Dragon's Dogma: Dark Arisen
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Created by

Skaim

Uploaded by

skaimy

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Safe to use

About this mod

Slightly changes to make some useless augment more usable, and make the game a little less easy by reducing some stats bonuses

Permissions and credits
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-Installation-
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This is a loose file installation mod



To install this (on windows) :


- Download the two files through the links in this post : https://steamcommunity.com/app/367500/discussions/0/451850849186329684/

- Copy the content of the first file directory into the second (in order to have one folder with all files in)

- Open "pc-dd.bat" with your notepad, then add this : -xfs just after the first word. It should looks like this :

arctool -xfs -dd -texRE6 -alwayscomp -pc -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9

- Then rename "pc-dd.bat" int "pc-dd -XFS.bat"

- Copy and paste your "game_main.arc" (you can find this in your game's folder, then "nativePC/rom/...") to the folder where
arctool is located. Then drag and drop it on "pc-dd -XFS.bat"

- A folder will be created named "game_main"

- Copy my "mod" file folder : "game_main" in the same folder as your newly created "game-main" folder, and erase when asked.

- Then drag and drop your folder on "pc-dd -XFS.bat" (il will repack the files in the .arc file)

- copy/paste the new "game_main.arc" file in your game's folder (Dragon's Dogma DA/nativePC/rom/...) and erase when asked.



Done !



If your interested for a large modpack for DDDA : https://www.youtube.com/watch?v=doJfnt647SY
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   Details
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Augment   vanilla mod


Fighter
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Sinew+20kg+30kg        = +10kg Upgrade inventory wheight limit

Prescience    +5frames    +4frames    = -1 frames added to perfect block with shield

Vehemence+10    +8   = -2% strengh increase

Vigilance    +100        +125        = +25 Extra HP


Strider
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Endurance         +100         +125       = +25 Extra END points


Mage
----

Inflection    2.0     1.8        = x1.8 damage reducing while preparing spell (instead of x2)

Beatitude    +50           +60       = +10% bonus healing magic duration

Perpetuation      +30           +40        = +10% bonus enchantments duration

Attunement        +10            +8        = -2% magic attack increase



Warrior
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Bastion       +50          +45                = Mitigates incoming damage -5 health points

Ferocity       +10          +8        = -2% to Increases damage dealt from your Core Skills

Audacity      +15        +18       = +3% to reducing of knockback and stagger accumulation

Impact        +30         +25        = +5 to Improving your ability to knock down opponents with physical attacks.

Clout           +20         +18        = -2% strengh increase


Ranger
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Longevity    +100        +150        = +50 Extra HP

Trajectory    +30          +45          = +15% to your arrows to fly farther.


Sorcerer
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Awareness     +50       +45        = -5 to Reduces incoming magic damage

Emphasis       x1.3       1.4        = +10% to Increases the ability to knock down an enemy with spells that cause Knockdown

Acuity              +20      +15        = -5% magic attack increase

Gravitas   +15              +18                = +3 Boosting Knockdown resistances during spell incantation


Mystic Knight
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Periphery       +50       +45        = -5 to Increases Stagger Resistance


Assassin
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Entrancement       +100             +150       = +50 Extra END points during night

Sanguinity     +100             +125        = +25 Extra HP during night

Bloodlust     +20+20        +30+05       = +10 Strength and Magick damages and -15 Physical and Magick resistances during night

Autonomy    +20+20        +30+10       = +10 Strength and Magick damages and -10 Physical and Magick resistances when alone


Magic Archer
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Potential +100            +150                = +50 Extra END points

Regeneration    1hp/3sec        3hp/3sec   = Heals +2 HP every 3 seconds

Magnitude       +50              +40        = -10 to increased bonus of the effects of debilitation with spells