This modification is focused on improving the combat system in the Dragon's Dogma. It affects all the weapons and their skills
For details please check out the mod description. Your feedback is necessary to improve this modification, please don't hesitate to share it in the comments or forum section.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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File credits
Credits: Sorcerer & Mage vocations are using that mod as a base*: https://www.nexusmods.com/dragonsdogma/mods/379 A Special thanks to Signette for Spell Mod Pack and FluffyQuack for Arctool! The Super Special thanks to Lefein for the wise advice about releasing own content!
* - It's only a base, after 0.65b version of The Claw bundle all skills are modified and behaves differently than in this package.
Donation Points system
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Changelogs
Version 0.67b
Gamble Draw's control distance is nerfed by 2 times.
Explosive Bolt's will explode anyway after the time duration.
Explosive Bolt's explosion area is extended.
Explosive Bolt's particles size is adjusted.
Explosive Bolt's particles duration is adjusted.
Version 0.65b
Enchantments Fixes And Mystick Knight Pre-Tweak (Demo version of the 0.8b pack capabilities) Pre-0.7B-version which provides major changes for Sorcerer & Mage vocations.
Fix: A enchantments time adjusted to suite the game engine variables limitations. To compensate for the shorter duration of the skills, additional damage is increased.
Staff and Archstaff behave differently when casting skills. The changes are focused on making Sorcerer vocation more destructive and Mage more supportive one.
Magic attack's projectiles behavior is adjusted. The adjustments affect also the enchanted particles. Heavy attack, Charge, and Agent are adjusted.
Frazil skills range is increased.
Frazil skills duration is adjusted.
Comestion skills duration is increased.
Comestion skills behave like a true firewall, flames ticks will implicit the damage.
Comestion skills area effect is extended.
Grapnel skills range is increased.
Grapnel skills speed is adjusted.
Grapnel skills duration is increased.
Silentium skills area is extended.
Blearing skills area is extended.
Lassitude skills area is extended.
Lassitude skills duration is increased.
Anodyne skills duration is increased.
Anodyne skills area is extended.
Halidom skills duration is increased.
Halidom skills area is extended.
Bolide skills meteors' time interval is extended.
Bolide skills meteors' size is extended.
Bolide skills meteors' speed is decreased.
Bolide skills target locking is more balanced.
Gicel skills range and size are increased.
Gicel skills duration is decreased.
Gicel skills speed is adjusted.
Fulmination skills size is extended.
Seism skills area effect size is extended.
Maelstrom skills duration is slightly increased.
Maelstrom skills duration is slightly increased.
Maelstrom skills casting controls are adjusted.
Exequy skills casting controls are adjusted.
Exequy skills area is slightly extended.
Magic Cannon skills Duration changed to 33 seconds for non-upgraded and 60 seconds for an upgraded skill.
Magic Cannon skills Missiles range is increased.
FIX: Magic Cannon skills Missiles speed is adjusted.
Magic Cannon skills Missiles, a small amount of gravity is added to the particles.
Magic Cannon skills Missiles slightly lifted.
Magic Cannon skills Missiles auto-targeting system is adjusted.
Funnel Sigil skills duration slightly increased up to 33 seconds.
Funnel Sigil skills area and power slightly increased.
Sopor skills area is extended.
Perdition skills area is extended.
Version 0.63b
Fix: Foot Binder speed bug fixed.
Arrows adjusted to live longer.
Improved most main bows parameters to change the shooting experience.
INFO: Bundle of Vocations Tweaks and Skills Upgrades - decided to change the modification name. This modification became something more than just a bundle of vocations tweaks and skills upgrades.
Version 0.7b
Ingle size grows with each upgrade.
Ingle particles behavior is adjusted.
Frazil size is adjusted.
Frazil range is adjusted.
Levin size grows with each upgrade.
Comestion firewall effect duration is adjusted.
Comestion size is adjusted.
Grapnel particles size is adjusted
Silentium size is adjusted.
Blearing size is adjusted.
Lassitude size is adjusted.
Lassitude duration is adjusted.
Anodyne size is adjusted.
Anodyne duration is adjusted.
Anodyne healing effect is adjusted.
Halidom duration is adjusted.
Bolide size is adjusted.
Bolide targets locking is adjusted.
Gicel size is adjusted.
Fulmination radius is adjusted.
Seism area is adjusted.
Maelstrom area is adjusted.
Maelstrom absorption speed and range is adjusted.
Exequy area is adjusted.
Petrification area is adjusted.
Miasma area is adjusted.
Miasma duration is adjusted.
Voidspell area is adjusted.
Spellscreen size grows on upgrade.
Necromancy ghosts pull targets.
Necromancy ghosts attack is delayed.
Version 0.6b
Nexus: Added the Vortex - Nexus mod manager support.
Magic Archer: Basic arrow params are nerfed to vanilla like because of particles glitch.
Magic Archer: Gravity adjusted for all magic bow's skills.
Flare is adjusted, upgrades allow to use it with longer distances, the improved duration it stays almost 2 times longer.
Explosive bolts are adjusted becoming more varied with their ballistic params and stay 5 seconds longer on the ground.
Three Fold Bolt skills, the bolts will follow the root faster, improved range.
Funnel Trail skills, The range of area effect increased and added 3 seconds to vanilla duration time.
Sacrificial Bolt skills reduced the speed of soul obtained from the pawn. Adjusted range and descent.
Bows: Parameters are tweaked adjusting their range. Long Bows act differently from Short Bows.
Dire Arrow skills are adjusted. It has varied velocity, ballistic, speed, and range according to stretching time.
Foot Binder skills 3 seconds longer duration of the stun and is easier to apply.
