About this mod
Slightly changes to make some useless augment more usable, and make the game a little less easy by reducing some stats bonuses
- Permissions and credits
-Installation-
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This is a loose file installation mod
To install this (on windows) :
- Download the two files through the links in this post : https://steamcommunity.com/app/367500/discussions/0/451850849186329684/
- Copy the content of the first file directory into the second (in order to have one folder with all files in)
- Open "pc-dd.bat" with your notepad, then add this : -xfs just after the first word. It should looks like this :
arctool -xfs -dd -texRE6 -alwayscomp -pc -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9
- Then rename "pc-dd.bat" int "pc-dd -XFS.bat"
- Copy and paste your "game_main.arc" (you can find this in your game's folder, then "nativePC/rom/...") to the folder where
arctool is located. Then drag and drop it on "pc-dd -XFS.bat"
- A folder will be created named "game_main"
- Copy my "mod" file folder : "game_main" in the same folder as your newly created "game-main" folder, and erase when asked.
- Then drag and drop your folder on "pc-dd -XFS.bat" (il will repack the files in the .arc file)
- copy/paste the new "game_main.arc" file in your game's folder (Dragon's Dogma DA/nativePC/rom/...) and erase when asked.
Done !
If your interested for a large modpack for DDDA : https://www.youtube.com/watch?v=doJfnt647SY
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Details
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Augment vanilla mod
Fighter
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Sinew+20kg+30kg = +10kg Upgrade inventory wheight limit
Prescience +5frames +4frames = -1 frames added to perfect block with shield
Vehemence+10 +8 = -2% strengh increase
Vigilance +100 +125 = +25 Extra HP
Strider
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Endurance +100 +125 = +25 Extra END points
Mage
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Inflection 2.0 1.8 = x1.8 damage reducing while preparing spell (instead of x2)
Beatitude +50 +60 = +10% bonus healing magic duration
Perpetuation +30 +40 = +10% bonus enchantments duration
Attunement +10 +8 = -2% magic attack increase
Warrior
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Bastion +50 +45 = Mitigates incoming damage -5 health points
Ferocity +10 +8 = -2% to Increases damage dealt from your Core Skills
Audacity +15 +18 = +3% to reducing of knockback and stagger accumulation
Impact +30 +25 = +5 to Improving your ability to knock down opponents with physical attacks.
Clout +20 +18 = -2% strengh increase
Ranger
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Longevity +100 +150 = +50 Extra HP
Trajectory +30 +45 = +15% to your arrows to fly farther.
Sorcerer
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Awareness +50 +45 = -5 to Reduces incoming magic damage
Emphasis x1.3 1.4 = +10% to Increases the ability to knock down an enemy with spells that cause Knockdown
Acuity +20 +15 = -5% magic attack increase
Gravitas +15 +18 = +3 Boosting Knockdown resistances during spell incantation
Mystic Knight
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Periphery +50 +45 = -5 to Increases Stagger Resistance
Assassin
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Entrancement +100 +150 = +50 Extra END points during night
Sanguinity +100 +125 = +25 Extra HP during night
Bloodlust +20+20 +30+05 = +10 Strength and Magick damages and -15 Physical and Magick resistances during night
Autonomy +20+20 +30+10 = +10 Strength and Magick damages and -10 Physical and Magick resistances when alone
Magic Archer
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Potential +100 +150 = +50 Extra END points
Regeneration 1hp/3sec 3hp/3sec = Heals +2 HP every 3 seconds
Magnitude +50 +40 = -10 to increased bonus of the effects of debilitation with spells