About this mod
Improve Frigor spell of Sorcerer, High and Grand version will spawn 3 and 5 Ice blocks respectively, ice block respawn itself and more (read in detail explanation).
- Permissions and credits
- Mirrors
Improve Frigor of Sorcerer ONLY ( Mages is untouched but it seem if there is a sorc in the party mages will be change as well).
Generally increase Ice blocks toughness + Duration, add Freezing effect around
Ice blocks, make it easier to spawn Ice blocks ( reduce collision
check), change High and Grand Frigor function:
Frigor: Reduce the delay to spawn Ice spike.
High Frigor: summon 3 Ice spike from the ground in a triangle formation
that create 3 Ice blocks (with the last stay on top of the others 2) ,
when Ice blocks is destroy (by monster or your attack) resummon it 1
time.
Grand Frigor: summon 5 Ice spike from the ground in a circle formation around the target, that
will also create 5 Ice blocks ( can trap Eliminator, Living armor,...
even Daimon should it success), when Ice blocks is destroy (by monster
or your attack) resummon it 1 time.
Just like original it still have trouble create ice block on rough terrain,
narrow area, SLOPE + STAIR are the worst, arisen, pawn and monster can
still sometime block it from appear. In such condition if you want to
easier summon the block use the 1st tier ( Basic Frigor) spell.
Generally I dont change much to the spell stats except from adding freezing
effect( no dmg), but there will be an increase in dmg overall due to the
amount of Ice blocks when they explode ( with Vanilla version max 1
Ice block vs this mod max 10 Ice blocks). Expect it to be OP against
lesser enemies and more useful against powerful ones.
Warning :
1. May cause unintended affect to AI pathfinding, clipping and such on both Pawn and enemies, use at your own risk.
2. Its possible that create too many Ice block too close to an enemy can push the enemy out of the game's boundary which result in them completely disappear, its recommend to not having too many Sorc equipped this spell.
Notes: come with my previous Maelstrom's Dark effect removal mod. Detail https://www.reddit.com/r/DragonsDogma/comments/gejavm/reduceremove_maelstroms_dark_effect/
Feel free to leave feedback in comment, but I may or may not be able to Fix/change the mod.
Instruction:
- Make a backup of your wan.arc file ( in DDDA\nativePC\rom\wp\w1 ) as
obviously it will overwrite if you have any other mod that change
wan.arc such as magic mods . - Download and replace wan.arc in your game's files (in DDDA\nativePC\rom\wp\w1).
Credit :
Thanks to FluffyQuack for the Arctool.
Thanks to other people who made Magic's mod here.