Flying Din skills speed and range adjusted.
Gamble Draw control distance is 4 times longer, speed increased slightly.
Full Bend skills are adjusted. It has varied velocity, ballistic, speed, and range according to skill level.
Splinter Dart skills speed and range are adjsuted.
Keen Sight skills speed is adjusted.
Puncture Dart skills speed is adjusted.
Version 0.5b
Daggers: Accurate fast attacks will recover a little amount of stamina.
Bows: Adjusted particles-lifespan. All Arrows won't magically disappear.
Magic Archer: Adjusted particles-lifespan. Arrows behave like normal arrows now. Ricochet reflections changed up to 32.
Mage & Sorcerer Sorcerer: boons - bug with reversed Magick Attack boon & affinity is fixed. Sorcerer boons are now slightly better than Mage. Tweaked Ingle and nerfed basic boons a little (but the boons are still better than vanilla).
Mystic Knight: Holy Glare, Furor, Retribution while disappears takes away a fixed amount of stamina when Arisen or Pawns are staying inside or next to the aura. 5000->2000->500 Stamina drain for each upgrade. Healing effects are adjusted.
Version 0.1a
Modified all shield skills and buffs (also swords/maces) stay a little longer and add more magic power.
Now enhanced shields are able to health regen on the block. Healing shield is healing more than vanilla.
Ingle was modified to last longer and needs a little more "skill" in using it. Behaves like a "fireball" well known from other games. The projectile starts falling faster.
Boons & Affections skills were modified to suit the Mystic Knight version. Making them still useful in the "late game".
? Dragon's Oath - The Claw bundle: This bundle is focused on changing and adjusting the combat system in the Dragon's Dogma. It affects all the weapons and their skills. For more details please check out the mod description below and changelogs.
BEFORE INSTALLATION REMEMBER TO MAKE A BACKUP!
Installation: Just drag and drop nativePC to main DDDA directory or install it using Vortex - Nexus Mod Manager.
Mystic Knight
Modified all shield skills and enchantments (also for swords and maces) which stay a little longer and add more magic power. Now enhanced shields are able to heal on the block. Holy Aid skills are healing more than vanilla. Holy Glare is more useful, drains fixed stamina amounts for each upgrade from pawns on the covered area. Magic Cannon duration is extended, a small amount of gravity is added to the projectiles, an auto-targeting system is adjusted. Thundercounter frames bug is fixed. Blocking is slightly easier. Funnel Sigil skills duration slightly increased up to 33 seconds. Sigils' area slightly increased. More tweaks in 0.8b & 0.9b
Magick Archer
Particles lifespan lasts longer.Arrows behave like normal arrows. Ricochet reflections changed up to 32. Gravity adjusted for all magic bow's skills. Flare is adjusted, upgrades allow to use it with longer distances, the improved duration it stays almost 2 times longer. Explosive bolts are adjusted becoming more varied with their ballistic params and duration. Now it explodes anyway. Three Fold Bolt skills, the bolts will follow the root faster, improved range. Funnel Trail skills, The range of area effect increased and extended duration time. Sacrificial Bolt skills reduced the speed of soul obtained from the pawn. Adjusted range and descent. More tweaks in 0.8b
Sorcerer & Mage
Staff and Archstaff behave differently when casting skills. The changes are focused on making Sorcerer vocation more destructive and Mage more supportive one. Magic attack's projectiles behavior is adjusted. The adjustments affects also the enchanted particles. Heavy attack, Charge, and Agent are also adjusted. Frazil range and duration are increased. Comestion skills behave like a true firewall, flames ticks will implicit the damage. Grapnel skills range and duration are increased. Silentium, Blearing, Lassitude, Anodyne, Halidom area size, and duration are increased. Bolide meteors grow with skill upgrades, adjusted the auto-lock of the skill. Gicel size and range is increased. Fulmination size grows per upgrade. Seism area is extended. Maelstrom duration is slightly increased, casting controls are adjusted. Necromancy ghosts pull targets but their attack is delayed. Exequy casting controls are adjusted, the area of the skill is slightly extended. Ingle was modified to last longer and needs a little more practice while using it. Behaves like a "fireball" well known from other games. The projectile starts falling faster. Boons & Affections skills were modified to make them still useful in the "late game". Spells size grows on upgrade.
Ranger
Dire Arrow skills are adjusted. It has varied velocity, ballistic, speed, and range according to stretching time. Foot Binder skills duration of the stun extended also skill should be easier to perform. Flying Din skills speed and range adjusted. Gamble Draw control distance is much longer, speed increased slightly. More tweaks in 0.8b
Strider
Full Bend skills are adjusted. It has varied velocity, ballistic, speed, and range according to skill level. Splinter Dart skills speed and range are adjsuted. More tweaks in 0.8b
Assassin
Keen Sight skills speed is adjusted. Puncture Dart skills speed is adjusted. More tweaks in 0.8b
Long Bows & Bows Vocations
All Arrows won't magically disappear while flight. Parameters are tweaked adjusting their range. Long Bows act differently from Short Bows.
Daggers Vocations
More tweaks in 0.8b
******************************************************************************************* FOR MORE DETAILED INFORMATION CHECK THE CHANGELOG PLEASE *******************************************************************************************
*********************************************************************************************** Credits: Sorcerer & Mage vocations are using that mod as a base*: https://www.nexusmods.com/dragonsdogma/mods/379 A Special thanks to Signette for Spell Mod Pack and FluffyQuack for Arctool! The Super Special thanks to Lefein for the wise advice about releasing own content! * - It's only a base, after 0.65b version of The Claw bundle all skills are modified and behaves differently than in this package.