • High Dynamic Range = HIGH
  • Antialiasing = OFF
  • Depth of Field = OFF
  • Field of View +15
  • Brightness 10


To have your screen calibrated is highly recommanded too. If you're unable to access calibration hardware, this site is a good start. Alternatively, you can search an ICC profile for your monitor on TFT Central's Database.



Performance

GTX 980ti With Custom AO, expect less with the Extreme one.
3840x2160 Goes from sub 30fps to 35 ish fps depending place and scene complexity
2880x1620 Goes from 40fps to 50fps depending place and scene complexity
1920x1080 Goes from 80fps to 100fps depending place and scene complexity



TO DO
    Depth of Field precise tweak
    Deph of Field Performance Preset (heavy/Light)
    Custom LUTs (one day maybe)
    Custom Palettes (maybe)
    Subsurface Scattering (waiting for Boris to add it)
    Actually play the game lol
    And many other things


changelog:
02-25-2016: ver .300a released - .300 binaries, Per weather settings changes, new weather "appocalypsis", new lens shaders, droplets lens, DoF focal changes, DoF Bluring changes, Skylighting changes.
01-27-2016: ver .299b released - Cloudy weather shadow intensity changes, Overcast weather shadow intensity changes, DoF Focal adjusted, DoF Scale adjusted
01-26-2016: ver .299a released - Clean Weather changes, Cloudy Weather tweaked, Overcast weather tweaked with several shared variables from Cloudy one, will change later, Blacks level changes, DoF trigger changes, Time of Day values changes
01-26-2016: ver .299 released - Binaries .299 Clean Weather tweaked, Exterior Night and Day variables changes, Interior Night and Day variables changes, Skylighting variables changes, Sky variables changes, Environment variables changes, Experimental DOF implemented (better triggering with better performance), Experimental AO implemented ( better quality with better performance), Blacks level changes, Saturation changes, Time of Day variables changes
01-23-2016: ver .298a released - Exterior variables changes, Interior variables changes, Crushed Blacks are better handled
01-23-2016: ver .298 released - Binaries .298  Exterior Night and Day variables changes, Experimental Interior Day variables changes, Effect.txt changed (new post processing)
01-22-2016: ver .297c released - Interior Day variable changes
01-22-2016: ver .297b released - basic settings