Dragon's Dogma: Dark Arisen
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Nn Stan

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Nnstan

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About this mod

Change some Magick Bow's skills, detail in description.

Permissions and credits
  • This mod is made and tested on Vanilla DDDA Legal Steam version latest update (if it have any) on any other version or modded game it may or may not work.
  • The install packages are meant to be install as it is, any attempt to merge/modify/split/partly install it will most likely result in error.
  • Nexus mod manager is not supported, the only way to install is to manually copy-replace respective files
1. mbw.arc in DDDA\nativePC\rom\wp\w2
2. mbw13.arc in DDDA\nativePC\rom\sk\s2



11/25/2020


Magick Bow Basic Attack :
  • Now bounce on wall and seek target as its bouncing, max bounce count is 6.
  • When it hit an enemy: create 3 additional bolts that attack nearby target, damage is the same as the original bolt.
Ricochet bolt:
  • Now can bounce on air, however bouncing on air will depleted its max bounce count faster.
  • Set basic tier arrow's offensive power to become the same as high tier arrow, which mean the only different is that Ricochet hunter fire 3 bolt instead of 1.
Threefold bolt:
  • Normal use remain the same.
  • Add additional function : allow hold/release the trigger to cause a different effect (same as Magical gleam).
  • When hold/release the trigger: forfeit the normal arrow to create 3/4/5 (depend on tier) child arrow that follow the player and damage nearby target, the damage is equivalent to each child arrow of the respective skill's tier, these arrow can hit an unlimited amount of enemies, however each enemy can only be hit 1 time per 1 arrow.
Explosive bolt:
  • Normal use remain the same.
  • Add additional function : allow hold/release the trigger to cause a different effect (same as Magical gleam).
  • When hold/release the trigger: forfeit the normal arrow to create 1/2/3 (depend on tier) child arrow that follow the player and explode when struck (both allies and enemies hit work), the damage is equivalent to each child arrow of the respective skill's tier when its stuck on ground or object rather than enemies.
Magical Gleam:
  • Add additional function : allow the center of the skill to be target and attack, each hit (from both allies and enemies) will cause the object to fire off holy bolts that seek and attack nearby enemies. 2/3/4 (depend on tier) holy bolts per trigger. Function like a Great cannon from MK.
  • Damage and visual effect is from Seeker bolt ( Base tier), and Hunter bolt (High and Grand tier).
  • With Base and High tier, the holy bolts is generated from the center of the spell and spread out to target enemies (much like Great Cannon). Grand tier generate holy bolts in a rain-like shape, this is intended to allow the spell focus attack on enemies in a small area rather than spreading out.
  • There is a limit to how many holy bolts can be create at the same time, if this limit is reached the oldest bolt will disappear, thus its not recommend to do too many fast hit on it (this limit is the same as Great cannon bolt).

Install instruction : copy and replace respective file mbw.arc in DDDA\nativePC\rom\wp\w2 and mbw13.arc in DDDA\nativePC\rom\sk\s2
I have include vanilla file in the download as well for those who want to revert it back to the original.

Credit :
Thanks to FluffyQuack for the Arctool.    
Thanks to other people who made Magic's mod here.